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Warlords (card Game)
Warlords is an out-of-print collectible card game published in September 1997 by Iron Crown Enterprises. Gameplay Based on the Warlords III computer game, Warlords is a simple multi-player fantasy game. The objective is to become the first player to become the supreme Warlord. This is achieved by exploring, finding treasure, or waging war by assembling followers, gathering armies, and building citadels. The game was criticized for using a "Combat Resolution Table" where a player would add the Battle Value of their Army, Hero, Ally, and Artefact (sic) in a given stack, add terrain bonuses, subtracts the defender's total Battle Value, and then compare it to the table to determine the number of cards lost in each stack. The cards had no rarities and lacked tournament support at the time. Reception The reviewer from the online second volume of ''Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at th ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, '' Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' In college in the late 1970s, while running a six-year ''Dungeons & Dragons'' campaign set in J.R.R. Tolkien's Middle-earth, Pete Fenlon, S. Coleman Charlton, and Kurt Fischer began to develop a set of unique house rules; after most of them had graduated from the University of Virginia in 1980, many of the group's principals decided to turn their rules into a business and formed Iron Crown Enterprises (ICE), named after a regalia of Middle-earth. Besides Fenlon and Charlton, the original ICE also included Richard H. Britton, Terry K. Amthor, Bruce Shelley, Bruce Neidlinger, ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Warlords (game Series)
''Warlords'' is a video game series created by Steve Fawkner, in which role-playing elements are combined with turn-based strategy in a fantasy setting. The series includes four games and two expansion packs. Several remakes exist. Gameplay The central aspects of ''Warlords'' game series are ''units'', ''heroes'', ''cities'' and ''diplomacy''. Units Units are the expendable resource in ''Warlords'', produced and/or purchased in all active cities. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. All units in ''Warlords'' have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as flying, bonuses to defense or combat, or traversing difficult terrain without hindrances. Since the introduction of ''Warlords III'', units also have hit points. Allies are a special type of unit only found by searching ruins or ...
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The Duelist (magazine)
''The Duelist'' (or simply ''Duelist'' as it was renamed) was a trading card game magazine published by Wizards of the Coast. History The first full issue was distributed in Fall 1993 as a quarterly magazine to accompany the increasingly popular ''Magic: The Gathering'' trading card game. Prior the 1st issue, a special one-time Duelist Issue #0 was released and given away at Gen Con 1993. It later became a monthly gaming magazine in March 1995 with simply a focus on the collectible card game and trading card game industry before publication ceased in September 1999. The magazine was based in Renton, Washington. As Magic grew, a companion newsletter (''The Duelist Companion'') was sent out to ''The Duelist'' subscribers in between magazine releases; eventually this was dropped in favor of bimonthly magazine circulation, and still later a monthly magazine. ''The Duelist'' ran for 41 issues (42 if Duelist #0 is counted). The magazine was replaced with ''Topdeck'', which was cance ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Card Games Introduced In 1997
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card ***Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * " ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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