RoboCup 2D Soccer Simulation League
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RoboCup 2D Soccer Simulation League
The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Soccer Simulation Leagues. It consists of a number of competitions with computer simulated soccer matches as the main event. There are no physical robots in this league but spectators can watch the action on a large screen, which looks like a giant computer game. Each simulated robot player may have its own play strategy and characteristic and every simulated team actually consists of a collection of programs. Many computers are networked together in order for this competition to take place. Rules In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, calleSoccerServer This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on. The game further relies on the communication between the server and each agent. On the one ...
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1997 Robocup 2D Soccer Simulation League
The 1997 RoboCup 2D Soccer Simulation League was the first RoboCup competition promoted in conjunction with International Joint Conference on Artificial Intelligence held in Nagoya, Japan, from 23 to 29 August 1997. This event was supported by important sponsors and organizations such as Namco, Sun Microsystems, ElectroTechnical Laboratory, Softopia Japan, International Academy of Media Arts and Sciences, Japanese Society for Artificial Intelligence, Robotics Society of Japan, IEEE R&A Society, Nihon Silicon Graphics-Cray Inc., Fujita Corporation, Net-One Systems, SOUM Corp. It was also supported by Chubu Bureau of Ministry of International Trade and Industry, Aichi Prefectural Government, and City of Nagoya. Format Initially, the first stage was disputed by 29 teams divided by five groups of four and three groups of three. The classification was the same used by FIFA in the FIFA World Cup format of the last two decades, where each group engaged in a round-robin tournament wi ...
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