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Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature."


Definitions

N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
(ELO) states electronic literature "refers to works with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer". This can include
hypertext fiction Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text ...
, animated poetry (often called kinetic poetry) and other forms of
digital poetry Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in c ...
, literary chatbots, computer-generated narratives or poetry, art installations with significant literary aspects, interactive fiction and literary uses of social media. The definition of electronic literature is controversial within the field, with strict definitions being criticised for excluding valuable works, and looser definitions being so murky as to be useless. Scott Rettberg argues that an advantage of a wide definition is its flexibility, which allows it to include new genres as new platforms and modes of literature emerge.


History


1950s

The first literary works for digital media were written by computer scientists.
Christopher Strachey Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al. ...
's love letter generator, written for the
Manchester Mark 1 The Manchester Mark 1 was one of the earliest stored-program computers, developed at the Victoria University of Manchester, England from the Manchester Baby (operational in June 1948). Work began in August 1948, and the first version was oper ...
computer in 1952, is probably the first example of electronic literature. This is an example of combinatory poetry, also called generative poetry.


1960s

Joseph Weizenbaum Joseph Weizenbaum (8 January 1923 – 5 March 2008) was a German American computer scientist and a professor at MIT. The Weizenbaum Award is named after him. He is considered one of the fathers of modern artificial intelligence. Life and caree ...
programmed the chatbot
ELIZA ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, ...
in 1966, establishing a new genre of conversational literary artefacts or bots.


1970s

In 1975–76, Will Crowther programmed a text game named ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' (also known as ''Adventure''). Considered one of the earlier computer adventure games, it possessed a story that had the reader make choices on which way to go. These choices could lead the reader to the end, or to his or her untimely death. This non-linear format was later mimicked by the text adventure game, ''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
'', created by a group of MIT students in 1977–79. These two games are considered to be the first examples of interactive fiction as well as some of the earliest video games.


1980s

The eighties were a time of experimentation, but the field was not connected enough for people to be aware of each other. Bp Nichol published "First Screening: Computer Poems" written in BASIC in 1984. Judy Malloy published ''Uncle Roger'' on
The WELL The Whole Earth 'Lectronic Link, normally shortened to The WELL, was launched in 1985. It is one of the oldest continuously operating virtual communities. By 1993 it had 7,000 members, a staff of 12, and gross annual income of $2 million. ...
in 1986/87. Michael Joyce's
Afternoon, a story ''afternoon, a story'', spelled with a lowercase 'a', is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as one of the first works of hypertext fiction. ...
was demonstrated at a conference, and was then published by
Eastgate Systems Eastgate Systems is a publisher and software company headquartered in Watertown, Massachusetts, which publishes hypertext. Eastgate is a pioneer in hypertext publishing and electronic literature and one of the best known publishers of hypertext ...
. Digital artists also created works with strong literary components that have had an influence on the field of electronic literature. An example is
Jeremy Shaw Jeremy Shaw (born 1977) is a Canadian visual artist based in Berlin, Germany. Shaw's art deals with altered states and the cultural and scientific practices investigating transcendental experience, with recurring themes around belief-systems, dru ...
's ''The Legible City'' (1989).


1990s

The "Storyspace school" characterised the early 1990s, consisting of works created using
Storyspace Storyspace is a software program for creating, editing, and reading hypertext fiction. It can also be used for writing and organizing fiction and non-fiction intended for print. Maintained and distributed by Eastgate Systems, the software is availa ...
, software developed by Jay David Bolter and Michael Joyce in the 1980s. They sold the software in 1990 to Eastgate Systems, a small software company that has maintained and updated the code in Storyspace up to the present.Barnet, Belinda. "Machine Enhanced (Re)minding: The Development of Storyspace." Storyspace and similar programs use hypertext to create links within text. Literature using hypertext is frequently referred to as
hypertext fiction Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text ...
. Originally, these stories were often disseminated on discs and later on CD.Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997 Hypertext fiction is still being created today using not only Storyspace, but other programs such as
Twine Twine is a strong thread, light string or cord composed of two or more thinner strands twisted, and then twisted together ( plied). The strands are plied in the opposite direction to that of their twist, which adds torsional strength to the co ...
. Key works from this period include Stuart Moulthrop's ''Victory Garden'',
Shelley Jackson Shelley Jackson (born 1963) is an American writer and artist known for her cross-genre experimental works. These include her hyperfiction ''Patchwork Girl'' (1995) and her first novel, ''Half Life'' (2006). Biography In her own words: "Shelley ...
's ''Patchwork Girl'' (1995) and
Deena Larsen Deena Larsen (born 1964) is a new media and hypertext fiction author involved in the creative electronic writing community since the 1980s. Her work has been published in online journals such as the ''Iowa Review Web'', ''Cauldron and Net'', ''fr ...
's work. Towards the end of the decade, authors began writing on the web.
Scott Rettberg Scott Rettberg is an American digital artist and scholar of electronic literature based in Bergen, Norway. He is the co-founder and served as the first executive director of the Electronic Literature Organization. He leads the Center for Digital ...
, William Gillespie, Dirk Stratton, and Frank Marquadt's sprawling hypertext novel '' The Unknown'' won the trAce/Alt-X Hypertext Competition in 1998. It was also featured in the Electronic Literature Collection Vol. 2, and has been analysed by a number of scholars. The
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
was founded in 1999 by
Scott Rettberg Scott Rettberg is an American digital artist and scholar of electronic literature based in Bergen, Norway. He is the co-founder and served as the first executive director of the Electronic Literature Organization. He leads the Center for Digital ...
,
Robert Coover Robert Lowell Coover (born February 4, 1932) is an American novelist, short story writer, and T.B. Stowell Professor Emeritus in Literary Arts at Brown University. He is generally considered a writer of fabulation and metafiction. Background ...
and Jeff Ballowe, and is still active today, with annual conferences, online discussions and publications.


2000s

In Japan,
cell phone novel A cell phone novel, or , were literary works originally written on a cellular phone via text messaging. This type of literature originated in Japan, where it became a popular literary genre. However, its popularity also spread to other countrie ...
s became popular from the early 2000s. Similar genres emerged in other countries where
text messaging Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile devices, desktops/laptops, or another type of compatible comput ...
was well-established, including India and Europe. In North America the web was becoming the main platform for electronic literature. Caitlin Fisher's ''
These Waves of Girls These Waves of Girls is a hypermedia novella by Caitlin Fisher that won the Electronic Literature Organization's Award for Fiction in 2001. The work is frequently taught in undergraduate literature courses and is referenced in the field of elec ...
'' (2001) was a hypermedia novella telling stories of girlhood, using images and sounds as well as links and text. Talan Memmott's '' Lexia to Perplexia'' (2000) offered complex visual and textual layers that sometimes confuse and occlude themselves, and is described by Lisa Swanstrom as a "beautifully intricate piece of electronic literature". Kate Pullinger's '' Inanimate Alice'' is an example of a work that began as a web novel and then saw versions across several media, including a screenplay and a VR experience. Works like '' The Impermanence Agent'', by
Noah Wardrip-Fruin Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate S ...
and collaborators, explored the web's ability to customise a story for the reader. An analysis of 44 PhD dissertations about electronic literature published between 2002 and 2013 found a clear shift in the genres referenced by the authors of the dissertations during this period. Between 2002 and 2008, the referenced works clustered in four distinct genre groups: interactive fiction, generative literature, classic
hypertext fiction Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text ...
(mostly published on disk or in print) and web hypertexts, including more experimental works and some poetry.


2010s

The spread of
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
s and tablets led to literary works that explored the
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
, such as
Samantha Gorman Samantha Gorman is an American game developer known for her combination of narrative, theatricality and gaming in VR environments, and for introducing gestural interactions in touchscreen narratives. She has won multiple awards for her work, both ...
and Danny Cannizarro's ''Pry'' (2014) or Kate Pullinger's ''Breathe: A Ghost Story''. Netprov, improvisational and collaborative networked writing was another genre that developed during the 2000s and 2010s.
Instapoetry Instapoetry is a style of written poetry that emerged after the advent of social media. Instapoetry is a term that can be used to describe poems written specifically for being shared online, most commonly on Instagram (but also other platforms in ...
, a visual style of poetry native to Instagram became a popular success. As
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
made rapid advances with natural language processing and deep learning, authors began to experiment and write with the AI.
David Jhave Johnston David Jhave Johnston is a Canadian poet, videographer, and motion graphics artist working chiefly in digital and computational media. This artist's work is often attributed, simply, to the name Jhave. Education and career Jhave completed his ...
's ''
ReRites ''ReRites'' (also known as ''RERITES, ReadingRites, Big Data Poetry'') is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ReRites won the Ro ...
'' is an example of a poetic work written as a human-AI collaboration. Dissertations published between 2009 and 2013 still cite many works in the genres of hypertext fiction, interactive fiction, experimental webtexts and generative texts, but digital poetry also emerged as a significant genre, with dissertation authors writing about two distinct clusters of digital poetry: kinetic poetry and poetic installations in art galleries. Many of these works were from the 1980s to the early 2000s, so this may indicate an uptake in scholarly interest rather than a large change in what kinds of creative works were actually published in the 2010s.


Scholarship


Hypertext and cybertext

Digital literature tends to require a user to traverse through the literature through the digital setting, making the use of the medium part of the literary exchange.
Espen J. Aarseth Espen J. Aarseth (born 1965) is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics ...
wrote in his book '' Cybertext: Perspectives on Ergodic Literature'' that "it is possible to explore, get lost, and discover secret paths in these texts, not metaphorically, but through the topological structures of the textual machinery". Espen Aarseth defines "ergodic literature" as literature where "nontrivial effort is required to allow the reader to traverse the text".


Historical research

Various histories of electronic literature and its subgenera have been written.
Scott Rettberg Scott Rettberg is an American digital artist and scholar of electronic literature based in Bergen, Norway. He is the co-founder and served as the first executive director of the Electronic Literature Organization. He leads the Center for Digital ...
's ''Electronic Literature'' provides a broad overview, while more specialised books discuss the history of specific genres or periods, like Chris Funkhouser's
Prehistoric Digital Poetry ''Prehistoric Digital Poetry: An Archaeology of Forms, 1959–1995'' is a nonfiction book by C. T. Funkhouser. It provides documentation and literary criticism of early forms of electronic literature and digital poetry, many of which are no long ...
and Astrid Ensslin's ''Pre-web Digital Publishing and the Lore of Electronic Literature''. Leonardo Flores proposes a generational understanding of electronic literature, where the first generation is pre-web, the second uses the web, and the third generation uses social media, web APIs and mobile devices. However, not all works fit within this structure, as Spencer Jordan notes, writing that "A work such as '' The Unknown'', for example, sits uneasily between second and third generation definitions."


Preservation and archiving

Electronic literature, according to Hayles, becomes unplayable after a decade or less due to the "fluid nature of media". Therefore, electronic literature risks losing the opportunity to build the "traditions associated with print literature". On the other hand, classics such as Michael Joyce's ''
afternoon, a story ''afternoon, a story'', spelled with a lowercase 'a', is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as one of the first works of hypertext fiction. ...
'' (1987) are still read and have been republished on CD, while simple HTML hypertext fictions from the 1990s are still accessible online and can be read in modern browsers. Several organizations are dedicated to preserving works of electronic literature. The UK-based
Digital Preservation Coalition The Digital Preservation Coalition (DPC) is a UK-based non-profit that works with global partners to provide the necessary resources to educate various public and private entities on the best practices for long term digital preservation. Backgr ...
aims to preserve digital resources in general, while the
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
's PAD (Preservation / Archiving / Dissemination) initiative gave recommendations on how to think ahead when writing and publishing electronic literature, as well as how to migrate works running on defunct platforms to current technologies. The Electronic Literature Collection is a series of anthologies of electronic literature published by the
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
, both on CD/DVD and online, and this is another strategy in working to make sure that electronic literature is available for future generations. The Maryland Institute for Technologies in the Humanities and the Electronic Literature Lab at
Washington State University Vancouver Washington State University Vancouver also known as WSU Vancouver is a campus of Washington State University. WSU Vancouver is located on a campus outside of Vancouver, Washington, approximately eight miles (13 km) north of the Columbia Riv ...
also work towards the documentation and preservation of electronic literature and hypermedia.


Databases and directories

* The Electronic Literature Knowledge Base (ELMCIP) is a research resource for electronic literature, with 3,851 entries as of September 2, 2022. *The
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
's Next Museum hosts 38 collections of digital art and writing as of September 2, 2022. * The Electronic Literature Directory * NT2: Le laboratoire de recherche sur les oeuvres hypermédiatiques * African Electronic Literature Alliance & African Diasporic Electronic Literature (AELA & ADELI)


See also

*
List of electronic literature authors, critics, and works This is a list of electronic literature authors and works (that originate from digital environments), and its critics. Electronic literature is a literary genre consisting of works of literature that ''originate'' within digital environments. ...
*
Cybertext Cybertext is the organization of text in order to analyze the influence of the medium as an integral part of the literary dynamic, as defined by Espen Aarseth in 1997. Aarseth defined it as a type of ergodic literature where user traverses the te ...
*
Digital poetry Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in c ...
* Generative art (section Literature) * Hypermedia * Interactive fiction *
Literatronica The term literatronica, also literatronic (Marino, 2006), was coined by Colombian mathematician and author Juan B Gutierrez (2002) to refer to electronic literature. According to Gutierrez (2006): {{cquote, A word that describes digital narrati ...


References


Further reading

* Bolter, Jay David. ''Writing Space: Computers, Hypertext, and the Remediation of Print, Second Edition''. Mahwah: Lawrence Erlbaum Associates, 2001. *---. ''Remediation: Understanding New Media.'' Cambridge: MIT Press, 1999. *Ciccoricco, David. ''Reading Network Fiction.'' Tuscaloosa: University of Alabama Press, 2007. *Gendolla, Peter; Schäfer, Jörgen (eds.). ''The Aesthetics of Net Literature. Writing, Reading and Playing in Programmable Media.'' Bielefeld (Germany): Transcript, 2007. *Glazier, Loss Pequeño. ''Digital Poetics: the Making of E-Poetries.'' Alabama, 2002. *Hansen, Mark B. N. ''Bodies in Code: Interfaces With Digital Media.'' Routledge, 2006. *---. ''New Philosophy For New Media.'' Cambridge: MIT Press, 2004. * Hayles, N. Katherine. ''Electronic Literature: New Horizons for the Literary.'' Notre Dame: University of Notre Dame Press, 2008. http://newhorizons.eliterature.org *---. ''My Mother Was a Computer: Digital Subjects and Literary Texts.'' Chicago: University of Chicago Press, 2005. *---. ''Writing Machines.'' Cambridge: MIT Press, 2002. * Landow, George. ''Hypertext 3.0: Critical Theory and New Media in an Era of Globalization (Parallax: Re-visions of Culture and Society)'', 2005 *---.''Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology (Parallax: Re-visions of Culture and Society)'', 1997 *---.''Hypertext: The Convergence of Contemporary Critical Theory and Technology (Parallax: Re-visions of Culture and Society)'', 1991 *---.''Hyper/Text/Theory'', 1994 * Manovich, Lev.''The Language of New Media'',
MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
, Cambridge Mass, USA, 2001. * Moulthrop, Stuart.
You Say You Want a Revolution: Hypertext and the Laws of Media
'' ''Postmodern Culture'', v.1 n.3 (May, 1991). * Pressman, Jessica. "The Strategy of Digital Modernism: Young-hae Chang Heavy Industries' Dakota," ''Modern Fiction Studies'' 54(2); 302-26. * Schäfer, Jörgen; Gendolla, Peter (eds.). ''Beyond the Screen. Transformations of Literary Structures, Interfaces and Genres.'' Bielefeld (Germany): Transcript, 2010. * Simanowski, Roberto; Schäfer, Jörgen; Gendolla, Peter (eds.). ''Reading Moving Letters. Digital Literature in Research and Teaching: A Handbook.'' Bielefeld (Germany): Transcript, 2010.


On Reading 300 Works of Electronic Literature: Preliminary Reflections
" On The Human: A Project of the National Humanities Center. July 22, 2009. *---. "Locating the Literary in New Media." ''Contemporary Literature'' (Summer 2008). Also online at http://www.electronicbookreview.com/thread/criticalecologies/interpretive. * Thacker, Eugene (ed.).

', Alt-X Press, 2001. * Wark, McKenzie.
From Hypertext to Codework
" ''Hypermedia Joyce Studies'', vol 3, issue 1 (2002).
Hispanic Electronic Literature
Institutional web of th
Biblioteca Virtual Miguel de Cervantes
about hypertext and multimedia fiction. * Wikipedia Literatura Electronica Hispanica in Wikipedia.es * Strehovec, Janez. ''Text as Ride''. Electronic Literature and New media Art. Morgentown: West Virginia University Press (''Computing Literature'' book series), 2016. {{DEFAULTSORT:Electronic Literature Literary genres New media