Artic Computing
   HOME
*





Artic Computing
Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software. Usually packaging and distributing games themselves, some titles were picked up by Sinclair Research Ltd, Sinclair who repackaged them under the Sinclair brand, and Amstrad who repackaged them under their Amsoft brand. Adventures A through D were written for the Sinclair ZX81, ZX81 but were quickly ported to the ZX Spectrum platform on its release (as well as other systems). ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Brandesburton
Brandesburton is a village and civil parishes in England, civil parish in the East Riding of Yorkshire, England. It is situated approximately west of Hornsea and north-east of the market town of Beverley. The civil parish is formed by the village of Brandesburton and the Hamlet (place), hamlets of Burshill and Hempholme. According to the United Kingdom Census 2011, 2011 UK census, Brandesburton parish had a population of 1,522, an increase on the United Kingdom Census 2001, 2001 UK census figure of 1,348. St Mary's Church, which is surrounded by its churchyard in the north-east corner of the village, is a large, medieval building, with tower, nave, Aisle#Architecture, aisles and chancel. It was largely built out of Cobblestone architecture, cobbles, but has an early brick clerestory and later south porch. Exhibiting some fragments of Norman architecture, Norman work (including a priest's door), it principally dates from the 13th to the 15th centuries, and was Victorian restor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Amstrad
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefront ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gilsoft
Gilsoft was a British developer of video games and related utilities. The company was best known for developing the text adventure authoring tool '' The Quill'' and its successor, ''Professional Adventure Writer''. History Gilsoft was set up by Tim Gilberts, at the time aged 17, in the early 1980s, using money from his father, who ran an electronics store. Gilberts had been writing software for the ZX81 prior to founding Gilsoft, but with the release of the ZX Spectrum, he was convinced that he could make money by satisfying the demand for games for the new platform. Many early titles developed by Gilberts for the Spectrum were clones of arcade games, among a few original titles. Gilsoft was initially run as a family business, with Gilberts acting as technical director, his father as managing director, his mother as company secretary, and his cousin as accountant. Other employees were mostly made up of friends and neighbours of the Gilberts family. In 1982, Gilsoft was joined by ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Quill Adventure System
''The Quill'' is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using ''The Quill''. Development Yeandle has stated that the inspiration for ''The Quill'' was an article in the August 1980 issue of ''Practical Computing'' by Ken Reed in which Reed described the use of a database to produce an adventure game. After Yeandle wrote one database-driven adventure game, ''Timeline'', for Gilsoft, he realised that a database editor was needed, and it was this software which became ''The Quill''. After the original ZX Spectrum version was ported to the Amstrad CPC, Commodore 64, Atari 8-bit family, and Apple II and Oric. Versions were also published by CodeWriter, Inc. in North America (under the name of ''Ad ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Parser
Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Latin ''pars'' (''orationis''), meaning part (of speech). The term has slightly different meanings in different branches of linguistics and computer science. Traditional sentence parsing is often performed as a method of understanding the exact meaning of a sentence or word, sometimes with the aid of devices such as sentence diagrams. It usually emphasizes the importance of grammatical divisions such as subject and predicate. Within computational linguistics the term is used to refer to the formal analysis by a computer of a sentence or other string of words into its constituents, resulting in a parse tree showing their syntactic relation to each other, which may also contain semantic and other information (p-values). Some parsing algor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hunchback (video Game)
''Hunchback'' (shown as ''Hunch Back'' on the title screen) is a video game developed by Century Electronics and published in arcades in 1983. The game is loosely based on the 1831 Victor Hugo novel ''The Hunchback of Notre Dame'' and the player controls Quasimodo. Set on top of a castle wall, the player must guide the Hunchback from left to right while avoiding obstacles on a series of non-scrolling screens. The goal of each screen is to ring the church bell at the far right. Gameplay left, Arcade screenshot Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). To impose a time limit on each screen a knight climbs the wall, costing the player a life should he reach the top. Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed. De ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Tempest (video Game)
''Tempest'' is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' is to survive for as long as possible, and score ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Obsidian (1986 Video Game)
''Obsidian'' is an action-adventure computer game for the Amstrad CPC personal computer published by Artic Computing in 1986. The game is set on the titular space station located within the centre of an asteroid, which is out of control and drifting towards a black hole. The player must guide an astronaut with a jet pack around the station and re-activate its engine shields to prevent the Obsidian's destruction. This involves collecting items and using them to solve puzzles, while avoiding the Obsidian's reactivated security systems. ''Obsidian'' is the first game that was developed by Revolution Software co-founder Tony Warriner, who was a school pupil at the time. Due to concentrating on ''Obsidian'''s development rather than revising he failed all of his exams. The game received a positive response from journalists: it was praised for the quality of its graphics, though reviewers held mixed views on the game's ability to maintain player interest. The jet pack was criticized for ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


World Cup Carnival
''World Cup Carnival'' is a 1986 sports video game developed by Artic Computing and published by U.S. Gold for the Amstrad CPC, Commodore 64 and ZX Spectrum; it is the first licensed World Cup video game and is based on the 1986 FIFA World Cup in Mexico. Initially meant as an entirely different game, development problems made U.S. Gold decide to recycle Artic Computing's 1984 title ''World Cup Football'', with the added FIFA license and extras included in the box. Upon release, ''World Cup Carnival'' received unanimously negative reviews from critics, players and retailers alike for its poor graphics, gameplay, sound and blatant recycling of ''World Cup Football''; several magazines included angry letters from people who had bought the game, many of which were returned to stores. Gameplay Ten teams (Uruguay, Italy, Germany, Brazil, England, Argentina, France, Spain, Mexico and Scotland) are available in the Commodore 64 and Amstrad CPC versions of the game while all 24 teams tha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bear Bovver
''Bear Bovver'' is a platform game written by Jon Ritman for the ZX Spectrum and published in 1983 by Artic Computing. A Commodore 64 port was released in 1984. ''Bear Bovver'' is a ''BurgerTime'' clone, where batteries take the place of the burger ingredients. Gameplay Ted's Sinclair electric truck has broken down and needs new batteries. Ted must climb up the scaffolding and collect the batteries for his electric car. However, there are bovver bears around the site and if they get near, they will capture him. To get rid of them, Ted must use time bombs that are scattered around the site. Once all the batteries for the car he been collected, the player moves on to the next level. The game also includes "Baby Bear Mode" in which a player can collect batteries and move around the site without ever getting captured. Development After seeing ''BurgerTime'' and hearing that Sinclair were talking about the release of an electric car, Jon Ritman decided to combine the concepts to c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




1K ZX Chess
''1K ZX Chess'' is a 1982 chess program for the unexpanded Sinclair ZX81. Description ''1K ZX Chesss code takes up only 672 bytes in memory, but implements chess rules except for castling, promotion, and en passant, including a computer opponent. It was the smallest implementation of chess on any computer, although today that title is held by ChesSkelet with 269 bytes (less than half the size of ''1K ZX Chess''). Developer David Horne discussed ''1K ZX Chess'' and published the full source code as a type-in program in a series of articles in '' Your Computer'' in 1982 and 1983. Reception ''Popular Computing Weekly'' in 1982 called ''1K ZX Chess'' "one of the most interesting ZX tapes to pass through our office in recent weeks". It approved of the computer displaying moves while considering them and noted "the skills which went into writing a chess program in 1K of machine code. Is there anyone reading this who could even contemplate doing the same?" The magazine concluded, "Despit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Planet Of Death
Planet of Death may refer to: * ''POD'' (video game), short for Planet of Death, a 1997 video game *'' Adventure A: Planet of Death'', a 1981 video game *''Planet of Death'' (novel), a 1967 novel by Robert Silverberg Robert Silverberg (born January 15, 1935) is an American author and editor, best known for writing science fiction. He is a multiple winner of both Hugo and Nebula Awards, a member of the Science Fiction and Fantasy Hall of Fame, and a Grand ...
{{dab ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]