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Multiverser
''Multiverser'' is a tabletop multi-genre role-playing game, published by Valdron Inc., in which the player character is typically an alternate version of the player themselves. The player character travels to a new dimension every time they die. Each dimension is governed by rules called 'biases' which determine what actions are possible or not possible in any given dimension. The dimensions, more commonly called 'worlds', may feature any setting and plot the referee can think up from swords-and-sorcery to sci-fi. Scriff File:Multiverser Referee's Rules, cover art.jpg When a new player begins a game for the first time, the referee describes an imagined scenario in which the player himself dies in some sort of accident typically involving electronics. From this event, the player character is inadvertently infused with ''scriff''. This fictional substance gets into player characters, with the result that death is not the end, but merely the perhaps painful step to the n ...
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Telekinesis
Psychokinesis (from grc, ψυχή, , soul and grc, κίνησις, , movement, label=ㅤ), or telekinesis (from grc, τηλε, , far off and grc, κίνησις, , movement, label=ㅤ), is a hypothetical psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis experiments have historically been criticized for lack of proper scientific control, controls and repeatability. There is no good evidence that psychokinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Etymology The word ''psychokinesis'' was coined in 1914 by American author Henry Holt (publisher), Henry Holt in his book ''On the Cosmic Relations''. The term is a Compound (linguistics) , compound of the Greek language, Greek words ψυχή (''psyche'') – meaning "mind", "soul", "spirit", or "breath" – and κίνησις (''kinesis'') – meaning "motion" or "movement". The American parapsychologist Joseph Banks Rhine , J. B. Rhi ...
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Fiction About Parallel Universes
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes a ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Percentile Dice
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as 2d6+12. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form AdX. ''A'' and ''X'' are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). *''A'' is the number of dice to be rolled (usually omitted if 1). *''X'' is the number of faces of each dice. For example, if a game calls for a roll of d4 or 1d4, it means "roll one 4-sided die." If the final number is omitted, it is typically assumed to be a six, but in som ...
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Firefly (TV Series)
''Firefly'' is an American space Western drama television series, created by writer and director Joss Whedon, under his Mutant Enemy Productions label. Whedon served as an executive producer, along with Tim Minear. The series is set in the year 2517, after the arrival of humans in a new star system, and follows the adventures of the renegade crew of '' Serenity'', a "''Firefly''-class" spaceship. The ensemble cast portrays the nine characters who live on ''Serenity''. Whedon pitched the show as "nine people looking into the blackness of space and seeing nine different things." The show explores the lives of a group of people, some of whom fought on the losing side of a civil war, who make a living on the fringes of society as part of the pioneer culture of their star system. In this future, the only two surviving superpowers, the United States and China, fused to form the central federal government, called the Alliance, resulting in the fusion of the two cultures. According ...
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Medieval Europe
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Rom ...
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Rainmaking (ritual)
Rainmaking is a weather modification ritual that attempts to invoke rain. Among the best known examples of weather modification rituals are North American rain dances, historically performed by many Native American tribes, particularly in the Southwestern United States. Some of these weather modification rituals are still implemented today. Examples North America Julia M. Buttree (the wife of Ernest Thompson Seton) describes the rain dance of the Zuni, along with other Native American dances, in her book ''The Rhythm of the Redman''. Feathers and turquoise, or other blue items, are worn during the ceremony to symbolize wind and rain respectively. Details on how best to perform the Rain Dance have been passed down by oral tradition. In an early sort of meteorology, Native Americans in the midwestern parts of the modern United States often tracked and followed known weather patterns while offering to perform a rain dance for settlers in return for trade items. This is best doc ...
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Pyrokinetic
Pyrokinesis is the purported List of psychic abilities, psychic ability allowing a person to create and control fire with the mind. As with other parapsychological phenomena, there is no conclusive evidence in support of the actual existence of pyrokinesis. Many alleged cases are hoaxes, the result of trickery. Etymology The word ''pyrokinesis'' (Greek language: pyr=fire, kinesis=movement) was popularized by horror novelist Stephen King in his 1980 novel ''Firestarter (novel), Firestarter'' to describe the ability to create and control fire with the mind, though its use predates the novel. The word is intended to be parallel to ''Psychokinesis, telekinesis'', with S. T. Joshi describing it as a "singularly unfortunate coinage" and noting that the correct analogy to telekinesis would "not be 'pyrokinesis' but 'telepyrosis' (fire from a distance)". History A. W. Underwood, a 19th-century African-American, achieved minor celebrity status with the purported ability to set items ablaz ...
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Multi-genre Role-playing Game
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's '' Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's '' RuneQuest'' role-playing game and formed the foundation for the '' Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of '' GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely ...
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Telepathy
Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic W. H. Myers, a founder of the Society for Psychical Research (SPR), and has remained more popular than the earlier expression ''thought-transference''.Glossary of Parapsychological terms – Telepathy
. Retrieved December 19, 2006.
Telepathy experiments have historically been criticized for a lack of proper controls and repeatability. There is no good evidence that telepathy e ...
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Extrasensory Perception
Extrasensory perception or ESP, also called sixth sense, is a claimed paranormal ability pertaining to reception of information not gained through the recognized physical senses, but sensed with the mind. The term was adopted by Duke University psychologist J. B. Rhine to denote psychic abilities such as intuition, telepathy, psychometry, clairvoyance, clairaudience, clairsentience, empathy and their trans-temporal operation as precognition or retrocognition. Second sight is a form of extrasensory perception, whereby a person perceives information, in the form of a vision, about future events before they happen (precognition), or about things or events at remote locations (remote viewing). There is no evidence that second sight exists. Reports of second sight are known only from anecdotes. Second sight and ESP are classified as pseudosciences. History In the 1930s, at Duke University in North Carolina, J. B. Rhine and his wife Louisa E. Rhine conducted an investigation ...
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