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GAMES Magazine
''Games World of Puzzles'' is an American games and puzzle magazine. Originally the merger of two other puzzle magazines spun off from its parent publication ''Games'' magazine in the early 1990s, ''Games World of Puzzles'' was reunited with ''Games'' in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section (they are still full-color, unlike the two-color "Pencilwise" sections.) The recombined title assumed the same 9-issue-per-year publication schedule as the original ''Games''. ''Games'' ''Games'' () was a magazine devoted to games and puzzles and, until its 2014 merger was published by Games Publications, a division of Kappa Publishing Group. History ''Games'' debuted with its September/October 1977 issue, publi ...
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be ...
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Tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (English in the Commonwealth of Nations, Commonwealth English), or Xs and Os (Canadian English, Canadian or Hiberno-English, Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid, one with Xs and the other with Os. A player wins when they mark all three spaces of a row, column, or diagonal of the grid, whereupon they traditionally draw a line through those three marks to indicate the win. It is a solved game, with a forced draw assuming Best response, best play from both players. Names In American English, the game is known as "tic-tac-toe". It may also be spelled "tick-tack-toe", "tick-tat-toe", or "tit-tat-toe". In Commonwealth English (particularly British English, British, South African English, South African, Indian English, Indian, Australian English, Australian, and New Zealand English), the game is known as "noughts and crosses", alternatively spelled ...
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Spiel Des Jahres
The Spiel des Jahres (, 'Game of the Year') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there h ...
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Thomas Snyder
Thomas Snyder (born c. 1980) is an American puzzle creator and world-champion sudoku and logic puzzle solver. He is the first person to win both the World Sudoku Championship (3 times) and the World Puzzle Championship. Snyder writes a puzzle blog as Dr. Sudoku. Early life and education Thomas Snyder grew up in the suburbs of Buffalo, New York. He attended Amherst Central High School before getting chemistry degrees from the California Institute of Technology and Harvard University and doing post-doctoral work at Stanford University's bioengineering department. Puzzle-related work Thomas Snyder has contributed puzzles to various puzzle-related publications including GAMES Magazine and Wired. He has also written puzzles for events including the World Sudoku Championship, U.S. Puzzle Championship, the MIT Mystery Hunt, Gen Con, and the Microsoft Puzzle Picnic. In early 2012, Snyder founded his publishing company ''Grandmaster Puzzles''. On April 9, 2012, he began selling his f ...
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Mike Selinker
Mike Selinker ( ) is an American game designer, puzzle maker, and the founder and president of Lone Shark Games. Credits Selinker's design credits include '' Pirates of the Spanish Main'' and '' Fightball'' with James Ernest, ''Axis & Allies Revised Edition'' with Larry Harris, the '' Marvel Super Heroes Adventure Game'', '' Risk Godstorm'', ''Gloria Mundi'', ''Key Largo'', ''Stonehenge'', ''Thornwatch'', and ''Pathfinder Adventure Card Game''. He was a creative director for the 3rd edition of ''Dungeons & Dragons'' and the '' Harry Potter Trading Card Game''. As a puzzle maker, he created the fictional police officer Lt. Nodumbo for '' GAMES World of Puzzles''. Selinker founded ''LIVE/WIRE'' with Tim Beach and the '' Maze of Games'' with Teeuwynn Woodruff. He has written poker books such as ''Dealer's Choice: The Complete Handbook of Saturday Night Poker'', with James Ernest and Phil Foglio. He has also written puzzles for the ''Chicago Tribune'', the ''New York Times'', and ...
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Rebus
A rebus ( ) is a puzzle device that combines the use of illustrated pictures with individual letters to depict words or phrases. For example: the word "been" might be depicted by a rebus showing an illustrated bumblebee next to a plus sign (+) and the letter "n". It was a favourite form of Heraldry, heraldic expression used in the Middle Ages to denote surnames. For example, in its basic form, three salmon (fish) are used to denote the surname "Salmon (surname), Salmon". A more sophisticated example was the rebus of Bishop Walter Hart, Walter Lyhart (d. 1472) of Norwich, consisting of a stag (or Deer, hart) lying down in a conventional representation of water. The composition alludes to the name, profession or personal characteristics of the bearer, and speaks to the beholder ''Non verbis, sed rebus'', which Latin expression signifies "not by words but by things" (''res, rei'' (f), a thing, object, matter; ''rebus'' being ablative plural). Rebuses within heraldry Rebuses are ...
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Battleship (puzzle)
The Battleship puzzle (sometimes called Bimaru, Yubotu, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. It and its variants have appeared in several puzzle contests, including the World Puzzle Championship, and puzzle magazines, such as ''Games'' magazine. Solitaire Battleship was invented in Argentina by Jaime Poniachik and was first featured in 1982 in the Argentine magazine '. Battleship gained more widespread popularity after its international debut at the first World Puzzle Championship in New York City in 1992. Battleship appeared in ''Games'' magazine the following year and remains a regular feature of the magazine. Variants of Battleship have emerged since the puzzle's inclusion in the first World Puzzle Championship. Battleship is played in a grid of squares that hides ships of different sizes. Numbers alongside the grid indicate how many squares in a row or column are occupied by part of a ship. History The ...
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Nonogram
Nonograms, also known as Hanjie, Paint by Numbers, Griddlers, Pic-a-Pix, and Picross, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the edges of the grid to reveal a hidden picture. In this puzzle, the numbers are a form of discrete tomography that measures how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive sets. These puzzles are often black and white—describing a binary image—but they can also be colored. If colored, the number clues are also colored to indicate the color of the squares. Two differently colored numbers may or may not have a space in between them. For example, a black four followed by a red two could mean four black boxes, some empty spaces, and two red boxes, or it could simply mean four black boxes foll ...
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Logic Puzzle
A logic puzzle is a puzzle deriving from the mathematics, mathematical field of deductive reasoning, deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book ''The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond Smullyan, Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as ''The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the "knights a ...
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Acrostic (puzzle)
An acrostic is a type of word puzzle, related somewhat to crossword puzzles, that uses an acrostic form. It typically consists of two parts. The first part is a set of lettered clues, each of which has numbered blanks representing the letters of the answer. The second part is a long series of numbered blanks and spaces, representing a quotation or other text, into which the answers for the clues fit. In some forms of the puzzle, the first letters of each correct clue answer, read in order from clue A on down the list, will spell out the author of the quote and the title of the work it is taken from; this can be used as an additional solving aid. An example For example, two clues in the first part might be: The second part is initially blank: If the answer to clue ''A'' is ''JAPAN'', then the second part fills in as follows: Letters 16 and 17 form a two-letter word ending in ''P''. Since this has to be ''UP'', letter 16 is a ''U'', which can be filled into the appropriat ...
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