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1980 In Games
__NOTOC__ This page lists board game, board and card games, Wargaming, wargames, Miniature wargaming, miniatures games, and tabletop role-playing games published in 1980. For video games, see 1980 in video gaming. Games released or invented in 1980 Games awards given in 1980 * Spiel des Jahres: ''Rummikub'' Significant games-related events of 1980 * FASA Corporation founded by Jordan Weisman and L. Ross Babcock III. * Iron Crown Enterprises founded. * Steve Jackson Games founded. See also

* 1980 in video gaming {{DEFAULTSORT:1980 In Games 1980, Games Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Berlin '85
''Berlin '85'', subtitled "The Enemy at the Gates", is a battalion-level board wargame published by Simulations Publications, Inc. (SPI) in 1980 that hypothesizes an attack on West Berlin by the Warsaw Pact. Description ''Berlin '85'' is a game set in the 1980s during the Cold War in which the NATO forces in Berlin, composed of French, British, and American military units, and West Berlin Police, are attacked by Soviet/Warsaw Pact military units in a battle involving both time and attrition. The game uses SPI's "Modern Battles Quad" rules with new rules for urbanized terrain, subways, fire storms, gas warfare, rubble, police, supply and airpower. Components The game includes: *22" x 32" hex grid paper map of West Berlin scaled to 1 km (0.6 mi) per hex *200 counters *rulebook Scenarios Three scenarios are included: #Unity: A surprise attack by the Warsaw Pact #Werewolf: NATO is expecting an attack #Medicine Wheel: NATO sortie into East Berlin Each scenario lasts 16 turns, each ...
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Empires Of The Middle Ages
''Empires of the Middle Ages'', subtitled "A Dynamic Simulation of Medieval Europe, 771–1467", is a historical board game published by Simulations Publications, Inc. (SPI) in 1980 that simulates grand strategy and diplomacy in the Middle Ages. Description ''Empires of the Middle Ages'' is a board game for 2–6 players, each of whom controls an empire in medieval Europe between 771 and 1467. Each empire is composed of various areas that are rated for wealth, religion, language and population. Components The SPI edition game box holds: *a two-piece map of Europe and Asia Minor *56 Year cards *56 Event cards (The 2nd edition published by Decision Games included an additional 107 Event cards) *various charts and tables *six sets of 100 colored counters *rules booklet Gameplay The object of the game is to create and grow an empire in terms of wealth, geography and stability. Round Each Round represents five years of game time. To begin a round, the Year cards are shuffled, and ...
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Empire Builder (board Game)
''Empire Builder'' is a railroad board game originally published by Mayfair Games in 1982 that underwent several editions and eventually branched out into international and fantastical locations. Publication history ''Empire Builder'' was designed by Bill Fawcett and Darwin Bromley and released in 1982 by Mayfair Games. The original game was set in the United States and Canada. This was replaced with a new version that added Mexico. A number of spin-off games have been released, expanding the game's geography to other countries (''British Rails'', ''Eurorails'', ''Australian Rails'', ''Russian Rails,'' etc.) and fantastic landscapes ('' Iron Dragon'', ''Lunar Rails'', ''Martian Rails''). These games are collectively known as "the ''Empire Builder'' series". ''Empire Builder'' games are sometimes called Crayon Rails games because players mark their tracks on the board with wax crayons (or with other types of erasable markers). Description All of the ''Empire Builder'' games op ...
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Duel Arcane
''Duel Arcane'' is a game of magical combat designed by John Shannonhouse and published by Gamelords in 1980. Components ''Duel Arcane'' consists of a 28-page rulebook with 4 pull-out character sheets. Gameplay ''Duel Arcane'' is a game of combat between magicians who have the ability to shapeshift into various animals. Before play begins, each player creates a mage by rolling dice to generate values for five abilities: Talent, Reflexes, Perception, Stamina and Resistance. From those values, seven more characteristics can be calculated: Hits to Unconsciousness, Hits to Kill, Fatigue Points, Initiative Roll Base, Accuracy Base, Parry Base and Damage Dice Base. The mage also has the ability to assume animal form, including a special totem form. To determine which animals, the player randomly determines the special totem form (or rarely, multiple totem forms). The player then randomly determines how many other animal forms can be learned. For combat, players declare what their mage wi ...
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DragonQuest
''Dragonquest'' is a science fantasy novel by the American-Irish author Anne McCaffrey. It is the sequel to ''Dragonflight'', set seven years later and the second book in the ''Dragonriders of Pern'' series. ''Dragonquest'' was first published by Ballantine Books in May 1971. Origins According to her son Todd, McCaffrey's agent Virginia Kidd and editor Betty Ballantine provided crucial advice and assistance in her struggle with the sequel to ''Dragonflight''. After the agent first read a draft, the author followed her advice to "burn it", and she met with the editor in long sessions. It was near completion before she emigrated to Ireland in September 1970, with her two younger children Todd and Georgeanne, one month after divorcing her husband. She finished it soon after the move. Plot summary As it opens, tensions are rising between the Oldtimers, those dragonriders who came forward in time 400 turns (Pernese years) to help the undermanned contemporary dragonriders protect t ...
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The Game Of Time & Space
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Devil's Den (game)
''Devil's Den'', subtitled "Hood's Assault at Gettysburg", is a board game published by Operational Studies Group (OSG) in 1980 that simulates the fighting to control the key Devil's Den terrain feature during the 1863 Battle of Gettysburg during the American Civil War. Background During the second day of the three-day battle of Gettysburg, Devil's Den, a strategic hill, proved to be a weak spot in the Union battle line, and was overrun by Confederate troops from Alabama, Texas and Arkansas after fierce fighting. Description ''Devil's Den'' simulates the Confederate assault on the original Union position at Devil's Den. Components The game box contains: *22" x 34" paper hex grid map of the ground between Little Round Top and Big Round Top, scaled at 30 yd (27 m) per hex * 400 die-cut counters * rule book * Study folder *player aid charts *two 6-sided dice Gameplay Several scenarios are included with the game, including one for the Confederate assault on Little Round Top. Pub ...
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Deathmaze
''Deathmaze'' is a fantasy board game published by Simulations Publications (SPI) in January 1980 that falls into the general category of dungeon crawls, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures. Description ''Deathmaze'' is a game for 1–6 players, in which players create a randomly laid-out monster-filled labyrinth, and controlling adventurers who explore the monster-filled corridors and rooms. Components The game contains: *two identical sets of 100 counters *16-page rules booklet Character creation Players create characters to make up an adventuring party of between 4–6 characters, choosing for each a name, a class (thief, hero, or wizard), and two weapons. Gameplay Unlike fantasy role-playing games such as ''Dungeons & Dragons'' that require a gamemaster to moderate the monsters and dungeon design, or games with numbered paragraphs such as Flying Buffalo's ''Buffalo Castle'' solitaire exp ...
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Death And Destruction (board Game)
''Death and Destruction'' is a 1980 board game published by Uncontrollable Dungeon Master. Gameplay ''Death and Destruction'' is a game where two or more players on each side of the board have 32 pieces, each of them with a different name and abilities and represented by poker chips. Reception Steve Jackson reviewed ''Death and Destruction'' in '' The Space Gamer'' No. 34. Jackson commented that "If you like chess (and its complex variants), this game is worth attention, even at its rather high price. If you ''don't'' like chess and similar games, ''D and D'' will hold nothing for you. It's a fascinating effort, but its production and playtest flaws will probably keep it from going far. Pity." References {{reflist Board games introduced in 1980 ...
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Dark Nebula (board Game)
''Dark Nebula'' is a two-player science fiction board wargame published by Game Designers' Workshop (GDW) in 1980. Gameplay ''Dark Nebula'' is a strategic game about space combat which is based on the previously published '' Imperium'' board game. ''Dark Nebula'' was part of a series produced by GDW called "Series 120" — games with 120 pieces that were designed to be learned and played in 120 minutes. The names of the opposing forces, the Solomani Confederation and the Aslan Hierate, are taken from GDW's ''Traveller'' science fiction role-playing game. Components The game comes with a rule book, 120 counters representing the various ships and troops, and an astromorphic map consisting of 8" x 5.5" sections that can be placed in various configurations. Scenarios Specific scenarios are not offered, but a mechanism is given to randomly build the map, and also to randomly select neutral forces that will be on the map with the two opposing forces. Publication history ''Dark Nebul ...
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Civilization (1980 Board Game)
''Civilization'' is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the United States in 1981 by Avalon Hill. The ''Civilization'' brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is considered the first game ever to incorporate a technology tree (or "tech tree"), a common feature in subsequent board and video games, which allows players to gain certain items and abilities only after particular other items are obtained. Overview The ''Civilization'' board depicts areas around the Mediterranean Sea. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the ...
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