Nobilis
''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called ''the Nobilis''; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, ''Nobilis'' does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Setting ''Nobilis'' draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eos Press
Eos Press is an American game publisher named for the ancient Greek goddess of the dawn. It was established in 2001 in Seattle, Washington, as "Hawthornn Hobgoblynn Press". Eos has operations in Suzhou (China), Taiwan and Singapore. History Financier and businessman Hsin Chen and Aron Anderson (game designer and owner of ''The Dreaming'', a Seattle comic and game store) founded Hawthorn Hobgoblynn Press on January 12, 2001, to publish '' Godlike'', a game created by their friends Dennis Detwiller and Greg Stolze. In 2003 they renamed the company "Eos Press" and business manager Brad Elliott became the third partner. Brad Elliott left the company in March, 2009, and the company was reformed by Hsin Chen (owner and director); adding Jesse Covner (partner and general manager) and David Ramirez (game project manager). In 2010, Eos signed famed role playing game (RPG) designer and Nobilis ''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Mora ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Diceless Role-playing Game
A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system. The style of game is known as "diceless" because most games use dice as their randomiser; some games such as '' Castle Falkenstein'' use other randomisers such as playing cards as substitutes for dice, and are not considered "diceless". One commentator described the introduction of diceless RPGs in 1991, ''They went "diceless," creating a rules system where everything was worked out by the Game Master via numerical comparisons and other (non-random) techniques. ''Amber Diceless'' (Phage Press) created quite a stir, and the great diceless debate had begun in full force. A debate that, ultimately, the dice fans would apparently win, at least in the marketplace.'' Proponents of this solution argue that in all game systems, decisions are ultimately made by the GM, and rolling dice merely slows gameplay. Opp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page ''Basic Role-Playing'' (1980). Hero Games used their ''Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D&D'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jenna K
Jenna is a female given name. In the English-speaking world it is a variation of Jenny, which is itself a diminutive of Jane, Janet, Jennifer and is often used as a name in its own right.Katie Martin-Doyle, ''The Treasury of Baby Names'', Worth Press, Cambridge 2005. . Notable people * Jenna Boyd (born 1993), film actress * Jenna Bush (born 1981), daughter of President George W. Bush * Jenna-Anne Buys (born 1985), South African figure skater * Jenna Coleman (born 1986), English actress * Jenna Dewan (born 1980), film actress * Jenna Elfman (born 1971), film actress * Jenna Fife (born 1995), Scottish footballer * Jenna Fischer (born 1974), American film and TV actress * Jenna Haze (born 1982), porn actress * Jenna Jameson (born 1974), former pornographic actress * Jenna Johnson (born 1967), competitive swimmer * Jenna Johnson (born 1994), professional dancer * Jenna Lee (born 1980), anchor on Fox Business News * Jenna Leigh Green (born 1974), actress * Jenna Lester (born 1989) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Concept
Concepts are defined as abstract ideas. They are understood to be the fundamental building blocks of the concept behind principles, thoughts and beliefs. They play an important role in all aspects of cognition. As such, concepts are studied by several disciplines, such as linguistics, psychology, and philosophy, and these disciplines are interested in the logical and psychological structure of concepts, and how they are put together to form thoughts and sentences. The study of concepts has served as an important flagship of an emerging interdisciplinary approach called cognitive science. In contemporary philosophy, there are at least three prevailing ways to understand what a concept is: * Concepts as mental representations, where concepts are entities that exist in the mind (mental objects) * Concepts as abilities, where concepts are abilities peculiar to cognitive agents (mental states) * Concepts as Fregean senses, where concepts are abstract objects, as opposed to mental ob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Love
Love encompasses a range of strong and positive emotional and mental states, from the most sublime virtue or good habit, the deepest Interpersonal relationship, interpersonal affection, to the simplest pleasure. An example of this range of meanings is that the love of a mother differs from the love of a spouse, which differs from the love for food. Most commonly, love refers to a feeling of a strong attraction and emotional attachment (psychology), attachment.''Oxford Illustrated American Dictionary'' (1998) Love is considered to be both positive and negative, with its virtue representing human kindness, compassion, and affection, as "the unselfish loyal and benevolent concern for the good of another" and its vice representing human morality, moral flaw, akin to vanity, selfishness, amour-propre, and egotism, as potentially leading people into a type of mania, Obsessive love, obsessiveness or codependency. It may also describe compassionate and affectionate actions towards ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fisher King
The Fisher King is a figure in Arthurian legend, the last in a long line of British kings tasked with guarding the Holy Grail. The Fisher King is both the protector and physical embodiment of his lands, but a wound renders him incapable and his kingdom barren. Unable to walk or ride a horse, he is sometimes depicted as spending his time fishing while he awaits a "chosen one" who can heal him. Versions of the story vary widely, but the Fisher King is typically depicted as being wounded in the groin, legs or thigh, rendering him infertile. The healing of these wounds always depends upon the completion of a hero-knight's task. Most versions of the story contain the Holy Grail and the Lance of Longinus as plot elements. In some versions, a third character is introduced. This individual, unlike the hero-knight archetype, is ignorant of the King's power, but has the ability to save the king and land, or to doom it. Variations of this third party give us divergent legends. As a lit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flower
A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechanism for the union of sperm with eggs. Flowers may facilitate outcrossing (fusion of sperm and eggs from different individuals in a population) resulting from cross-pollination or allow selfing (fusion of sperm and egg from the same flower) when self-pollination occurs. There are two types of pollination: self-pollination and cross-pollination. Self-pollination occurs when the pollen from the anther is deposited on the stigma of the same flower, or another flower on the same plant. Cross-pollination is when pollen is transferred from the anther of one flower to the stigma of another flower on a different individual of the same species. Self-pollination happens in flowers where the stamen and carpel mature at the same time, and are positi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vanity
Vanity is the excessive belief in one's own abilities or attractiveness to others. Prior to the 14th century it did not have such narcissistic undertones, and merely meant ''futility''. The related term vainglory is now often seen as an archaic synonym for ''vanity'', but originally meant ''considering one's own capabilities and that God's help was not needed'', i.e. unjustified boasting; although ''glory'' is now seen as having a predominantly positive meaning, the Latin term from which it derives, ''gloria'', roughly means ''boasting'', and was often used as a negative criticism. Religion and philosophy In many religions, vanity, in its modern sense, is considered a form of self-idolatry in which one likens oneself to the greatness of God for the sake of one's own image, and thereby becomes separated and perhaps in time divorced from the Divine grace of God. In Christian teachings, ''vanity'' is an example of pride, one of the seven deadly sins. Also, in the Baháʼí Faith, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hollyhock
''Alcea'' is a genus of over 80 species of flowering plants in the mallow family Malvaceae, commonly known as the hollyhocks. They are native to Asia and Europe. The single species of hollyhock from the Americas, the streambank wild hollyhock, belongs to a different genus. Description Hollyhocks are annual, biennial, or perennial plants usually taking an erect, unbranched form. The herbage usually has a coating of star-shaped hairs. The leaf blades are often lobed or toothed, and are borne on long petioles. The flowers may be solitary or arranged in fascicles or racemes. The notched petals are usually over three centimeters wide and may be pink, white, purple, or yellow. The fruit is a schizocarp, a dry disc divided into over 15 sections that contain seeds. Species The following species are accepted: *''Alcea abchazica'' Iljin *''Alcea acaulis'' (Cav.) Alef. *''Alcea afghanica'' I.Riedl *'' Alcea antoninae'' Iljin *''Alcea apterocarpa'' (Fenzl) Boiss. *''Alcea arbelensis'' B ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |