Character Creation
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a characterization, direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social Attribute (role-playing games), attributes and skill (role-playing games), skills in terms of the specific game's Game mechanics, mechanics. It may also include informal descriptions of the character's Human physical appearance, physical appearance, Personality psychology#What is personality?, personality, personal back-story ("background"), and Personal property, possessions. Games with a fantasy setting may include traits such as fantasy race, race, character class, class, or species. Character creation is the first step taken by the players (as opposed to the gamemaster) in preparation for a game. Character advancement Character a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dice And Character Sheet (3419936702)
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating Statistical randomness, random values, commonly as part of tabletop games, including List of dice games, dice games, board games, role-playing games, and Game of chance, games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots (pip (counting), pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedron, polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes. History Dice have bee ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Formula
In science, a formula is a concise way of expressing information symbolically, as in a mathematical formula or a ''chemical formula''. The informal use of the term ''formula'' in science refers to the general construct of a relationship between given quantities. The plural of ''formula'' can be either ''formulas'' (from the most common English plural noun form) or, under the influence of scientific Latin, ''formulae'' (from the original Latin). In mathematics In mathematics, a formula generally refers to an equation or inequality relating one mathematical expression to another, with the most important ones being mathematical theorems. For example, determining the volume of a sphere requires a significant amount of integral calculus or its geometrical analogue, the method of exhaustion. However, having done this once in terms of some parameter (the radius for example), mathematicians have produced a formula to describe the volume of a sphere in terms of its radius: ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amber Diceless Roleplaying Game
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wujcik ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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World Of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with ''Vampire: The Masquerade'', ''Werewolf: The Apocalypse'', ''Mage: The Ascension'', ''Wraith: The Oblivion'', and ''Changeling: The Dreaming'', along with off-shoots based on these. The series ended in 2004, and the Reboot (fiction), reboot ''Chronicles of Darkness'' was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently. The games in the series have a Fictional universe, shared setting, also named the World of Darkness, which is a dark, Urban Gothic, gothic-Cyberpunk derivatives, punk interpretation of the real world, where supernatural beings such as vampires and werewolves exist in secrecy. The original series' setting has a large focus on lore and overarching narrative, whereas ''Chronicles o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Champions (role-playing Game)
''Champions'' is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010. Description ''Champions'', first published in 1981, was inspired by '' Superhero: 2044'' and ''The Fantasy Trip'' as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of " character points," often abbreviated as "CP." The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The '' Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as '' Fantasy Hero'', '' Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stormbringer (role-playing Game)
''Stormbringer'' is a fantasy tabletop role-playing game published under license by Chaosium. Based on the Elric of Melniboné books by Michael Moorcock, the game takes its name from Elric's sword, Stormbringer (though one edition was published as ''Elric!''). The rules are based on Chaosium's percentile-dice-based ''Basic Role-Playing'' system. Description The campaign starts when the world is only ten years from utter and inescapable destruction. Like Elric in the original Moorcock novels, the player characters will, during the course of play, be offered weapons, powers, spells, and quests that offer great power, but always at a cost. By engaging with these pacts, a high-level character might reach the stage where they can no longer miss a sword swing, no longer take damage from weapons or poisons, nor be outwitted. As RPG historian Stu Horvath noted in his 2023 book ''Monsters, Aliens, and Holes in the Ground'', the world's oncoming doom and the ability to create pacts with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dice Notation
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as d8+2. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form . and are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly Letter case, lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). * is the number of dice to be rolled (if , then the notation is usually simplified to ) * is the number of faces of each die. The faces are numbered from 1 to , with the assumption that the die generates a random integer in that range, with uniform probability. A notable excepti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dice
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes. History Dice have been used since before recorded history, and their origin is uncertain. It is hypoth ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Randomness
In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if there is a known probability distribution, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. Consistent non-convergence is thus evidence of the lack of a fixed probability distribution, as in many evolutionary processes. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphaza ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Campaign Setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as historical fantasy or science fiction), though some come from existing media (such as movies, shows, novels, or comic books). There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings. Examples of major campaign settings include the Dungeons & Dragons campaign settings, World of Darkness, the Star Trek science fiction universe, and the Avatar: The Last Airb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |