ACM Conference On Hypertext And Social Media
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ACM Conference On Hypertext And Social Media
The ACM Conference on Hypertext and Social Media (Hypertext) is one of the oldest international conference series on the crossroads of Human-Computer Interaction and Information Science. The full list of conferences in the series can be found on the Association for Computing Machinery Hypertext Web page, and papers are available through the ACM Digital Library. History The modern ACM Hypertext conference has its roots in the US-based Hypertext (HT) conference (1987, 1989) and European Conference on Hypertext (ECHT) (1990), coming together in 1991 under the organisation of Association for Computing Machinery Special Interest Group SIGLINK (renamed ACM SIGWEB in 1998) with the name ACM Hypertext and Hypermedia. The conference has been notable for being open to literary authors and scholars in addition to computer scientists. This made it an important space for the development of early hypertext fiction and digital poetry. At the first Hypertext conference, in 1987, both the hyper ...
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Afternoon, A Story
''afternoon, a story'', spelled with a lowercase 'a', is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as one of the first works of hypertext fiction. ''afternoon'' was first offered to the public as a demonstration of the hypertext authoring system Storyspace, announced in 1987 at the first Association for Computing Machinery Hypertext conference in a paper by Michael Joyce and Jay David Bolter. In 1990, it was published on diskette and distributed in the same form by Eastgate Systems. It was followed by a series of other Storyspace hypertext fictions, including Stuart Moulthrop's ''Victory Garden'', Shelley Jackson's '' Patchwork Girl'' and Deena Larsen's ''Marble Springs''. Eastgate continues to publish the work in the 2010s and distributes it on a USB flash drive. Plot and structure The hypertext fiction tells the story of Peter, a recently divorced man who witnessed a car ...
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Computer Science Conferences
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bil ...
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Association For Computing Machinery Conferences
Association may refer to: *Club (organization), an association of two or more people united by a common interest or goal *Trade association, an organization founded and funded by businesses that operate in a specific industry *Voluntary association, a body formed by individuals to accomplish a purpose, usually as volunteers Association in various fields of study *Association (archaeology), the close relationship between objects or contexts. *Association (astronomy), combined or co-added group of astronomical exposures * Association (chemistry) *Association (ecology), a type of ecological community *Genetic association, when one or more genotypes within a population co-occur * Association (object-oriented programming), defines a relationship between classes of objects *Association (psychology), a connection between two or more concepts in the mind or imagination *Association (statistics), a statistical relationship between two variables *File association, associates a file with a ...
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Ted Nelson
Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and ''hypermedia'' in 1963 and published them in 1965. Nelson coined the terms ''transclusion'', ''virtuality'', and ''intertwingularity'' (in ''Literary Machines''). According to a 1997 ''Forbes'' profile, Nelson "sees himself as a literary romantic, like a Cyrano de Bergerac, or 'the Orson Welles of software'." Early life and education Nelson is the son of Emmy Award-winning director Ralph Nelson and Academy Award-winning actress Celeste Holm. His parents' marriage was brief and he was mostly raised by his grandparents, first in Chicago and later in Greenwich Village. Nelson earned a B.A. in philosophy from Swarthmore College in 1959. While there, he made an experimental humorous student film, ''The Epiphany of Slocum Furlow'', in which the titular hero discovers the meaning of life. His contemporary at the college, music ...
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Douglas Engelbart
Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer. He is best known for his work on founding the field of human–computer interaction, particularly while at his Augmentation Research Center Lab in SRI International, which resulted in creation of the computer mouse, and the development of hypertext, networked computers, and precursors to graphical user interfaces. These were demonstrated at The Mother of All Demos in 1968. Engelbart's law, the observation that the intrinsic rate of human performance is exponential, is named after him. NLS, the "oN-Line System," developed by the Augmentation Research Center under Engelbart's guidance with funding primarily from ARPA (as DARPA was then known), demonstrated numerous technologies, most of which are now in widespread use; it included the computer mouse, bitmapped screens, hypertext; all of which were displayed at "The Mother of All Dem ...
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World Wide Web
The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web servers and can be accessed by programs such as web browsers. Servers and resources on the World Wide Web are identified and located through character strings called uniform resource locators (URLs). The original and still very common document type is a web page formatted in Hypertext Markup Language (HTML). This markup language supports plain text, images, embedded video and audio contents, and scripts (short programs) that implement complex user interaction. The HTML language also supports hyperlinks (embedded URLs) which provide immediate access to other web resources. Web navigation, or web surfing, is the common practice of following such hyperlinks across multiple websites. Web applications are web pages that function as application s ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature." Definitions N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic ...
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Deena Larsen
Deena Larsen (born 1964) is a new media and hypertext fiction author involved in the creative electronic writing community since the 1980s. Her work has been published in online journals such as the ''Iowa Review Web'', ''Cauldron and Net'', ''frAme'', ''inFLECT'', and ''Blue Moon Review''. Since May 2007, the Deena Larsen Collection of early electronic literature has been housed at the Maryland Institute for Technology in the Humanities. Education In 1986, Larsen received her BA in English and Logic from the University of Northern Colorado. Her undergraduate thesis, ''Nansense Ya Snorsted: A logical look at nonsense,'' received the university's 1986 Best Thesis Award. In 1991, after spending time in San Francisco and Japan, she returned to Colorado and earned her MA in English from the University of Colorado where she wrote one of the first MA thesis on hypertext titled ''Hypertext and Hyperpossibilities''. Career and influence Larsen has been noted by the Electronic Literat ...
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