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Bilibili
Bilibili (stylized bilibili), nicknamed B Site, is a video sharing website based in Shanghai where users can submit, view and add overlaid commentary on videos. Since the mid-2010s, Bilibili began to expand to a broader audience from its original niche market that focused on animation, comics, and games (ACG), and it has become one of the major Chinese over-the-top streaming platforms serving videos on demand such as documentaries, variety shows, and other original programming. Bilibili hosts videos on various themes, including anime, music, dance, science and technology, movies, drama, fashion and video games, but it is also known for its extensive ''kuso''-style parodies by subcultural content creators. Bilibili provides a live streaming service where the audience can interact with streamers. Bilibili also offers games, mostly ACG-themed mobile games, such as the Chinese version of ''Fate/Grand Order''. Bilibili is also known for its scrolling ''danmu'' ("bullet curtain," ...
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Mikoto Misaka
is a fictional character created by Kazuma Kamachi and first illustrated by Kiyotaka Haimura. She is a major character in the ''A Certain Magical Index'' light novel series and the main protagonist of its manga spin-off series ''A Certain Scientific Railgun''. She was created as a means to show the social hierarchy in the world, as well as how powerful the main character is. She has been praised by both fans and critics alike for her personality and relationships with other characters of the series. Many pieces of merchandise have also been made using the character's likeness. Creation and conception According to Kamachi, Mikoto was created as "a way of showing the existence of a power class (hierarchy) in a way that is easy to understand". Specifically, Mikoto was designed so that despite the fact that she was a character with strong and versatile attack power abilities, she was still inferior to Toma Kamijo. He also added that he made her "easy to write in any scene, fro ...
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Danmu
Danmu ( ja, , Danmaku, zh, s=弹幕, l=bullet curtain, figuratively: "barrage") is a form of video commentary used on internet video consisting of scrolling user/viewer messages posted on top of the video in real time. It was first used by Niconico and later adopted by AcFun and Bilibili in the 2010s where it reached a very large viewing audience. Description The term "Danmu" or 'bullet chat' is thought to originate from the Japanese ''Danmaku'' (Bullet hell) video game genre. Both provide an experience of sensory overload. The combination of video and synchronous messaging creates a sense of community for the viewer. The messages take multiple forms including spoiler or jump scare warnings, comments, parody, translations including explanatory notes, expert opinion, and special effects created using text, including visual cues. Though the large amounts of text can be distracting, many people use the feature. Object recognition technology has also been used to prevent the text occl ...
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Fate/Grand Order
is a free-to-play Japanese mobile game, developed by Lasengle (formerly Delightworks) using Unity, and published by Aniplex, a subsidiary of Sony Music Entertainment Japan. The game is based on Type-Moon's ''Fate/stay night'' franchise, and was released in Japan on 29 July 2015 for Android, and on 12 August 2015, for iOS. English-language versions followed on 25 June 2017 in the United States and Canada, and a Korean version was released on 21 November 2017. An arcade version titled ''Fate/Grand Order Arcade'' was released by Sega in Japan on 26 July 2018. The game is centered around turn-based combat where the player, who takes on the role of a "Master", summons and commands powerful familiars known as "Servants" to battle enemies. The story narrative is presented in a visual novel format, and each Servant has their own scenario which the player can explore. Servants are obtained through the gacha mechanic. , the game grossed worldwide, making it the seventh highest-grossi ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Shanghai Media Group
Radio and Television Station of Shanghai (RTS), a Shanghai-based state media outlet, and its wholly owned subsidiary, Shanghai Media Group (SMG), represent one of China's largest state-owned media and cultural conglomerates, with the most complete portfolio of media and related businesses. The Oriental Pearl Media Company under SMG was the first cultural and media company in China to realize a market capitalization totaling more than ¥100 billion (US$15B) on the Shanghai Stock Exchange in 2015. By June 2015, SMG has more than ¥61B (US$10B) in assets and about 17,200 employees. SMG's businesses span operations of radio and TV networks, signal transmission, newspapers and magazines, drama and film production and distribution, OTT and streaming, IPTV, online and console gaming, digital advertising, home shopping and e-commerce, financial data and information services, children's arts training, TV post-production services, live entertainment, tourism and cultural investments, etc. ...
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Hatsune Miku
, also called Miku Hatsune, and officially code-named CV01, is a Vocaloid software voicebank developed by Crypton Future Media and its official moe anthropomorphism, anthropomorphic mascot character, a 16-year-old girl with long, turquoise bunches, twintails. Miku's personification has been marketed as a virtual Japanese idol, idol, and has performed at live virtual concerts onstage as an animated projection (rear-cast projection on a specially coated glass screen). Miku uses Yamaha Corporation's Vocaloid 2, Vocaloid 3, and Vocaloid 4 singing synthesizing technologies. She also uses Crypton Future Media's Piapro Studio, a standalone singing synthesizer editor. She was the second Vocaloid sold using the Vocaloid 2 Software engine, engine and the first Japanese Vocaloid to use the Japanese version of the 2 engine. The voice is modeled from Japanese Seiyū, voice actress Saki Fujita. The name of the character comes from merging the Japanese language, Japanese words for , , and ...
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Fandom
A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. Many fandoms overlap. There are a number of large conventions that cater to fandom s ...
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Mobile Game
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrar ...
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Live Streaming
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
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Content Creator
Content creation is the contribution of information to any media and most especially to digital media for an end-user/audience in specific contexts. Content is "something that is to be expressed through some medium, as speech, writing or any of various arts" for self-expression, distribution, marketing and/or publication. Typical forms of content creation include maintaining and updating web sites, blogging, article writing, photography, videography, online commentary, the maintenance of social media accounts, and editing and distribution of digital media. A Pew survey described content creation as the creation of "the material, people contribute to the online world." Content creators News organizations News organizations, especially the biggest and more international, such as ''The New York Times,'' NPR, and CNN and others, consistently create some of the most shared content on the Web. This is especially true for content-related breaking news and topical events. In the word ...
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