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''Starweb'' (or ''StarWeb'') is a closed-end, space-based,
play-by-mail A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by m ...
(PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after ''
Nuclear Destruction ''Nuclear Destruction'' is a play-by-mail (PBM) game. It was published by Rick Loomis of Flying Buffalo Inc. in 1970. As the first professional PBM game, it started the commercial PBM industry. Offered by postal mail initially, the game is avail ...
'', the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. ''Starweb'' is still available for play as of 2021 through the company Rick Loomis PBM Games. ''Starweb'' has received numerous reviews from the 1970s to the 21st century with positive and negative comments. Reviewer and game designer Timothy B. Brown stated in 1990 that "''StarWeb'' is arguably the best-loved, most widely known play-by-mail game in history," Brown 1990. p. 76. and the editor of ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' magazine said in 2009 that it was "one of the best turn-based games ever". The game has won awards across multiple decades from the 1980s to the 21st century. These include the 1984 Charles S. Roberts Award for Best Play-by-Mail Game, the 1997
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
for Best Ongoing Play-by-Mail Game, the 2000 and 2003 Origins Awards for Best Play-by-Mail Game, and the 2006 Origins Award for Play By Mail Game of the Year.


Play-by-mail genre

Play-by-mail (PBM) games feature a number of differences from
tabletop games Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop games c ...
. The typical PBM game involves many more players than an average tabletop game can support. PBM game lengths are usually longer, depending on a number of factors.
Turnaround time Turnaround time (TAT) is the amount of time taken to complete a process or fulfill a request. The concept thus overlaps with lead time and can be contrasted with cycle time. Meaning in computing In computing, turnaround time is the total time t ...
is how long a player has to prepare and submit "orders" (moves and changes to make in the game) and the company has to process them and send back turn results. Paper Mayhem Jan/Feb 1993 p. 1. The average turnaround time in the 1980s was two weeks, but some modern PBM games are play-by-email (PBEM) with shorter turnaround times of twice per week or faster. Flying Buffalo 2020. Open ended games allow players to strengthen their positions without end, with players continually entering and leaving the game. Examples include ''
Heroic Fantasy Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, ...
'' and ''Monster Island''. Conversely, closed end games typically have all players starting on equal terms, with rapid, intense, player vs. player gameplay that ends when a player or group achieves some victory condition or is unopposed. John Kevin Loth III 1986 p. 42; Paper Mayhem Jan/Feb 1993 p. 1. Examples include ''
Hyborian War ''Hyborian War'' is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play ...
'' and '' It's a Crime''. The complexity of PBM games can range from the relatively simple to the PBM game ''
Empyrean Challenge ''Empyrean Challenge'' is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strived to dominate a cluster of star syst ...
'', once described as "the most complex game system on Earth". Once a player has chosen a game and receives an initial game setup, gameplay begins. This generally involves players filling out order sheets for a game (see example image) and sending them to the gaming company. The company processes the turns and returns the results to the player, who completes a subsequent order sheet. Diplomacy is also frequently an important—sometimes indispensable—part of gameplay. The initial choice of a PBM game requires consideration as there is a wide array of possible roles to play, from pirates to space characters to "previously unknown creatures". Close identification with a role typically increases a player's game satisfaction.


History

Some games have long been played by mail between two players, such as chess and Go. McLain 1993 PBM play of '' Diplomacy''—a multiplayer game—began in 1963. The emergence of the professional PBM industry occurred less than a decade later. Rick Loomis, "generally recognized as the founder of the PBM industry", accomplished this by launching Flying Buffalo Inc. and his first PBM game, ''Nuclear Destruction'', in 1970. Professional game moderation started in 1971 at Flying Buffalo. Townsend 1988. p. 20. For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until
Schubel & Son ''Schubel & Son'' was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game ''The Tribes of Crane'' in 1978, followed by ''Sta ...
entered the field in about 1976 with the human-moderated '' Tribes of Crane''. It was within this environment that ''Starweb'' entered the PBM field.


Publication history

In the mid-1970s, Flying Buffalo discovered significant demand for a space-based PBM game through survey. Loomis. Consequently, Rick Loomis invented ''Starweb'' which Flying Buffalo released as its second PBM game in 1976. Appelcline 2011. p. 35. By 1979, the company had about 360 active ''Starweb'' games. Starweb was Flying Buffalo's most popular game in 1984. The original game instructions were in a " mimeographed" manual which eventually required a second edition to address player confusion. Reese 1977. p. 35. The instructions went through multiple additional revisions over the following decade. By 1992, the company had run more than 1,100 games of ''Starweb''. ''Starweb'' has been featured in various gaming magazines. '' The Nuts & Bolts of Starweb'' was the first PBM magazine not published by a PBM company. Although it morphed over time, its publisher, Rick Buda, started it as a
fanzine A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) ...
for ''Starweb'' in June 1980, especially to discuss how to play his favorite character, the
Berserker In the Old Norse written corpus, berserker were those who were said to have fought in a trance-like fury, a characteristic which later gave rise to the modern English word '' berserk'' (meaning "furiously violent or out of control"). Berserkers ...
. ''Starweb'' has also been reviewed in gaming magazines such as ''Challenge'', '' The Space Gamer'', and ''White Dwarf'' as well as PBM magazines such as ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' and '' Paper Mayhem''. In 1980, the game enjoyed substantial growth from advertising in science fiction magazines. ''Starweb'' is still available for play. After the August 4, 2021 sale of Flying Buffalo Inc. to Webbed Sphere, the PBM games—which were not included in the sale—continued under a new company: Rick Loomis PBM Games. Crompton 2021. p. 1. The company, run by Loomis' sisters and their PBM computer expert, continues to offer ''Starweb'' by postal mail and play-by-email (PBEM) as of August 2021 to include several variants. Rick Loomis PBM 2021. p. 2.


Gameplay

According to reviewer Jay Reese, ''Starweb'' "is a science fiction game of stars and star fleets". Each game has fifteen players, each with one homeworld. Starweb 2008. These players compete for the 225 available worlds. Six different identities are available for play: Apostle, Artifact Collector, Berserker, Empire Builder, Merchant, and Pirate. Each character type obtains points for different actions. For example, Apostles earn five points per world controlled and one point per ten existing converts, among other methods, to gain points in a given turn. Flying Buffalo Inc 2008. Artifacts provide points as well—the game has ninety standard and various special artifacts available during gameplay. Holding a standard artifact provides a player five points per turn while a special artifact can provide a larger number of points, such as the Treasure of Polaris at 20 points per turn. Diplomacy and player interaction is a critical aspect of gameplay, and Timothy B. Brown emphasizes that "''Starweb'' is a game of diplomacy." The editors of ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' magazine provided the following as a summary of gameplay in 1983:
You are the ruler of a single planet of beings just beginning to explore a web of 225 planets linked by complex and unmapped paths. You can build ships to explore and conquer; each of your ships and planets will get a report on enemy forces at or moving past the planet, as well as a list of the neighboring worlds, thereby enabling you gradually to build up a map of the Web. Flagship staff 1983. p. 11.
Loomis stated that in 1979 the Merchant character was winning the most, and was, at the time, "the easiest position to play, generally, and the hardest to stop, once he gets started" while an Empire Builder or Apostle would likely require a longer game to score a victory. As of 1980, player's moves were written in a precise, but complex coded format. However, according to reviewer Paul S. Person, game mechanics were simple—even simplistic for some—with a universe limited in size and "easily written" orders. The game ends when a player reaches an unrevealed point total determined at the beginning of the game. Although this total is normally between 1,000 and 10,000 points, " rategy changes radically in longer games". Graham Bucknell described a version of Starweb called "25,000 Starweb" in the Winter 1983 issue of ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' where the game ended when a player achieved 25,000 points. Buckell 1983. p. 11. In a March 1983 issue of '' The Space Gamer'', A.D. Young stated that the average game ended on turn 22 with an average of 7,500 points. Young 1983. p. 12. In 1980, turns took three to four weeks, allowing fifteen to twenty turns annually, causing some games to take longer than a year, as full games take about eighteen turns, according to reviewer Timothy Brown. In late 2008, the publisher stated that approximately 10,000 points was the game's goal.


Variations

Rick Loomis stated in 2014 that a "Multi" game of ''Starweb'' allows each of its five players to roleplay three different identities as one position. According to the game publisher, this is more costly, more challenging, and for advanced players. Another variation is anonymous play, which prevents player interaction. "Bitter End Starweb" is played without points, ending when "one player owns more than half of the worlds on the map". Games of this version have lasted longer than four years. A longer variant, played with points, is "Extra-long Starweb", where 50,000 versus 25,000 points won. Loomis 1980. p. 2. Other variations include combinations of variables, such as "Slow Multi Anonymous Starweb". In 1980, the company offered a computer version, where custom programs could play each other (human assistance not allowed). In the late 1970s, Flying Buffalo had additional ''Starweb'' variations. These included "Blitz Starweb" with 9-day versus 14-day order turnarounds, "Slow Starweb" with 3-week turnarounds (automatic for foreign players), "Anonymous Starweb" which prohibited diplomacy, "Bribery Starweb" which allowed players to purchase extra game items, and "California Starweb" which comprised players from the state of California. Flying Buffalo offered similar versions for New York, Chicago, and Florida. Loomis 1978. p. 7. "War Against Robots" pitted empire builders and Berserkers against each other in equal numbers. Reviewer Glenn T. Wilson described a pending variant called "15-Character Solitaire" in 1985, as one-player race to 10,000 points for each of 15 characters. In 1986, Flying Buffalo attempted an All-Female version based on recommendations. In 1997, there was a "Time Travel" variant offered where players could redo their previous turn once during the game.


Reception

''Starweb'' received various reviews in the 1970s and 1980s after publication. Jay Reese reviewed the game in an April 1977 issue of ''The Space Gamer'' and concluded that, "If you can get past the early errors and discouragement, you will find that ''Starweb'' can be a fascinating game." Reese 1977. pp. 35–36. Chris Harvey reviewed the game for ''White Dwarf'' in its June–July 1980 issue, stating that, "if you like what you've read, then save up your pennies, cross those empty evenings off your diary and jump into the new hobby of CM PBM." Harvey 1980. p. 26. Also in July 1980, Paul S. Person provided a review in ''The Space Gamer'', commenting that "''Starweb'' is a smoothly-run game ... which emphasizes diplomacy at the expense of detail. It is recommended for those who like galactic empire themes and who would like a game with lots of hidden intelligence." Person 1980. p. 29. In the April 1983 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'', Michael Gray stated, "This is Flying Buffalo's science fiction play-by-mail game of conquest, trade, exploration and diplomacy. And it's nothing short of a masterpiece!" Gray 1983. pp. 32, 34. In a 1987 issue of ''White Wolf'', reviewer
Stewart Wieck Stewart Douglas Wieck (May 10, 1968 June 22, 2017) was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension. Career Stewart Wieck was born in Freeport, Illinois in 1968. H ...
stated that "Starweb is a superior PBM game," ranking it a 9 out of a possible 10. Reviewers continued commenting on ''Starweb'' in the 1990s. In a 1990 issue of ''Challenge'' magazine, Timothy B. Brown stated that, with over 1,000 games run, "''StarWeb'' is arguably the best-loved, most widely known play-by-mail game in history", and—while noting that aspects of the point system could be a drawback—recommended it as an enjoyable game. In 1999, '' Pyramid'' magazine named ''Starweb'' as one of the ''Millennium's Best Games''. Editor Scott Haring said "''Starweb'' is the king of BM games– the industry's most popular and longest running. ... Beautifully balanced, with a design so well-polished it gleams." In a 2009 issue of ''Flagship'' magazine, its editor Carol Mulholland called ''Starweb'' "one of the best turn-based games ever". Mulholland 2009. p. 4. ''Starweb'' has been recognized and won various awards over multiple decades. These include the first PBM game listed in Games magazine's " Games 100" in 1981, "Best Science Fiction PBM Game" by the PBM Association in 1985, and best game in the Game Manufacturer's Association (GAMA) PBM category in 1985. ''Starweb'' also won the 1984
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
for ''Best Play-by-Mail Game'', Academy of Adventure Gaming Arts & Design 1984. the 1997
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
for ''Best Ongoing Play-by-Mail Game'', the 2000 and 2003 Origins Awards for ''Best Play-by-Mail Game'', and the 2007 Origins Award for Play By Mail Game of the Year. Academy of Adventure Gaming Arts & Design 2007.


Reviews


1981 Games 100
in ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' *1982 Games 100 in ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
''https://archive.org/details/games-33-1982-november/page/n51/mode/2up


See also

*
List of play-by-mail games This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what ...


Notes


References


Bibliography

* * * * * * * * * Article stated as reviewed by Rick Loomis of Flying Buffalo prior to posting. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Further reading

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External links

* (company offering a ''Starweb Analyzer'') * {{cite web , url=http://www.madoverlord.com/projects/weblord.t, title= WebLord: Freeware StarWeb Utility (Projects), date= September 1, 2018, website= www.madoverlord.com , access-date= August 27, 2021 Flying Buffalo games Origins Award winners Play-by-mail games Science fiction games Wargames introduced in 1976