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A-10 Tank Killer
''A-10 Tank Killer'' is a 1989 combat flight simulation video game for DOS developed and published by Dynamix. An Amiga version was released in 1990. The game features an A-10 Thunderbolt II attack aircraft. Following the success of ''Red Baron'', version 1.5 was released in 1991 which included Gulf War missions and improved graphics and sounds. Several mission packs were sold separately. A sequel published by Sierra, '' Silent Thunder: A-10 Tank Killer II'', was released in 1996. Gameplay The gameplay consists of the player piloting an A-10 Thunderbolt II "tank killer" through various combat missions set in the Gulf War air campaign as well as a fictional European scenario. The player receives a mission briefing, has the opportunity to customize a weapon load-out before starting the mission, and is debriefed after the mission. Reception According to Sierra On-Line, combined sales of ''A-10 Tank Killer'' and its sequel surpassed 250,000 units by the end of March 1996. ''Comp ...
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Dynamix
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online multiplayer game ''Tribes''. History The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, '' Stellar 7'', was released before company founding and was later remade with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Commodore Amiga, '' Arcticfox''. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Dynamix had published ''A-10 Tank Killer'' a ...
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The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with Future's recently launched ''ACE'' and EMAP's long running ''C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. However Newsfield would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links Archived The Games Machine magazines on the Internet ...
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Combat Flight Simulators
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many free flight simulators, such as the open source ''Linux Air Combat'', ''Falcon 4.0'', '' Digital Combat Simulator'' and '' Rise of Flight'', can be downloaded for free off the Internet. History 1970s Prior to the rise of modern-day video games, electro-mechanical games (EM games) were produced that used rear image projection in a manner similar to a zoetrope to produce moving animations on a screen. This technology led to the rise of flight simulation a ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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1989 Video Games
File:1989 Events Collage.png, From left, clockwise: The Cypress Street Viaduct, Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs aground in Prince William Sound, Alaska, causing a large Exxon Valdez oil spill, oil spill; The Fall of the Berlin Wall begins the downfall of Communism in Eastern Europe, and heralds German reunification; The United States United States invasion of Panama, invades Panama to depose Manuel Noriega; The Singing Revolution led to the independence of the Baltic states of Estonia, Latvia, and Lithuania from the Soviet Union; The stands of Hillsborough Stadium in Sheffield, Yorkshire, where the Hillsborough disaster occurred; 1989 Tiananmen Square protests and massacre, Students demonstrate in Tiananmen Square, Beijing; many are killed by forces of the Chinese Communist Party., 300x300px, thumb rect 0 0 200 200 1989 Loma ...
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Falcon 4
''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. ''Falcon 4.0s dynamic campaign engine runs autonomously. The game is the ultimate development in the ''Falcon'' series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. After MicroProse was purchased by Hasbro, official development ended. In 2000, a source code leak allowed continued development of the game by members of the gaming community, including bug fixes and new campaigns. Many of these additions were collected by Lead Pursuit, which arranged an official license of the original code base from the owner Atari; these were published as '' Falcon 4.0: Allied Force'' in 2005. Spanning well over a decad ...
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Silent Thunder (video Game)
''Silent Thunder: A-10 Tank Killer II'' is a flight simulation video game and the sequel to ''A-10 Tank Killer'', which was directed by Frank Evers (CEO). Both games were made by Dynamix and Sierra On-Line produced Silent Thunder. It was made for Amiga and DOS platforms. In the game, the player takes the role of an American A-10 Thunderbolt II aircraft pilot who fights in various campaigns across the world. Reviews Gamespot review, Chris Hudak, scored the game 8.5/10 and lauded the game calling it "a wicked, clean, no-B.S. combat sim with enough options and realism to hold the serious gamer's interest." Other reviews include: *PC Joker Mar, 1996 - 86 out of 100 *GameSpot May 01, 1996 - 85 out of 100 *Gameplay Jun, 1996 - 84 out of 100 *PC Action Mar, 1996 - 83 out of 100 *PC Player (Denmark) 1996 - 83 out of 100 *PC Games (Germany) Mar, 1996 - 82 out of 100 *Power Play (Germany) Mar, 1996 - 80 out of 100 *Computer Gaming Magazine Jan 13, 1999 - 80 out of 100 *PC Gamer (Wi ...
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A-10 Cuba!
''A-10 Cuba!'' is a flight simulator computer game developed by Parsoft Interactive and published by Activision in 1996 for Windows and Mac. The game was a sequel to the Mac-exclusive '' A-10 Attack!''. A third game in the series, titled ''A-10 Gulf!'', was slated for release in 1997 but later cancelled. Gameplay It features an A-10 Thunderbolt II on a mission to defeat guerrilla forces at Guantánamo Bay, Cuba. As in most war flight simulator games, the main objectives contain defending an airbase, destroying ships, bridges, tanks or buildings and escorting other aircraft. ''A-10 Cuba!'' was the long-awaited sequel to the original '' A-10 Attack!'' flight simulator. ''A-10 Cuba!'' had the same impressive flight model as its predecessor, except the graphics had become significantly more detailed and thus required a computer with a bit more power. Graphical and other improvements included tire smoke when landing or skidding, runway taxi-way lighting, the Air Combat Command ...
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A-10 Attack!
''A-10 Attack!'' is a combat flight simulation video game for the Apple Macintosh computer released by Parsoft Interactive in 1995. The game features an A-10 Thunderbolt II aircraft that takes part in a variety of missions in West Germany during a hypothetical limited conventional attack by the Warsaw Pact. A-10 boasted one of the most detailed flight models of any game of its era, a physics model that extended to solid-body interactions with the ground and complete aerodynamics for every object in the game, including ordnance. Macworld rated it "Best Flight Simulator" in a review of Mac simulations. The game was followed by a sequel named ''A-10 Cuba!'', originally as a stand-alone game on the Mac and Windows-based PC's, but later re-released on the Mac as a plug-in module for the original game. The Mac OS versions were produced by Parsoft, while the PC version of ''Cuba'' was a joint production with Activision. This partnership was renewed for Parsoft's final release, '' Fig ...
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Red Baron (game)
''Red Baron'' is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990. The game is set on the Western Front of World War I. The player can engage in single missions or career mode, flying for either the German Air Service or the Royal Flying Corps. In the course of the game the player might find themselves either flying in the Red Baron's squadron Jasta 11, or encountering him as an enemy above the front. An expansion pack, ''Red Baron: Mission Builder'', was released in 1992. A port of the game for the Nintendo 64 was announced, but was later cancelled. Gameplay Many of the famous German, British, and French combat aircraft of World War I are available to fly including the Fokker E.I Eindecker, the Fokker Dr.I Triplane, the Sopwith Camel, and the SPAD XIII. The game features somewhat unrealistic physics as it was mainly intended as an entertainment game instead of a true flight simulator, although ...
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ASM (Aktueller Software Markt)
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the software market in general for almost all platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: " ..Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. .., roughly "We have filled our magazine with a lot o ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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