Twine (software)
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Twine (software)
Twine is a free and open-source tool created by Chris Klimas for making interactive fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux. Software Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. It is currently in version 2.5.1, as of September 2022. Rather than using a fixed scripting language, Twine supports the use of different "story formats". In Twine 1, these mostly affected how a story was displayed rather than how it was written, but Twine 2 story formats combine style, semantic rules and markup conventions and are described as "dialects" of the Twine language. There are many story formats; ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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Browser-based
A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer. An upgrade to the server-side code of the application would typically also require an upgrade to the client-side code installed on each user workstation, adding to the support cost and decreasing productivity. In addition, both the client and server components of the application were usually tightly bound to a particular computer architecture and operating system and porting them to others was often prohibitively expensive for all but the large ...
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Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse (computing), mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet. Etymology The English prefix "hyper-" comes from the Greek language, Greek prefix "ὑπερ-" and means "over" or "beyond"; it has a common origin with the prefix "super-" which comes from Latin. It signifies the overcoming of the previous linear con ...
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Free Software
Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software
(gnu.org)
Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that

Wired UK
''Wired UK'' is a bimonthly magazine that reports on the effects of science and technology. It covers a broad range of topics including design, architecture, culture, the economy, politics and philosophy. Owned by Condé Nast Publications, it is published in London and is an offshoot of the original American ''Wired''. History Earlier version (mid–1990s) The magazine's current incarnation follows an earlier attempt at a British edition of ''Wired'' which ran from April 1995 until March 1997. It was initially created as a joint venture with the Guardian Media Group and ''Wired US''s then owners, Wired Ventures, but that incarnation lasted only three or four issues, due to a culture clash between the two parties and low sales figures of 25,000 per month. Wired Ventures then ran the UK edition alone, with an almost entirely new staff, until the magazine was closed with the March 1997 issue, when sales were at 40,000 magazines per month. Current version (2009–present) The ...
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Bandersnatch
A bandersnatch is a fictional creature in Lewis Carroll's 1871 novel ''Through the Looking-Glass'' and his 1874 poem ''The Hunting of the Snark''. Although neither work describes the appearance of a bandersnatch in great detail, in ''The Hunting of the Snark'', it has a long neck and snapping jaws, and both works describe it as ferocious and extraordinarily fast. ''Through the Looking-Glass'' implies that bandersnatches may be found in the world behind the looking-glass, and in ''The Hunting of the Snark'', a bandersnatch is found by a party of adventurers after crossing an ocean. Bandersnatches have appeared in various adaptations of Carroll's works; they have also been used in other authors' works and in other forms of media. Description Carroll's first mention of a Bandersnatch, in the poem "Jabberwocky" (which appears in ''Through the Looking-Glass''), is very brief: the narrator of the poem admonishes his son to "shun / The frumious Bandersnatch", the name describing the cr ...
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Charlie Brooker
Charlton Brooker (born 3 March 1971) is an English television presenter, writer, producer and satirist. He is the creator and co-showrunner of the sci-fi drama anthology series ''Black Mirror'', and has written for comedy series such as ''Brass Eye'', ''The 11 O'Clock Show'' and '' Nathan Barley''. Brooker started his career as a cartoonist; he produced adverts for the second-hand video game retailer CeX before becoming a journalist for ''PC Zone.'' He has presented a number of television shows, mostly consisting of satirical and biting criticism of modern society and the media, such as '' Screenwipe'', '' Gameswipe'', '' Newswipe'', '' Weekly Wipe'', and '' 10 O'Clock Live''. He also wrote the 2008 horror drama series ''Dead Set''. He has written social criticism pieces for ''The Guardian'' and is one of four creative directors of the production company Zeppotron. Early life Charlie Brooker was born on 3 March 1971 in Reading, Berkshire. He grew up in a relaxed Quaker hous ...
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Arc Symphony
''Arc Symphony'' is an adventure video game developed by Matilde Park and Penelope Evans, and released on May 15, 2017, both as a browser game and in a downloadable version for Microsoft Windows, MacOS, and Linux. The player takes the role of a formerly active user of a Usenet newsgroup for a fictional Japanese role-playing game (JRPG), also titled ''Arc Symphony'', and reads messages from the game's characters. As part of the game's release, fake game boxes for the JRPG, in the style of those for PlayStation JRPGs, were created and given to the developers' friends, who shared photos of it on social media with comments pretending that the JRPG was a real game; additionally, a fake fan site for the JRPG was created to further the illusion that it was real. Critics liked the game and its marketing, calling them accurate to fan communities in the 1990s. Overview ''Arc Symphony'' is a text-based adventure game, and is presented as an old computer through which the player reads messag ...
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The Writer Will Do Something
''The Writer Will Do Something'' is an interactive fiction video game written by Matthew S. Burns and Tom Bissell and created using Twine. Development The game was originally written in 2015 by Matthew S. Burns and Tom Bissell. Bissell had previously worked on AAA franchises such as ''Gears of War'' and ''Arkham Asylum''. Burns aimed to explain to video gaming fans how chaotic and difficult a creative project can be, as he felt critics and fans would often wonder "why didn't the devs just do this" when he felt there were barriers that prevented that which would be explained through this behind-the-curtain look. From its release to August 2015, the game was played 38,000 times. Players questioned whether developers would be so rude to each other, while developers deemed the game a documentary. Plot and gameplay It tells the story of a video game writer sitting through a meeting about a AAA game – the third in the fictional ''ShatterGate'' franchise – which is having issues ...
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Queers In Love At The End Of The World
''Queers in love at the End of the World'', also stylized as ''queers in love at the end of the world'', is a hypertext game created with Twine. Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away". As of 2018, the game is hosted on Anthropy's Itch.io page. Plot In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world. About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long." Reception Claudia Lo praised the game's embrace of queer temporality, as described in José Esteban Mu ...
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Depression Quest
''Depression Quest'' is a 2013 interactive fiction video game, game dealing with the subject of clinical depression, depression. It was developed by Zoë Quinn using the Twine (software), Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam (service), Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster greater understanding about depression. ''Depression Quest'' can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds. ''Depression Quest'' was praised by critics for its portrayal of depression and its educational value. The game was noted for diverging from mainstream uses of video games as a medium. ''Depression Quest'' received backlash from gamers who disliked its departure from typica ...
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Howling Dogs
''Howling Dogs'' is a Twine game and piece of interactive fiction created by Porpentine in 2012. The game is text-based and includes occasional abstract pixel art. In 2017, the game was included in the Whitney Biennial. Gameplay ''Howling Dogs'' opens with a quote from ''The Day He Himself Shall Wipe My Tears Away'' by Kenzaburo Oe and starts off in a metal room. The game makes the user repeat basic actions, such as eating, drinking, sleeping and bathing, in a repetitive cycle. As the setting deteriorates over the course of the game, the tasks become harder to perform. The user can escape their surroundings momentarily by putting on a virtual reality visor, which becomes accessible after they perform some of their basic tasks. The virtual reality allows users to escape their cell-like surroundings, and displays a bizarre alternative world and imagery, before ending and bringing the user back to the same room. The game closes with a quote from theologian John Hull. The game's ...
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