A-10 Attack!
   HOME
*





A-10 Attack!
''A-10 Attack!'' is a combat flight simulation video game for the Apple Macintosh computer released by Parsoft Interactive in 1995. The game features an A-10 Thunderbolt II aircraft that takes part in a variety of missions in West Germany during a hypothetical limited conventional attack by the Warsaw Pact. A-10 boasted one of the most detailed flight models of any game of its era, a physics model that extended to solid-body interactions with the ground and complete aerodynamics for every object in the game, including ordnance. Macworld rated it "Best Flight Simulator" in a review of Mac simulations. The game was followed by a sequel named ''A-10 Cuba!'', originally as a stand-alone game on the Mac and Windows-based PC's, but later re-released on the Mac as a plug-in module for the original game. The Mac OS versions were produced by Parsoft, while the PC version of ''Cuba'' was a joint production with Activision. This partnership was renewed for Parsoft's final release, '' Fig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Parsoft Interactive
Parsoft Interactive, or simply Parsoft, was a computer game company known for their series of technically advanced combat flight simulators. The name comes from Eric Parker, founder and chief developer. Their first release was '' Hellcats Over the Pacific'' on the Apple Macintosh in 1991, which they followed in 1992 with ''Missions at Leyte Gulf'', an expansion pack. In 1995 they released ''A-10 Attack!'' to critical acclaim on the Mac, following that up with '' A-10 Cuba'' in 1996. Partnering with Activision, ''A-10 Cuba'' was also released as a stand-alone game for Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ..., and this partnership led to the Windows-only 1999 release of '' Fighter Squadron: The Screamin' Demons Over Europe'' (SDoE). The pressure of the SDoE r ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Heads Up Display
A head-up display, or heads-up display, also known as a HUD (), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a Aircraft pilot, pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to Accommodation (eye), refocus to view the outside after looking at the optically nearer instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications. Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment. Overvie ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


A-10 Attack Lower Cockpit View
A1, A-1, A01 or A.1. may refer to: Education * A1, the Basic Language Certificate of the Common European Framework of Reference for Languages * Language A1, the former name for "Language A: literature", one of the IB Group 1 subjects * A1, a secondary school subdivision in the Congolese education system * A1, a baccalauréat series in the education system of some parts of France * A1, a baccalaureate in the Gabonese education system, see Education in Gabon * A1, the highest category of Qualified Flying Instructor in the Central Flying School of the UK Royal Air Force Grades * A1, a grade for the Leaving Certificate, a qualification in the education system of Ireland * A1, the highest obtainable grade for the Sijil Pelajaran Malaysia examination in Malaysia * A1, a grade for the Senior Secondary Certificate Examination in Nigeria, see Education in Nigeria * A1, a grade for the Singaporean GCE 'O' Level, an examination in the education system of Singapore * A-1, an Academic ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Motorola 68000 Family
The Motorola 68000 series (also known as 680x0, m68000, m68k, or 68k) is a family of 32-bit complex instruction set computer (CISC) microprocessors. During the 1980s and early 1990s, they were popular in personal computers and workstations and were the primary competitors of Intel's x86 microprocessors. They were best known as the processors used in the early Apple Macintosh, the Sharp X68000, the Commodore Amiga, the Sinclair QL, the Atari ST, the Sega Genesis (Mega Drive), the Capcom System I (Arcade), the AT&T UNIX PC, the Tandy Model 16/16B/6000, the Sun Microsystems Sun-1, Sun-2 and Sun-3, the NeXT Computer, NeXTcube, NeXTstation, and NeXTcube Turbo, the Texas Instruments TI-89/TI-92 calculators, the Palm Pilot (all models running Palm OS 4.x or earlier) and the Space Shuttle. Although no modern desktop computers are based on processors in the 680x0 series, derivative processors are still widely used in embedded systems. Motorola ceased development of the 680x0 series arc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PowerMac
The Power Macintosh, later Power Mac, is a family of personal computers designed, manufactured, and sold by Apple Computer as the core of the Macintosh brand from March 1994 until August 2006. Described by ''MacWorld'' as "the most important technical evolution of the Macintosh since the Mac II debuted in 1987", it is the first computer with the PowerPC CPU architecture, the flagship product of the AIM alliance. Existing software for the Motorola 68k processors of previous Macintoshes do not run on it natively, so a Mac 68k emulator is in System 7.1.2. It provides good compatibility, at about two thirds of the speed of contemporary Macintosh Quadra machines. The Power Macintosh replaced the Quadra, and was initially sold in the same enclosures. Over the next twelve years, it evolved through a succession of enclosure designs, a rename to "Power Mac", five major generations of PowerPC chips, and a great deal of press coverage, design accolades, and controversy about performance cl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

MacWorld Boston
Macworld/iWorld was an information technology trade show with conference tracks dedicated to the Apple Macintosh platform. It was held annually in the United States during January. Originally ''Macworld Expo'' and then ''Macworld Conference & Exposition'', the gathering dates back to 1985. The conference was organized by International Data Group (IDG), co-publisher of ''Macworld'' magazine. On December 18, 2008, Apple announced that the 2009 Macworld Conference & Expo would be the last in which the company participates. On October 14, 2014, IDG suspended Macworld/iWorld indefinitely. History The first Macworld Expo occurred in 1985 in San Francisco. The conference itself was created by Peggy Kilburn, who helped to increase the size and profit of the event during her tenure (1985–1999). Among the speakers recruited by Kilburn were David Pogue, Steve Case, Bob LeVitus, as well as representatives from BMUG, LaserBoard, and other major user groups. Participation by Apple was usua ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Bus
In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This expression covers all related hardware components (wire, optical fiber, etc.) and software, including communication protocols. Early computer buses were parallel electrical wires with multiple hardware connections, but the term is now used for any physical arrangement that provides the same logical function as a parallel electrical busbar. Modern computer buses can use both parallel and bit serial connections, and can be wired in either a multidrop (electrical parallel) or daisy chain topology, or connected by switched hubs, as in the case of Universal Serial Bus (USB). Background and nomenclature Computer systems generally consist of three main parts: * The central processing unit (CPU) that processes data, * The memory that holds the p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gouraud Shading
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971. Description Gouraud shading works as follows: An estimate to the surface normal of each vertex in a polygonal 3D model is either specified for each vertex or found by averaging the surface normals of the polygons that meet at each vertex. Using these estimates, lighting computations based on a reflection model, e.g. the Phong reflection model, are then performed to produce colour intensities at the vertices. For each screen pixel that is covered by the polygonal mesh, colour intensities can then be interpolated from th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Finite Element Analysis
The finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. The FEM is a general numerical method for solving partial differential equations in two or three space variables (i.e., some boundary value problems). To solve a problem, the FEM subdivides a large system into smaller, simpler parts that are called finite elements. This is achieved by a particular space discretization in the space dimensions, which is implemented by the construction of a mesh of the object: the numerical domain for the solution, which has a finite number of points. The finite element method formulation of a boundary value problem finally results in a system of algebraic equations. The method approximates the unknown function over the domain. The sim ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]