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1K ZX Chess
''1K ZX Chess'' is a 1982 chess program for the unexpanded Sinclair ZX81. Description ''1K ZX Chesss code takes up only 672 bytes in memory, but implements chess rules except for castling, promotion (chess), promotion, and en passant, including a computer opponent. It was the smallest implementation of chess on any computer at the time. Developer David Horne discussed ''1K ZX Chess'' and published the full source code as a type-in program in a series of articles in ''Your Computer (British magazine), Your Computer'' in 1982 and 1983. Reception ''Popular Computing Weekly'' in 1982 called ''1K ZX Chess'' "one of the most interesting ZX tapes to pass through our office in recent weeks". It approved of the computer displaying moves while considering them and noted "the skills which went into writing a chess program in 1K of machine code. Is there anyone reading this who could even contemplate doing the same?" The magazine concluded, "Despite the limitations this is one cassette, at � ...
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Abstract Strategy
Abstract may refer to: *"Abstract", a 2017 episode of the animated television series ''Adventure Time'' * ''Abstract'' (album), 1962 album by Joe Harriott * Abstract algebra, sets with specific operations acting on their elements * Abstract of title, a summary of the documents affecting the title to a parcel of land * Abstract (law), a summary of a legal document * Abstract (summary), in academic publishing * Abstract art, artistic works that do not attempt to represent reality or concrete subjects * '' Abstract: The Art of Design'', 2017 Netflix documentary series * Abstract music, music that is non-representational * Abstract object in philosophy * Abstract structure in mathematics * Abstract type in computer science * The property of an abstraction * Q-Tip (musician), also known as "The Abstract" * Abstract and concrete In philosophy and the arts, a fundamental distinction exists between abstract and concrete entities. While there is no universally accepted definition, comm ...
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Sinclair User
The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Gar ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Commercial Video Games With Freely Available Source Code
Commercial may refer to: * (adjective for) commerce, a system of voluntary exchange of products and services ** (adjective for) trade, the trading of something of economic value such as goods, services, information or money * a dose of advertising conveyed through media (such as radio or television) ** Radio advertisement ** Television advertisement * Two functional constituencies in elections for the Legislative Council of Hong Kong: **Commercial (First) **Commercial (Second) * ''Commercial'' (album), a 2009 album by Los Amigos Invisibles * Commercial broadcasting * Commercial style or early Chicago school, an American architectural style * Commercial Drive, Vancouver, a road in Vancouver, British Columbia, Canada * Commercial Township, New Jersey, in Cumberland County, New Jersey See also * * Comercial (other), Spanish and Portuguese word for the same thing * Commercialism Commercialism is the application of both manufacturing and consumption towards personal usag ...
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Chess Software
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent * ...
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Microchess
''Microchess'', sometimes written as ''MicroChess'', is a chess program developed for the MOS Technology KIM-1 microcomputer by Peter R. Jennings in 1976, and published by his company Micro-Ware. The game plays chess against the human player at a beginner level, with the player entering moves via a keyboard and the computer responding, both in a custom chess notation. The game was ported to many other microcomputers such as the TRS-80, Apple II, Commodore PET, and Atari 8-bit computers by Micro-Ware and its successor company Personal Software (later VisiCorp) between 1976 and 1980, with later versions featuring graphics and more levels of play. A dedicated hardware version of the game called ''ChessMate'' was produced by Commodore International in 1978, and the game's engine was licensed to Novag for its dedicated ''Chess Champion Mk II'' chess computer in 1979. The game was created by Jennings over the course of around six months in 1976. He developed it with the aim of ma ...
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Kuro5hin
Kuro5hin (K5; read "corrosion") was a collaborative discussion website founded by Rusty Foster in 1999, having been inspired by Slashdot. Articles were created and submitted by users and submitted to a queue for evaluation. Site members could vote for or against publishing an article and once the article had reached a certain number of votes, it was published to the site or deleted from the queue. The site has been described as "a free-for-all of news and opinion written by readers". Around 2005, its membership numbered in the tens of thousands. On May 1, 2016, the site was closed down permanently with all content taken offline. Foster stated at the time that it might return in the form of a static archive at a later date. Overview All content was generated and selected by the users themselves, with the exception of site news written by the administrators. Registered users would submit stories to the ''submissions queue'' where other users would vote +1 FP (''front page''), ...
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Algebraic Notation (chess)
Algebraic notation is the standard method of chess notation, used for recording and describing moves. It is based on a system of coordinates to identify each square on the board uniquely. It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, the international chess governing body. An early form of algebraic notation was invented by the Syrian player Philip Stamma in the 18th century. In the 19th century, it came into general use in German chess literature and was subsequently adopted in Russian chess literature. Descriptive notation, based on abbreviated natural language, was generally used in English language chess publications until the 1980s. Similar descriptive systems were in use in Spain and France. A few players still use descriptive notation, but it is no longer recognized by FIDE, and may not be used as evidence in the event of a dispute. The term "algebraic notation" may be considered a misn ...
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Tim Harding (chess Player)
Timothy David Harding (born 6 May 1948 in London) is a chess player and author with particular expertise in correspondence chess. He has lived in Dublin since 1976, writing a weekly column for The Sunday Press from then until 1995. Harding published a correspondence chess magazine ''Chess Mail'' from 1996 to 2006 and authored "The Kibitzer", a ChessCafe.com column from 1996 until 2015. In 2002, he was awarded the title Senior International Master of Correspondence Chess by the International Correspondence Chess Federation. He received the FIDE title of Candidate Master (CM) in 2015. In 2009, Harding received a PhD degree in history from University of Dublin, with his thesis on correspondence chess in Britain and Ireland, 1824–1914. He is credited with coining the name Frankenstein–Dracula Variation in his 1975 Vienna Game The Vienna Game is an opening in chess that begins with the moves: :1. e4 e5 :2. Nc3 White's second move is less common than 2.Nf3, and is als ...
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Popular Computing Weekly
''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with ''Personal Computer World'' magazine). Overview The magazine was first published on 23 April 1982. Its subject range was general, covering gaming, business, and productivity software. The founding company was Sunshine Publications based in London and the launch editor was Duncan Scot. During 1989 it incorporated ''Computer Gamesweek''. It was noteworthy for being the UK's only national weekly computer magazine of the time, and for its back page being dominated by an advertisement in the form of a comic strip, '' Piman'', by the firm Automata UK between the years 1983 and 1986. A further noteworthy feature of the early editions was the high-quality artwork on the magazine covers. These had disappeared by 1983. One other noteworthy and regular column was about adventure games, notab ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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