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Active Exploits
''Active Exploits'' is a diceless set of role-playing game rules by Precis Intermedia Gaming. The core rules (which contain no setting) are distributed for free as a PDF file, or for a fee as a printed book. There are a number of published game settings and official game conversions which use these rules. The system is considered innovative, but more in common with GURPS and Unisystem, rather than other diceless games such as Amber and Nobilis The game has options for freeform and live action role-playing, as well as for converting the game to other systems. Ample conversion rules allow the adaptation of the engine to a number of commercial systems. Published Settings and Official Conversions Active Exploit has converted other published RPGs into diceless versions. *'' Sengoku: Chanbara'', a role-playing game based in Feudal Japan. *'' Dreamwalker'', a setting taking place in others' dreams. *'' Blood Island Diceless'', swashbuckling adventures on the high seas. *'' CORPS Di ...
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Precis Intermedia Gaming
Precis Intermedia (formerly ''Politically Incorrect Games'' and ''Spectre Press'') publishes downloadable PDF-based and traditional printed role-playing games. They also publish downloadable paper gaming miniatures called Disposable Heroes, and other various miniatures and tabletop games. Precis Intermedia merged with Spectre Press, one of the first RPG publishers to offer PDF-based products on the internet. Games and products Precis Intermedia has brought back a number of previously out-of-print games, including Shatterzone, Masterbook, Bloodshadows, Darkwood, Supergame, Maelstrom Storytelling, and A Fistfull of Miniatures. The company has also published its share of original roleplaying and tabletop games, including Treasure Awaits!, HardNova 2, Ghostories, EarthAD.2, Two-Fisted Tales, Lord of Olympus, Active Exploits Diceless Roleplaying, Warcosm, and Brutes. Other notable products include Disposable Heroes Paper Miniatures, The Amazing 8in1 Die, Exiled in Eris, and Eldrit ...
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Diceless Role-playing Game
A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system. The style of game is known as "diceless" because most games use dice as their randomiser; some games such as '' Castle Falkenstein'' use other randomisers such as playing cards as substitutes for dice, and are not considered "diceless". One commentator described the introduction of diceless RPGs in 1991, ''They went "diceless," creating a rules system where everything was worked out by the Game Master via numerical comparisons and other (non-random) techniques. ''Amber Diceless'' (Phage Press) created quite a stir, and the great diceless debate had begun in full force. A debate that, ultimately, the dice fans would apparently win, at least in the marketplace.'' Proponents of this solution argue that in all game systems, decisions are ultimately made by the GM, and rolling dice merely slows gameplay. Opp ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Unisystem
''Unisystem'' is a generic role-playing game, generic role-playing game system produced by Eden Studios, Inc. It is used in ''All Flesh Must Be Eaten'', the Buffyverse role-playing games, ''CJ Carella's WitchCraft'', ''Conspiracy X, Conspiracy X (2nd Ed.)'', and several other games. Games designed using ''Unisystem'' have been nominated for, and won, Origins Awards. ''Unisystem'' was developed by C.J. Carella for the first editions of his ''WitchCraft'' and ''Armageddon: The End Times, Armageddon'' role-playing games, published by Myrmidion Press. Eden Studios uses ''Unisystem'' under an exclusive license, but has allowed other game companies to license the system. Eden Studios published ''WitchCraft 2nd Edition'' and their original ''All Flesh Must Be Eaten'' games as ''Unisystem'' games. ''Armageddon 2nd Edition'' and a new 2nd Edition of Eden's own ''Conspiracy X'' were later published using this gaming system. Gameplay ''Unisystem'' games use a point-buy system to genera ...
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Amber Diceless Roleplaying Game
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wujcik ...
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Nobilis
''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called ''the Nobilis''; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, ''Nobilis'' does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Setting ''Nobilis'' draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where ...
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Freeform Role-playing
Freeform role-playing games, also called freeforms, are a type of role-playing game which employ informal or simplified rule sets, emphasise costume and theatricality, and typically involve large numbers (eight to two hundred and fifty) of players in a common setting. Actions are typically adjudicated on the spot by a referee, though variants exist whereby players jointly mediate their own actions. Theatre-style LARP The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently. Some sources suggest the genre originated in Australia where the first large-scale (100 player) freeform was played at the CanCon gaming convention in Canberra in January 1983, quickly spreading to Melbourne and later Sydney gaming conventions. Others suggest Iceland, or to games played at the University of York and popularised in the fanzine Aslan in the late nineteen eighties. Freeforms are particularly po ...
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Live Action Role-playing
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the character. LARP participants may dress in the costume of their character and carry appropriate physical props (e.g., an 18th century militia LARP participant may wear a military uniform and carry a musket). Whereas in a RPG played by a group sitting around a table, players describe the actions of their characters (e.g., "I run to stand beside my friend"); in an equivalent situation in a LARP, a player would physically run to the appropriate point within the game space." The players pursue goals within a fictional setting represented by real-world enviro ...
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Chanbara
, also commonly spelled "''chambara''", meaning "sword fighting" films,Hill (2002). denotes the Japanese film genre called samurai cinema in English and is roughly equivalent to Western and swashbuckler films. ''Chanbara'' is a sub-category of ''jidaigeki'', which equates to period drama. ''Jidaigeki'' may refer to a story set in a historical period, though not necessarily dealing with a samurai character or depicting swordplay. Chanbara also refers to a martial arts sport similar to Fencing. While earlier samurai period pieces were more dramatic rather than action-based, samurai films produced after World War II have become more action-based, with darker and more violent characters. Post-war samurai epics tended to portray psychologically or physically scarred warriors.Silver (1977), p. 37. Akira Kurosawa stylized and exaggerated death and violence in samurai epics. His samurai, and many others portrayed in film, were solitary figures, more often concerned with concealing their ...
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Dreamwalker (role-playing Game)
Dreamwalker may refer to: * Oneironaut, a traveler in a dream *''Dreamwalker'', a 2000 book by Isobelle Carmody *"Dreamwalkers", a song by Erra from their 2013 album ''Augment'' *''The Wheel of Time'', a novel series featuring "Dreamers" and "Dreamwalkers" in its setting *''Alundra , released in Europe as ''The Adventures of Alundra'', is an action-adventure video game developed by Matrix Software for the PlayStation, originally released in 1997. The game's protagonist is a young man named Alundra, who learns that he has ...'', a 1997 video game featuring "Dreamwalkers" in its setting See also * Dream Walker (other) *'' The Dreamwalker's Child'', a 2005 novel by Steve Voake {{disambiguation ...
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Blood Island Diceless
Blood is a body fluid in the circulatory system of humans and other vertebrates that delivers necessary substances such as nutrients and oxygen to the cells, and transports metabolic waste products away from those same cells. Blood in the circulatory system is also known as ''peripheral blood'', and the blood cells it carries, ''peripheral blood cells''. Blood is composed of blood cells suspended in blood plasma. Plasma, which constitutes 55% of blood fluid, is mostly water (92% by volume), and contains proteins, glucose, mineral ions, hormones, carbon dioxide (plasma being the main medium for excretory product transportation), and blood cells themselves. Albumin is the main protein in plasma, and it functions to regulate the colloidal osmotic pressure of blood. The blood cells are mainly red blood cells (also called RBCs or erythrocytes), white blood cells (also called WBCs or leukocytes) and platelets (also called thrombocytes). The most abundant cells in vertebrate blood ar ...
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