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Bear Bovver
''Bear Bovver'' is a platform game written by Jon Ritman for the ZX Spectrum and published in 1983 by Artic Computing. A Commodore 64 port was released in 1984. ''Bear Bovver'' is a ''BurgerTime'' clone, where batteries take the place of the burger ingredients. Gameplay Ted's Sinclair electric truck has broken down and needs new batteries. Ted must climb up the scaffolding and collect the batteries for his electric car. However, there are bovver bears around the site and if they get near, they will capture him. To get rid of them, Ted must use time bombs that are scattered around the site. Once all the batteries for the car he been collected, the player moves on to the next level. The game also includes "Baby Bear Mode" in which a player can collect batteries and move around the site without ever getting captured. Development After seeing ''BurgerTime'' and hearing that Sinclair were talking about the release of an electric car, Jon Ritman decided to combine the concepts to c ...
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Jon Ritman
Jon Ritman is a game designer and programmer notable for his work on 1980s computer games, primarily for the ZX Spectrum and Amstrad CPC home computers. His first experience with a computer was when he was 13, his first computer was a Sinclair ZX81 he bought in 1981. His first game, ''Namtir Raiders'' for the ZX81, gained its name from his surname reversed. He first drew attention with his games '' Bear Bovver'' and ''Match Day'' for the ZX Spectrum. In 1988, Ritman was voted Best Programmer Of The Year at the Golden Joystick Awards. In 2014 Ritman appeared in the documentary feature film '' From Bedrooms to Billions'', which tells the story of the British video game industry from 1979 to its release. Games *''Namtir Raiders'', Artic *''Cosmic Debris'', Artic *''3D Combat Zone'', Artic *''Dimension Destructors'', Artic *'' Bear Bovver'', Artic *'' Match Day'' series, Ocean *'' Batman'', Ocean *'' Head over Heels'', Ocean *'' Monster Max'', Rare/Titus Titus Caesar Vespas ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Video Games About Bears
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Clones
A video game clone is either a video game or a video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ... very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited hardware compatibility, compatibility, is the desire to porting, port a simulacrum of a game to computing platform, platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Artic Computing Games
Artic or ARTIC may refer to: Places *Artic, Indiana, an unincorporated community *Artic, Washington, an unincorporated community Transportation * Anaheim Regional Transportation Intermodal Center, a transit hub in Anaheim, California * Articulated lorry, a common term for a semi-trailer truck * Volvo Gran Artic 300, a proposed bi-articulated bus chassis manufactured by Volvo * Škoda Artic, an articulated low-floor Transportation tram manufactured by Škoda Transtech Oy Other uses * Art Institute of Chicago * Artic Computing Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodo ...
, a defunct video game developer {{disambiguation ...
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ZX Microdrive
ZX Microdrive unit The ZX Microdrive is a magnetic-tape data storage system launched in July 1983 by Sinclair Research for its ZX Spectrum home computer. It was proposed as a faster-loading alternative to the cassette and cheaper than a floppy disk, but it suffered from poor reliability and lower speed. Microdrives used tiny cartridges containing a endless loop of magnetic tape, which held a minimum of 85  kB and performed a complete circuit in approximately eight seconds. The Microdrive technology was later also used in the Sinclair QL and ICL One Per Desk personal computers. Development Microdrive cartridge with case It is claimed the Microdrive concept was originally suggested by Andrew Grillet at an interview with Sinclair Research in 1974. Grillet proposed "a version of the Learjet Stereo 8 system, modified to allow two 64k core images per track for roll-out roll-in swapping using the KUTS protocol". Grillet was offered a better-paying job at Xerox, and neve ...
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Artic Computing
Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software. Usually packaging and distributing games themselves, some titles were picked up by Sinclair Research Ltd, Sinclair who repackaged them under the Sinclair brand, and Amstrad who repackaged them under their Amsoft brand. Adventures A through D were written for the Sinclair ZX81, ZX81 but were quickly ported to the ZX Spectrum platform on its release (as well as other systems). ...
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BurgerTime
originally released as in Japan, is a 1982 arcade game developed by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding characters who pursue him. In the United States, Data East USA licensed ''BurgerTime'' for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of ''BurgerTime'' in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical. The game's original Japanese title ''Hamburger'' changed outside of Japan to ''BurgerTime'', reportedly to avoid potential trademark issues. In addition to all releases in the Western world, ''BurgerTime'' also became the title used for the Japanese ports and sequels. When Data East went bankrupt in 200 ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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