1997 Robocup 2D Soccer Simulation League
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1997 Robocup 2D Soccer Simulation League
The 1997 RoboCup 2D Soccer Simulation League was the first RoboCup competition promoted in conjunction with International Joint Conference on Artificial Intelligence held in Nagoya, Japan, from 23 to 29 August 1997. This event was supported by important sponsors and organizations such as Namco, Sun Microsystems, ElectroTechnical Laboratory, Softopia Japan, International Academy of Media Arts and Sciences, Japanese Society for Artificial Intelligence, Robotics Society of Japan, IEEE R&A Society, Nihon Silicon Graphics-Cray Inc., Fujita Corporation, Net-One Systems, SOUM Corp. It was also supported by Chubu Bureau of Ministry of International Trade and Industry, Aichi Prefectural Government, and City of Nagoya. Format Initially, the first stage was disputed by 29 teams divided by five groups of four and three groups of three. The classification was the same used by FIFA in the FIFA World Cup format of the last two decades, where each group engaged in a round-robin tournament wi ...
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RoboCup 2D Soccer Simulation League
The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Soccer Simulation Leagues. It consists of a number of competitions with computer simulated soccer matches as the main event. There are no physical robots in this league but spectators can watch the action on a large screen, which looks like a giant computer game. Each simulated robot player may have its own play strategy and characteristic and every simulated team actually consists of a collection of programs. Many computers are networked together in order for this competition to take place. Rules In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, calleSoccerServer This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on. The game further relies on the communication between the server and each agent. On the one ...
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1998 Robocup 2D Soccer Simulation League
The 1998 Robocup 2D Soccer Simulation League was a simulated soccer competition contested in the 1st Annual RoboCup International Symposium, held in Paris, France. Round stage Group A Group B Group C Group D Group E Group F Group G Group H Knockout stage Honours See also * RoboCup RoboCup is an annual international robotics competition founded in 1996 by a group of university professors (including Hiroaki Kitano, Manuela M. Veloso, and Minoru Asada). The aim of the competition is to promote robotics and AI research by offer ... * RoboCup Simulation League * RoboCup 3D Soccer Simulation League External links RoboCup Soccer Simulator WikiTeam Assistant for 3D VisualisationOfficial Data Repository (Log Files, Team Binaries...) {{Robot Soccer Competitions RoboCup Robot soccer competitions 1998 in robotics ...
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International Joint Conference On Artificial Intelligence
The International Joint Conference on Artificial Intelligence (IJCAI) is the leading conference in the field of Artificial Intelligence. The conference series has been organized by the nonprofit IJCAI Organization since 1969, making it the oldest premier AI conference series in the world.Jointly sponsored by the IJCAI Organization and the hosting national AI societies. It was held biennially in odd-numbered years from 1969 to 2015 and annually starting from 2016. More recently, IJCAI was held jointly every four years with ECAI since 2018 and PRICAI since 2020 to promote collaboration of AI researchers and practitioners. IJCAI covers a broad range of research areas in the field of AI. It is a large and highly selective conference, with only about 20% or less of the submitted papers Paper is a thin, flat material produced by the compression of fibres. Paper(s) or The Paper may also refer to: Publishing and academia * Newspaper, a periodical publication * ''Paper'' (magazine), a ...
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Nagoya
is the largest city in the Chūbu region, the fourth-most populous city and third most populous urban area in Japan, with a population of 2.3million in 2020. Located on the Pacific coast in central Honshu, it is the capital and the most populous city of Aichi Prefecture, and is one of Japan's major ports along with those of Tokyo, Osaka, Kobe, Yokohama, and Chiba. It is the principal city of the Chūkyō metropolitan area, which is the third-most populous metropolitan area in Japan with a population of 10.11million in 2020. In 1610, the warlord Tokugawa Ieyasu, a retainer of Oda Nobunaga, moved the capital of Owari Province from Kiyosu to Nagoya. This period saw the renovation of Nagoya Castle. The arrival of the 20th century brought a convergence of economic factors that fueled rapid growth in Nagoya, during the Meiji Restoration, and became a major industrial hub for Japan. The traditional manufactures of timepieces, bicycles, and sewing machines were followed by th ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC microprocessors. Sun contributed significantly to the evolution of several key computing technologies, among them Unix, RISC processors, thin client computing, and virtualized computing. Notable Sun acquisitions include Cray Business Systems Division, Storagetek, and ''Innotek GmbH'', creators of VirtualBox. Sun was founded on February 24, 1982. At its height, the Sun headquarters were in Santa Clara, California (part of Silicon Valley), on the former west campus of the Agnews Developmental Center. Sun products included computer servers and workstations built on its own RISC-based SPARC processor architecture, as well as on x86-based AMD Opteron and Intel Xeon processors. Sun also developed its own ...
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Aichi
is a prefecture of Japan located in the Chūbu region of Honshū. Aichi Prefecture has a population of 7,552,873 () and a geographic area of with a population density of . Aichi Prefecture borders Mie Prefecture to the west, Gifu Prefecture and Nagano Prefecture to the north, and Shizuoka Prefecture to the east. Overview Nagoya is the capital and largest city of Aichi Prefecture, and the fourth-largest city in Japan, with other major cities including Toyota, Okazaki, and Ichinomiya. Aichi Prefecture and Nagoya form the core of the Chūkyō metropolitan area, the third-largest metropolitan area in Japan and one of the largest metropolitan areas in the world. Aichi Prefecture is located on Japan's Pacific Ocean coast and forms part of the Tōkai region, a subregion of the Chūbu region and Kansai region. Aichi Prefecture is home to the Toyota Motor Corporation. Aichi Prefecture had many locations with the Higashiyama Zoo and Botanical Gardens, The Chubu Centrair Inte ...
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FIFA
FIFA (; stands for ''Fédération Internationale de Football Association'' ( French), meaning International Association Football Federation ) is the international governing body of association football, beach football and futsal. It was founded in 1904 to oversee international competition among the national associations of Belgium, Denmark, France, Germany, the Netherlands, Spain, Sweden and Switzerland. Headquartered in Zürich, Switzerland, its membership now comprises 211 national associations. These national associations must each also be members of one of the six regional confederations into which the world is divided: CAF (Africa), AFC (Asia and Australia), UEFA (Europe), CONCACAF (North & Central America and the Caribbean), OFC (Oceania) and CONMEBOL (South America). FIFA outlines a number of objectives in the organizational Statutes, including growing association football internationally, providing efforts to ensure it is accessible to everyone, and advocating for ...
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FIFA World Cup
The FIFA World Cup, often simply called the World Cup, is an international association football competition contested by the senior men's national teams of the members of the ' ( FIFA), the sport's global governing body. The tournament has been held every four years since the inaugural tournament in 1930, except in 1942 and 1946 when it was not held because of the Second World War. The reigning champions are Argentina, who won their third title at the 2022 tournament. The format involves a qualification phase, which takes place over the preceding three years, to determine which teams qualify for the tournament phase. In the tournament phase, 32 teams compete for the title at venues within the host nation(s) over about a month. The host nation(s) automatically qualify to the group stage of the tournament. As of the 2022 FIFA World Cup, 22 final tournaments have been held and a total of 80 national teams have competed. The trophy has been won by eight national teams. ...
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Round-robin Tournament
A round-robin tournament (or all-go-away-tournament) is a competition Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indiv ... in which each contestant meets every other participant, usually in turn.''Webster's Third New International Dictionary of the English Language, Unabridged'' (1971, G. & C. Merriam Co), p.1980. A round-robin contrasts with an elimination tournament, in which participants/teams are eliminated after a certain number of losses. Terminology The term ''round-robin'' is derived from the French term ''ruban'', meaning "ribbon". Over a long period of time, the term was Folk etymology, corrupted and idiomized to ''robin''. In a ''single round-robin'' schedule, each participant plays every other participant once. If each participant plays all others twice, this is freque ...
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Knockout Stage
A single-elimination, knockout, or sudden death tournament is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion. Each match-up may be a single match or several, for example two-legged ties in European sports or best-of series in American pro sports. Defeated competitors may play no further part after losing, or may participate in "consolation" or "classification" matches against other losers to determine the lower final rankings; for example, a third place playoff between losing semi-finalists. In a shootout poker tournament, there are more than two players competing at each table, and sometimes more than one progressing to the next round. Some competitions are held with a pure single-elimination tournament system. Others have many phases, with the last being a single-elimination final stage, often c ...
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Penalty Shoot-out
The penalty shootout is a method of determining a winner in sports matches that would have otherwise been drawn or tied. The rules for penalty shootouts vary between sports and even different competitions; however, the usual form is similar to penalty shots in that a single player takes one shot on goal from a specified spot, the only defender being the goalkeeper. If the result is still tied, the shootout usually continues on a "goal-for-goal" basis, with the teams taking shots alternately, and the one that scores a goal unmatched by the other team is declared the winner. This may continue until every player has taken a shot, after which players may take extra shots, until the tie is broken, and is also known as "sudden death". Rationale A penalty shootout is normally used only in "no ties allowed" situations (for example, a tournament where the losers must be eliminated) and where other methods such as extra time, sudden death, and/or the away goal rule have failed to determine ...
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