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1997 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1997. For video games, see 1997 in video gaming. Games released or invented in 1997 Game awards given in 1997 * Spiel des Jahres: ''Mississippi Queen'' - Werner Hodel, Goldsieber * Games: ''Quoridor'' Significant games-related events in 1997 *Eden Studios, Inc. founded by George Vasilakos and M. Alexander Jurkat. * TSR, Inc., the owner of the ''Dungeons & Dragons'' tabletop role-playing game, was acquired by Wizards of the Coast. Deaths See also * 1997 in video gaming {{DEFAULTSORT:1997 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Fluxx
''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck ...
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The Wild West
Wild West often refers to the American frontier period of the Western United States in the 19th century. Wild West may also refer to: Arts, entertainment, and media Films (Chronological) * ''Wild West'' (serial), a 1925 film serial *''Wild West'', a 1946 film featuring Eddie Dean, Roscoe Ates and Lash LaRue * ''Wild West'' (film), a 1992 film starring Naveen Andrews Games * ''Wild West'' (role-playing game), published by Fantasy Games Unlimited in 1981 * ''The Wild West'' (video game), a Nintendo DS video game made by Happy Happening Music * ''The Wild West'' (album), a 2006 album by Celly Cel * ''Wild West'' (album), a 1981 album by Dottie West * ''Wild West'' (mixtape), a 2021 mixtape by Central Cee *"Wild West", a 1986 song from '' Big World'' *"Wild West", a 2017 song by Runaway June Television *''The Wild West'', a 2007 BBC documentary mini-series narrated by Michael Praed * ''Wild West'' (TV series), a 2002–2004 British TV sitcom starring Dawn French & Catherine Tat ...
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Warlords (card Game)
Warlords is an out-of-print collectible card game published in September 1997 by Iron Crown Enterprises. Gameplay Based on the Warlords III computer game, Warlords is a simple multi-player fantasy game. The objective is to become the first player to become the supreme Warlord. This is achieved by exploring, finding treasure, or waging war by assembling followers, gathering armies, and building citadels. The game was criticized for using a "Combat Resolution Table" where a player would add the Battle Value of their Army, Hero, Ally, and Artefact (sic) in a given stack, add terrain bonuses, subtracts the defender's total Battle Value, and then compare it to the table to determine the number of cards lost in each stack. The cards had no rarities and lacked tournament support at the time. Reception The reviewer from the online second volume of ''Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at th ...
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Trinity (role-playing Game)
The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three , , consubstantial divine persons: God the Father, God the Son (Jesus Christ) and God the Holy Spirit, three distinct persons sharing one ''homoousion'' (essence) "each is God, complete and whole." As the Fourth Lateran Council declared, it is the Father who s, the Son who is , and the Holy Spirit who proceeds. In this context, the three persons define God is, while the one essence defines God is. This expresses at once their distinction and their indissoluble unity. Thus, the entire process of creation and grace is viewed as a single shared action of the three divine persons, in which each person manifests the attributes unique to them in the Trinity, thereby proving that everything comes "from the Father," "through the Son," and "in the Holy Spirit." This doctrine is called Trinitarianism and its ...
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Tigris And Euphrates
''Tigris and Euphrates'' (german: Euphrat und Tigris) is a tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" designed by Knizia. ''Tigris and Euphrates'' won first prize in the 1998 Deutscher Spielepreis. A card game version was released in 2005. The game is set as a clash between neighboring dynasties at the dawn of civilization and is named after the rivers Tigris and Euphrates, in the region now called the Middle East. The rivers together formed natural borders for an area which harboured several grand ancient civilizations, including Sumer, Babylonia, and Assyria. The Greeks called this area Mesopotamia, which literally means "between the rivers". Gameplay The game can be played by two, three, or four people. Play offers both tactical and strategic objectives. As with many games, short-term objectives gain prominence when more ...
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Spaceopoly
''SolarQuest'' is a space-age real estate trading board game published in 1985 and developed by Valen Brost, who conceived the idea in 1976. The game is patterned after ''Monopoly'', but it replaces pewter tokens with rocket ships and hotels with metallic fuel stations. Players travel around the Sun acquiring monopolies of planets, moons, and man-made space structures. They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies. ''SolarQuest'' has attracted a renewed following in recent years due to its availability on eBay and other auction sites. Brost ran a successful Kickstarter campaign (November 8 – December 25, 2016) to fund his new release of ''SolarQuest'', expected to enter production in 2017. This "Deluxe Edition" will include more up-to-date astronomical data, a magnetic Fuel Tank Card (preventing the accidental movement of its metal markers), modernized graphics, and enhanced gameplay. Game ...
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The Trading Card Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Rat-a-Tat Cat
''Rat-a-Tat Cat'' is a memory card game designed by Monty and Ann Stambler and published by Gamewright. It won a Mensa Select award in 1996. The Washington Post described it as "like poker for kids". It is similar to the 2010 card game '' Cabo'' as well as to the card game Golf that uses a standard 52- card deck. Cards The game consists of a deck of cards: four sets of cards numbered from 0 through to 8, nine copies of a 9 card, and three of each of the power cards ("Peek", "Swap" and "Draw 2"). Setup Each player is dealt four cards that are placed, face down, in a row in front of him or her. Each player looks at the two outermost cards in their row and turns the cards over, at the beginning of the game. Players may not look at any cards during the game except through the use of a Peek Polyether ether ketone (PEEK) is a colourless organic thermoplastic polymer in the polyaryletherketone (PAEK) family, used in engineering applications. The polymer was first developed in Novemb ...
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Primordial Soup (board Game)
Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in games, 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis. Theme Each player guides a species of primitive amoeba drifting through the Primordial sea, primordial soup. The player controls whether and how their amoebas move, eat and procreate using the 10 biological points which s/he receives each turn. A player may evolve their species by buying gene cards, which give the amoebas abilities such as faster movement. The abilities are pictured on the gene cards, showing amoebas growing fins, tentacles, Spine (zoology), spines, etc. A key feature of the game is its self-balancing ecosystem. The food required by each amoeba is a mixture of the excrement of the other players' species. Food may become scarce and cause amoebas to starve, die and decompose into food. If o ...
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Multiverser
''Multiverser'' is a tabletop multi-genre role-playing game, published by Valdron Inc., in which the player character is typically an alternate version of the player themselves. The player character travels to a new dimension every time they die. Each dimension is governed by rules called 'biases' which determine what actions are possible or not possible in any given dimension. The dimensions, more commonly called 'worlds', may feature any setting and plot the referee can think up from swords-and-sorcery to sci-fi. Scriff File:Multiverser Referee's Rules, cover art.jpg When a new player begins a game for the first time, the referee describes an imagined scenario in which the player himself dies in some sort of accident typically involving electronics. From this event, the player character is inadvertently infused with ''scriff''. This fictional substance gets into player characters, with the result that death is not the end, but merely the perhaps painful step to the n ...
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Monster Collection
Monster Collection (モンスター・コレクション. otherwise known as Mon-Colle (モンコレ)) is an out-of-print trading card game developed by Group SNE. Monster Collection was first published in 1997 by Fujimi Shobo. In 2000, Monster Collection 2 was released. It was acquired by Bushiroad in August 2011. Monster Collection was later expanded to a roleplaying game and was the basis for the anime series ''Mon Colle Knights''. The Monster Collection game universe is a world connected to six gates of fire, water, earth, wind, good, and evil, representing East, South, West, North, Heaven and Earth. Player acts as a summoner, which engages in combat using summoned monsters. Rules The game is a one-on-one card game, set in a 3×4 grid. One side declared as winner by capturing opponent's headquarter. Each monster has fire, water, earth, wind, good, or evil element. A monster's ability is decided by battle spell, unit's equipment, combat items, and terrain. Adaptations Comi ...
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