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Warring Worms
''Warring Worms'' is an Atari 2600 video game based on the 1976 arcade game ''Blockade'' (the concept of which has since become known as "Snake"). ''Warring Worms'' was written by Billy Eno and published in 2002 under the Baroque Gaming label. It was Eno's first released 2600 game. An updated version was released in 2005 as ''Warring Worms: The Worm (Re)Turns''. It has additional modes such as random mode, in which the game options are randomized between each round. At 8 KB it is double the game's original size of 4 KB. Gameplay ''Warring Worms'' is an action game, similar to the Atari 2600 launch title ''Surround'', which itself is based on the 1976 ''Blockade'' arcade game. Like ''Surround'', the player wins a round by forcing the opponent to crash into a wall. The opponent is controlled by either a second player or the game's AI, depending on the game selection. Unlike ''Surround'', players in ''Warring Worms'' are armed: each worm can control a cannon that fire ...
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Snake (video Game)
Snake is a sub-genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. The concept originated in the 1976 two-player arcade video game ''Blockade'' from Gremlin Industries, and the ease of implementation has led to hundreds of versions (some of which have the word ''snake'' or ''worm'' in the title) for many platforms. 1982's ''Tron'' arcade game, based on the film, includes snake gameplay for the single-player Light Cycle segment. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games as it found a larger audience. Gameplay The original ''Blockade'' from 1976 and its many clones are two-player games. Viewed from a top-down perspective, each player controls a "snake" with a fixed starting position and which continually moves forward, growing longer ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridgeinitially '' Combat'' and later '' Pac-Man''. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976. The Atari VCS launched in 1977 with n ...
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Blockade (video Game)
''Blockade'' is a monochrome arcade video game developed by Gremlin and released in November 1976. It was the first of what would become known as " snake games". It was designed by Lane Hauck, Ago Kiss, and Bob Pecarero. In Japan, it was distributed by Taito in 1977 as "Barricade II". Gameplay Using four directional buttons, each player moves their character around leaving a solid line behind them, turning at 90 degree angles. To win, a player must last longer than the opponent before hitting something, with the first person to hit something losing. The game ends after one player gains six wins. Reception ''Blockade'' was first demonstrated at the AMOA show in November 1976. It was one of the two most talked-about arcade games at the show, along with Namco's electro-mechanical racing game '' F-1'' demonstrated by Atari, Inc. ''Blockade'' was possibly the most-played arcade game at the show. ''Play Meter'' praised the simplicity of the gameplay. Legacy Several ''Blockad ...
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Surround (video Game)
''Surround'' is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari Video Computer System (later known as the Atari 2600). It was one of the nine Atari VCS launch titles released in September 1977. ''Surround'' is an unofficial port of the arcade video game ''Blockade'', released the previous year by Gremlin Industries. It is the first home console version of the game that became widely known across many platforms as ''Snake''. Atari licensed it to Sears which released it under the name ''Chase''. Gameplay Like its predecessor ''Blockade'', the object of ''Surround'' is to maneuver a square across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails.''Surround'' manual, "1. Introduction (Game Play Objective)", Atari, Inc., 1977 Twelve game variations include options allow for speed-up, diagonal movement, wrap-around, and "erase" (the choice to not draw at a given moment). In addition, the ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ...
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Simon Carless
Simon Carless is a video game industry businessperson and former game designer and editor. Simon is the founder of GameDiscoverCo, a video game discoverability consultancy firm, and previously worked overseeing the worldwide Game Developers Conference event and Black Hat information security events. Carless is Chairman Emeritus of the Independent Games Festival, and he co-founded the Independent Games Summit as part of Game Developers Conference in 2007. Carless formerly edited the games section on Slashdot, and he worked as a lead game designer at Kuju Entertainment, Eidos Interactive and Atari. He wrote Gaming Hacks, a book published by O'Reilly Media. Carless was also active in the demoscene of the early 1990s, releasing modules under the moniker ''Hollywood''. He operated the netlabel A netlabel (also online label, web label, digi label, MP3 label or download label) is a record label that distributes its music through digital audio formats (such as MP3, Ogg Vorbis, FLAC, ...
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AtariAge
AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998. Taking its name from the 1982–84 '' Atari Age'' magazine, the site also houses a comprehensive, searchable database of Atari video games, including manuals, packaging art, estimated rarity, screenshots, reviews, and other details, as well as an ''Atari Age'' magazine archive. The site is also home to a community of homebrew developers for Atari and other classic video game systems. Carless 2005, p. 15: "As discussed earlier, the Atari 2600 itself has a vibrant homebrew scene oriented around such sites as Atari Age." Some of the homebrew games originally published by AtariAge have been included in official video game compilations such as ''Activision Anthology ''Activision Anthology'' is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that wer ...
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O'Reilly Media
O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers. Company Early days The company began in 1978 as a private consulting firm doing technical writing, based in the Cambridge, Massachusetts area. In 1984, it began to retain publishing rights on manuals created for Unix vendors. A few 70-page "Nutshell Handbooks" were well-received, but the focus remained on the consulting business until 1988. After a conference displaying O'Reilly's preliminary Xlib manuals attracted significant attention, the company began increasing production of manuals and books. The original cover art consisted of animal designs developed by Edie Freedman because she thought that Unix program names sounded like "weird animals". Global Network Navigator In 1993 O'Reilly Media creat ...
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Atari 2600 Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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