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1999 In Video Gaming
1999 saw many sequels and prequels in video games, such as ''Chrono Cross'', ''Dance Dance Revolution 2ndMix'', '' Dead or Alive 2'', '' Street Fighter III: 3rd Strike'', ''Donkey Kong 64'', ''Final Fantasy VIII'', ''Gran Turismo 2'', ''Heroes of Might and Magic III'', ''Mario Party'', '' Pokémon Gold/Silver'', '' Garou: Mark of the Wolves'', ''Resident Evil 3'', ''Soulcalibur'', '' Soul Reaver'', and '' Tomb Raider: The Last Revelation'', along with new titles such as ''Ape Escape'', ''Shenmue'', ''Silent Hill'', ''Tony Hawk's Pro Skater'' and '' Super Smash Bros.'' The Dreamcast was also released by Sega internationally in 1999. The year's most critically acclaimed video game was the Dreamcast title ''Soulcalibur'', which remains among the highest-rated games of all time on Metacritic. The best-selling home video game worldwide was the Game Boy title '' Pokémon Red/Green/Blue/Yellow'' for the second year in a row, while the year's highest-grossing arcade game in Japan was Se ...
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Chrono Cross
is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono Cross'' was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on ''Chrono Trigger'', including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the Characters of Chrono Cross, characters of the game. The story of ''Chrono Cross'' focuses on a teenage boy named Serge (Chrono Cross), Serge and a theme of parallel universe (fiction), parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid (Chrono Cross), Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the ...
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Silent Hill (video Game)
is a 1999 survival horror game developed by Team Silent and published by Konami. The first installment in the video game series ''Silent Hill'', the game was released from February to July, originally for the PlayStation. ''Silent Hill'' uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of ''Silent Hill'' is an "everyman". The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending. ''Silent Hill'' received positive reviews from critics on its release and was ...
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How Nintendo Zapped An American Industry, Captured Your Dollars, And Enslaved Your Children
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * ''How'' (book), a 2007 book by Dov Seidman * ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * "How", a song by The Cranberries from ''Everybody Else Is Doing It, So Why Can't We?'' * "How", a song by Maroon 5 from ''Hands All Over'' * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'' * "How", a song by Daughter from ''Not to Disappear'' * "How?" (song), by John Lennon Other media * HOW (graffiti artist), Raoul Perre, New York graffiti muralist * ''How'' (TV series), a British children's television show * ''How'' (video game), a platform game People * How (surname) * HOW (graffiti artist), Raoul Perre, New York graffiti muralist Places * How, Cumbria, England * How, Wisconsin, Un ...
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BAFTA Interactive Entertainment Awards
The British Academy of Film and Television Arts ( BAFTA) annually hosted the BAFTA Interactive Entertainment Awards for multimedia entertainment between 1998 and 2003. In 2003, BAFTA announced the award would be split into two separate ceremonies – BAFTA Interactive Awards and BAFTA Games Awards – to take place in February the following year.Multimedia's best in Bafta battle' (BBC News, 1 December 2003) The 2004 ceremonies were held on the 1st and 2 March 2005, after which the Interactive Awards were quietly retired, leaving only the Games Awards to return in October 2006. Accessibility :2002 : I-Map (website) :2001 : (not awarded) :2000 : (not awarded) :1999 : (not awarded) :1998 : (not awarded) Audio (awarded as 'Sound' pre-2002) :2002 : Luigi's Mansion (for Nintendo GameCube) :2001 : Conker's Bad Fur Day (for Nintendo 64) :2000 : Theme Park World (for PC) :1999 : Grand Theft Auto: London 1969 :1998 : Ceremony of Innocence Best UK Developer :2002 : (not awarded) :2001 : ...
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British Academy Of Film And Television Arts
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also

* Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Brito ...
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Virtua Striker 2
is a sports video game developed and published by Sega for arcades in 1997. It is the sequel to the 1994 video game ''Virtua Striker'', and the second game in the ''Virtua Striker'' series. A series of updates was released from 1998 to 1999, starting with ''Virtua Striker 2 ver. 1998'' and ending with ''Virtua Striker 2 ver. 2000.1'' , that latest update being released for the Dreamcast in Japan in 1999, and then internationally in 2000, with the North American version re-titled to ''Virtua Striker 2''. The arcade game was a major success in Japan, where it was the second highest-grossing arcade game of 1998 and the overall highest-grossing arcade game of 1999. The Dreamcast version, however, received mixed reviews from critics. __TOC__ Amusement Arcades UK list ''Virtua Striker 2'' *''Butlins Minehead'' (1999–2003) *''Megabowl'' (2001) ''Virtua Striker 2 ver. 1998'' *''Tenby'' (2001–2006) (In Arcade Games Room Amusement In Heatherton Activity Park and New Minerton ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Pokémon Yellow
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called " Pokémon". In ''Pokémon'', Pokém ...
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Pokémon Red And Blue
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In ''Pokémon'', Pokémon Tr ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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