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Anime And Manga
Anime and manga are forms of mass media produced by the content industry of Japan. The anime and manga industry forms an integral part of Japan's soft power as one of its most prominent cultural exports. Anime is a Japanese cartoon with a specific style of animation. Anime storylines can include fantasy or real life. They are famous for elements like vivid graphics and character expressions. In contrast, manga is strictly paper drawings, with comic book style drawings. Usually, animes are adaptations of manga but not the other way around. Subculture In Japanese, the word does not have the same connotation of oppositional culture as it does in English, so it is frequently used in situations where "fandom" might be preferred by Westerners instead. In Japan, most works start out as manga, with the most successful titles receiving an . However, for overseas fans their first encounter with the subculture is typically through broadcast anime. It is common for a work to be distri ...
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Mass Media
Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises both Internet and mobile mass communication. Internet media comprise such services as email, social media sites, websites, and Internet-based radio and television. Many other mass media outlets have an additional presence on the web, by such means as linking to or running TV ads online, or distributing QR codes in outdoor or print media to direct mobile users to a website. In this way, they can use the easy accessibility and outreach capabilities the Internet affords, as thereby easily broadcast information throughout many different regions of the world simultaneously and cost-efficiently. Outdoor media transmit information via such me ...
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Cool Japan
refers to the aspects of Japanese culture that non-Japanese people perceive as "cool". The Cool Japan strategy is part of Japan's overall brand strategy, aiming to disseminate Japan's attractiveness and allure to the world. The target of Cool Japan "encompasses everything from games, manga, anime, and other forms of content, fashion, commercial products, Japanese cuisine, and traditional culture to robots, eco-friendly technologies, and other high-tech industrial products".Cool Japan Strategy Public-Private Collaboration Initiative, ''Cool Japan Strategy Promotion Council'', Cabinet Office, 2015, https://www.cao.go.jp/cool_japan/english/pdf/published_document2.pdf Cool Japan has been described as a form of soft power, with the ability to "indirectly influence behavior or interests through cultural or ideological means".Nagata, KazuakiExporting culture via 'Cool Japan' ''The Japan Times'', 15 May 2012, p. 3 Origins Starting in 1980, following the emergence of the Japanese Ministr ...
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Manhwa
(; ) is the general Korean term for comics and print cartoons. Outside Korea, the term usually refers to South Korean comics. is greatly influenced by Japanese Manga comics. Modern Manhwa has extended its reach to many other countries. These comics have branched outside of Korea by access of Webtoons and have created an impact that has resulted in many movie and television show adaptations. Characteristics The author or artist of a is called a (). They take on the task of creating a comic that fits a certain format. is read in the same direction as English books, horizontally and from left to right, because Korean is normally written and read horizontally. It can also be written and read vertically from right to left, top to bottom. Webtoons tend to be structured differently in the way they are meant for scrolling where manga is meant to be looked at page by page. , unlike their manga counterpart, is often in color when posted on the internet, but in black & white w ...
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J-pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in traditional music of Japan, and significantly in 1960s pop and rock music. J-pop replaced '' kayōkyoku'' ("Lyric Singing Music", a term for Japanese popular music from the 1920s to the 1980s) in the Japanese music scene. J-rock bands such as Happy End fused the Beatles and Beach Boys-style rock with Japanese music in the 1960s1970s. J-country had popularity during the international popularity of Westerns in the 1960s1970s as well, and it still has appeal due to the work of musicians like Charlie Nagatani and venues including Little Texas, Tokyo. J-rap became mainstream with producer Nujabes and his work on '' Samurai Champloo'', Japanese pop culture is often seen with anime in hip hop. Other t ...
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Manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and '' ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books a ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Glossary Of Anime And Manga
The following is a glossary of terms that are specific to anime and manga. Anime includes animated series, films and videos, while manga includes graphic novels, drawings and related artwork. ''Note: Japanese words that are used in general (e.g. ''oniisan'', ''kawaii'' and '' senpai'') are not included on this list, unless a description with a reference for notability can be provided that shows how they relate.'' Character traits * : Refers to any noticeable strand of hair which sticks in a different direction from the rest of an anime/manga character’s hair. * : Beautiful young woman. * : Japanese aesthetic concept of the ideally beautiful young man: androgynous, effeminate or gender-ambiguous. In Japan, it refers to youth with such characteristics, while in Europe and the Americas, it has become a generic term for attractively androgynous males of all ages. * : typically used to describe early teens who have delusions of grandeur and have convinced themselves they have h ...
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Bilibili
Bilibili (stylized bilibili), nicknamed B Site, is a video sharing website based in Shanghai where users can submit, view and add overlaid commentary on videos. Since the mid-2010s, Bilibili began to expand to a broader audience from its original niche market that focused on animation, comics, and games (ACG), and it has become one of the major Chinese over-the-top streaming platforms serving videos on demand such as documentaries, variety shows, and other original programming. Bilibili hosts videos on various themes, including anime, music, dance, science and technology, movies, drama, fashion and video games, but it is also known for its extensive ''kuso''-style parodies by subcultural content creators. Bilibili provides a live streaming service where the audience can interact with streamers. Bilibili also offers games, mostly ACG-themed mobile games, such as the Chinese version of '' Fate/Grand Order''. Bilibili is also known for its scrolling ''danmu'' ("bulle ...
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Two-dimensional Space
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axioma ...
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ACG (subculture)
ACG ("Animation, Comics, and Games") is a term used in some subcultures of Greater China and Southeast Asia. Because a strong economic and cultural connection exists between anime, manga and games in the Japanese market, ACG is used to describe this phenomenon in relative fields. The term refers in particular to Japanese anime, manga and video games, with the video games usually referring to galgames. The term is not normally translated into Chinese; if the meaning needs to be translated, it is usually "動漫遊戲" (''dòngmànyóuxì'', animation, comics and games), "two-dimensional space" (二次元, ''Èr cìyuán''; ja, 2次元, translit=nijigen) or "動漫遊" (''dòngmànyóu'', animation, comics and games). Etymology In 1995, a Taiwanese fan of animation and comics using the name "AIplus" established a board at National Sun Yat-sen University's BBS; the board was named the "ACG_Review Board", referring to animation, comics and games. It is considered the first appe ...
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Manhua
() are Chinese-language comics produced in China and Taiwan. Whilst Chinese comics and narrated illustrations have existed in China in some shape or form throughout its imperial history, the term first appeared in 1904 in a comic titled ''Current Affairs Comics'' () in the Shanghai-based newspaper ''Jingzhong Daily'' (). Etymology The word was originally an 18th-century term used in Chinese literati painting. It became popular in Japan as ''manga'' in the late 19th century. Feng Zikai reintroduced the word to Chinese, in the modern sense, with his 1925 series of political cartoons entitled ''Zikai Manhua'' in the ''Wenxue Zhoubao'' (Literature Weekly). While terms other than had existed before, this particular publication took precedence over the many other descriptions for cartoon art that were used previously and came to be associated with all Chinese comic materials. The Chinese characters for are identical to those used for the Japanese ''manga'' and Korean manhwa. ...
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Chinese Animation
Chinese animation refers to animation made in China. In China and in Chinese, donghua ( zh, s=动画, t=動畫, p=dònghuà) describes all animated works, regardless of style or origin. However, outside of China and in English, ''donghua'' is colloquial for Chinese animation and refers specifically to animation produced in China. History The history of animated moving pictures in China began in 1918 when an animation piece from the United States titled '' Out of the Inkwell'' landed in Shanghai. Cartoon clips were first used in advertisements for domestic products. Though the animation industry did not begin until the arrival of the Wan brothers in 1926. The Wan brothers produced the first Chinese animated film with sound, '' The Camel's Dance'', in 1935. The first animated film of notable length was ''Princess Iron Fan'' in 1941. ''Princess Iron Fan'' was the first animated feature film in Asia and it had great impact on wartime Japanese Momotarō animated feature films and la ...
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