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1976 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1976. For video games, see 1976 in video gaming. Games released or invented in 1976 Significant games-related events of 1976 *TSR, Inc. publishes the first issue of ''Dragon'' magazine. References See also * 1976 in video gaming {{DEFAULTSORT:1976 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Monsters! Monsters!
''Monsters! Monsters!'' is a role-playing game first published by Metagaming Concepts in 1976. Description ''Monsters! Monsters!'' is a fantasy system in which the player characters are monsters who prey on adventurers and the civilized world. The game's rules systems are essentially compatible with ''Tunnels & Trolls''. Publication history ''Monsters! Monsters!'' was designed by Ken St. Andre with Jim "Bear" Peters, with art by Liz Danforth, and was published in 1976 by Metagaming Concepts as a 40-page square-bound book. ''Monsters! Monsters!'', St. Andre's third game, was developed by Steve Jackson based on a design by St. Andre related to his ''Tunnels & Trolls'' role-playing game. Metagaming Concepts released a second printing in 1976, which was saddle-stitched. Howard M. Thompson provided illustrations for ''Monsters! Monsters!'' Flying Buffalo got the rights to reprint the first edition of ''Monsters! Monsters!'' in 1979. In 2020 Ken St. Andre with Steve Crompton, C ...
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War In Europe (game)
''War in Europe'' is a grand strategic "monster" board wargame published by Simulations Publications Inc. (SPI) in 1976 that attempts to simulate the entirety of World War II's European theater of operations from 1939 to 1945. One of the largest wargames ever produced, ''War in Europe'' features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5 ft2 (3.6 m2). The game is nominally a three-player game (Allied, Axis, Soviet), but each side can be represented by teams of players. SPI estimated the full game would take at least 180 hours. Description In 1974, SPI had produced '' War in the East'', a "monster" wargame (having more than 1000 counters) that simulated the Eastern Front conflict between Germany and the Soviet Union from "Operation Barbarossa" in 1941 until Germany's surrender in 1945. Two years later, in 1976, SPI published '' War in the West'', which covered the Allied-German conflict in Western Europe and North Africa. Later ...
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War At Sea
''War at Sea'' is a strategic board wargame depicting the naval war in the Atlantic during World War II, published by Jedko Games in 1975, and subsequently republished by Avalon Hill in 1976 and more recently by L2 Design Group in 2007. It is also the basis for the design of the subsequent Avalon Hill game, '' Victory in the Pacific''. Game summary Units represented in the game are individual ships of heavy cruiser size or larger, with provisions also given for convoys, submarines (specifically 'U-boats'), and air power. Each turn represents a period of roughly six months. The board represents the Atlantic Ocean and the Mediterranean Sea, which are divided up into six zones. Control of as many of these zones as possible, for as many turns as possible, is the goal of the game. One player assumes the role of the Allied player, and controls the British, Soviet, and American navies. His or her opponent is the Axis player, and controls the German and Italian navies. In addition ...
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Game Of Close Encounters
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Terrible Swift Sword (game)
''Terrible Swift Sword: Battle of Gettysburg Game'' (often abbreviated ''TSS'') is a grand tactical regimental level board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the Battle of Gettysburg during the American Civil War. A second edition was published by TSR in 1986. Description ''TSS'', with over 1000 counters, is classified as a "monster" wargame; as one of the largest board games ever produced, it often takes longer to play than the actual 3-day battle of July 1–3, 1863. The game's title comes from the third line of the ''Battle Hymn of the Republic'': ''"He hath loosed the fateful lightning of His terrible swift sword."'' Components The game box contains: *Three 22" x 34" paper hex grid maps scaled at 120 yd (110 m) per hex *32-page rulebook * 2000 die-cut counters * historical situation briefing booklet * various play aids * six-sided die Gameplay Each daylight turn represents 20 minutes of the battle; each night is divided in ...
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Starweb
''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. ''Starweb'' is still available for play as of 2021 through the company Rick Loomis PBM Games. ''Starweb'' has received numerous reviews from the 1970s to the 21st century with positive and negative comments. Reviewer and game designer Timothy B. Brown stated in 1990 that "''StarWeb'' is arguably the best-loved, most widely known play-by-mail game in history," Brown 1990. p. 76. and the edi ...
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Starship Troopers (board Wargame)
''Starship Troopers'' is a board wargame by Avalon Hill based on Starship Troopers, the 1959 novel of the same name by Robert A. Heinlein. It was originally released in 1976 and designed by Randall C. Reed. Twenty years later, Avalon Hill redesigned and re-released a "movie" version (entitled ''Starship Troopers: Prepare for Battle!'') in 1997 to coincide with the Starship Troopers (film), movie's release. The game is a Hex map, hexagon-based wargame for two players. The player who takes the side of Bug (Starship Troopers), Arachnids has a sheet of paper with a copy of the map-board on which he plots out his bug-hive and tunnel system. The Mobile Infantry player sends in his soldiers and tries to dig them out. A third faction, the Skinnies, starts out playing on the bug side, but switches to the human side during later scenarios. Publication The game was designed by Randall C. Reed who was the head of The Avalon Hill research and development staff in the late 1970s, and was one ...
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Starship & Empire
''Starship & Empire'' is a 1976 board wargame published by R-Squared Games. Gameplay ''Starship & Empire'' is a wargame that involves strategic maneuvering of fleets in a pseudo-3D environment for tactical combat purposes. Reception Kevin P. Kenney reviewed ''Starship & Empire'' in '' The Space Gamer'' No. 7. He described the game as "a multi-level combination of many of the ideas present in other S-F games cleaned up and merged into one of the better of the current onslaught of space/naval wargames". References {{DEFAULTSORT:Starship and Empire Board games introduced in 1976 Science fiction board wargames ...
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Starfaring
''Starfaring'' was the first science fiction role-playing game (RPG) published, released by Flying Buffalo in August 1976. Although it was the first to market, it didn't attract an audience, and was soon superseded by the much more popular '' Traveller'' published the following year. Description ''Starfaring'' is a two-player science fiction RPG "loosely based on ''Star Trek''" that is set 700 years in the future, after humanity wins a war against robots. The world government loans money to adventurers so they can buy a small spacecraft and travel through a nearby stargate to explore space. The book includes information on: * creating scenarios * building ships * creating crews and characters * weapons and conflict * rewards * stores * psionic powers * hazards * random star locations, star sypes, star systems, and planetary types * life among the stars Gameplay Two people are required for play: #The gamemaster designs adventures, and then runs them. #The player creates a ship a ...
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The Russian Campaign
''The Russian Campaign'' is a strategic board wargame published by Jedko Games in 1974 that simulates combat on the Eastern Front during World War II. Avalon Hill later bought the game and produced several editions. The unit scale is German Corps and Soviet Armies and roughly covers the Berlin to Gorki region (west to east) and Archangelsk to Grozny (north to south). A full campaign game covers the June 1941 to June 1945 period but numerous shorter scenarios are commonly played. The system features a double-impulse movement system that simulates the German armored blitzkrieg into Western Russia, with mass breakthroughs and encirclements. The rules cover unit production with Russian "worker units" (which simulate both factories and fortifications in key cities), "Stuka" units representing German air strikes, partisans, rail movement, and weather rules. There are also several smaller scenarios detailing key periods during the campaign. Components The game map represents t ...
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Rift Trooper
''Rift Trooper'' is a 1976 two player board wargame designed by Richard Bartucci and published by Attack Wargaming Association (AWA). It includes three tactical simulations of the science fiction novel ''Starship Troopers;'' "Squad Sweep", "Operation Royalty", and "Encounter". Gameplay ''Rift Trooper'' is played on a hex map, with the map design and alien enemies dependant on the simulation. For each scenario, one player plays as a team of Terran Mobile Infantry and the other as one of three different alien races—humanoids known as Skinnies, arachnid monsters called Bugs, or reptilian warriors known as Thoarks. Each soldier has a separate range, attack factor, defence factor and movement capability depending on their equipment. Players can move by either walking one hex at a time or by jumping straight ahead four hexes. On their turn, players can either attack by shooting, which is limited to a range, or with a nuclear missile that can hit any circle of a six hex radius on the b ...
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