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Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, and by various other names, are picture
logic puzzles A logic puzzle is a puzzle deriving from the mathematical field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in W ...
in which cells in a grid must be colored or left blank according to numbers at the side of the grid to reveal a hidden pixel art-like picture. In this puzzle type, the numbers are a form of
discrete tomography Discrete tomography Herman, G. T. and Kuba, A., Discrete Tomography: Foundations, Algorithms, and Applications, Birkhäuser Boston, 1999 Herman, G. T. and Kuba, A., Advances in Discrete Tomography and Its Applications, Birkhäuser Boston, 2007 fo ...
that measures how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive sets. These puzzles are often black and white—describing a
binary image A binary image is one that consists of pixels that can have one of exactly two colors, usually black and white. Binary images are also called ''bi-level'' or ''two-level'', Pixelart made of two colours is often referred to as ''1-Bit'' or ''1b ...
—but they can also be colored. If colored, the number clues are also colored to indicate the color of the squares. Two differently colored numbers may or may not have a space in between them. For example, a black four followed by a red two could mean four black boxes, some empty spaces, and two red boxes, or it could simply mean four black boxes followed immediately by two red ones. Nonograms have no theoretical limits on size, and are not restricted to square layouts. Nonograms were named after Non Ishida, one of the two inventors of the puzzle.


Names

Nonograms are also known by many other names, including Hanjie puzzle, Paint by Numbers, Griddlers, Pic-a-Pix, Picross, Picma, PrismaPixels, Pixel Puzzles, Crucipixel, Edel, FigurePic, Hanjie, HeroGlyphix, Illust-Logic, Japanese Crosswords, Japanese Puzzles, Kare Karala!, Logic Art, Logic Square, Logicolor, Logik-Puzzles, Logimage, Oekaki Logic, Oekaki-Mate, Paint Logic, Picture Logic, Tsunamii, Paint by Sudoku and Binary Coloring Books.


History

In 1987, Non Ishida, a Japanese graphics editor, won a competition in Tokyo by designing grid pictures using skyscraper lights that were turned on or off. This led her to the idea of a puzzle based around filling in certain squares in a grid. Coincidentally, a professional Japanese puzzler named Tetsuya Nishio invented the same puzzles completely independently, and published them in another magazine.


Print publishing

Paint by numbers puzzles started appearing in Japanese puzzle magazines. Non Ishida published three picture grid puzzles in 1988 in Japan under the name of "Window Art Puzzles". In 1990, James Dalgety in the UK invented the name Nonograms after Non Ishida, and ''
The Sunday Telegraph ''The Sunday Telegraph'' is a British broadsheet newspaper, founded in February 1961 and published by the Telegraph Media Group, a division of Press Holdings. It is the sister paper of ''The Daily Telegraph ''The Daily Telegraph'', kn ...
'' started publishing them on a weekly basis. By 1993, the first book of nonograms was published by Non Ishida in Japan. The ''Sunday Telegraph'' published a dedicated puzzle book titled the "Book of Nonograms". Nonograms were also published in Sweden, the United States (originally by ''Games'' magazine), South Africa and other countries. The ''Sunday Telegraph'' ran a competition in 1998 to choose a new name for their puzzles. Griddlers was the winning name that readers chose.


Electronic puzzles

Paint by numbers puzzles were implemented by 1995 on hand held electronic toys such as Game Boy and on other plastic puzzle toys.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
picked up on this puzzle
fad A fad or trend is any form of collective behavior that develops within a culture, a generation or social group in which a group of people enthusiastically follow an impulse for a short period. Fads are objects or behaviors that achieve short- ...
and released two "Picross" (picture crossword) titles for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
and nine for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
(eight of which were released in two-month intervals for the Nintendo Power Super Famicom Cartridge Writer as the ''NP'' series) in Japan. Only one of these, ''
Mario's Picross ''Mario's Picross'' is a 1995 puzzle video game for the Game Boy. Developed by Jupiter and Ape and published by Nintendo, it is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grids to form pictures. The ...
'' for the Game Boy, was released outside Japan. Since then, one of the most prolific Picross game developers has been
Jupiter Corporation is a Japanese video game and hardware development studio that focuses on handheld consoles. It is based in Kyoto, though they have a secondary branch in Tokyo. Jupiter's motto is “Let’s Play! Let’s Smile!”. Titles Super NES *''Tamor ...
, who released ''
Picross DS is a puzzle video game developed by Jupiter and published by Nintendo for the Nintendo DS handheld video game console. It is the second Picross game to be released by Nintendo in Europe and North America after ''Mario's Picross'' suffered a comm ...
'' on the Nintendo DS in 2007, 8 titles in the ''
Picross e ''Picross e'' is a series of nonogram puzzle video games developed and published by Jupiter for the Nintendo 3DS handheld game console. It is the successor to Jupiter's Nintendo-published Picross games including the ''Mario's Picross'' series an ...
'' series for the Nintendo 3DS eShop (along with 5 character-specific titles, including ones featuring
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
, Zelda and
Sanrio is a Japanese entertainment company. It designs, licenses, and produces products focusing on the ''kawaii'' ("cute") segment of Japanese popular culture. Their products include stationery, school supplies, gifts, and accessories which are sold ...
characters), and 7 titles in the ''
Picross S ''Picross S'' is a series of nonogram puzzle game developed and published by Jupiter for the Nintendo Switch game console. As with all past entries in the series, the game involves the player completing nonograms in the shortest time possible. P ...
'' series for the Nintendo Switch (along with two character-specific ones featuring
Kemono Friends is a Japanese media franchise created by manga artist Mine Yoshizaki. The first project was a mobile game developed by Nexon, which ran from March 2015 to December 2016. A manga by Furai was serialized in Kadokawa's '' Monthly Shōn ...
and
Overlord An overlord in the English feudal system was a lord of a manor who had subinfeudated a particular manor, estate or fee, to a tenant. The tenant thenceforth owed to the overlord one of a variety of services, usually military service or serje ...
respectively, and another featuring intellectual properties from
SEGA is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
and
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
). Increased popularity in Japan launched new publishers and by now there were several monthly magazines, some of which contained up to 100 puzzles. The Japanese arcade game ''Logic Pro'' was released by Deniam Corp in 1996, with a sequel released the following year. UK games developer Jagex released a nonogram puzzle in 2011 as part of their annual Halloween event for their
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, ''
Runescape ''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was large ...
''. In 2013, Casual Labs released a mobile version of these puzzles called ''Paint it Back'' with the theme of restoring an art gallery. Released early in 2017, ''Pictopix'' has been presented as a worthy heir to Picross on PC by Rock, Paper, Shotgun. In particular, the game enables players to share their creations.


Today

Paint by numbers have been published by Sanoma Uitgevers in the Netherlands, Puzzler Media (formerly British European Associated Publishers) in the UK and Nikui Rosh Puzzles in Israel. Magazines with nonogram puzzles are published in the US, UK, Germany, Netherlands, Italy, Hungary, Finland, the Czech Republic, Slovakia, Russia, Ukraine, and many other countries.


Example


Solution techniques

To solve a puzzle, one needs to determine which cells will be boxes and which will be empty. Solvers often use a dot or a cross to mark cells they are certain are spaces. Cells that can be determined by logic should be filled. If guessing is used, a single error can spread over the entire field and completely ruin the solution. An error sometimes comes to the surface only after a while, when it is very difficult to correct the puzzle. The hidden picture plays little or no part in the solving process, as it may mislead. The picture may help find and eliminate an error. Many puzzles can be solved by reasoning on a single row or column at a time only, then trying another row or column, and repeating until the puzzle is complete. More difficult puzzles may also require several types of "what if?" reasoning that include more than one row (or column). This works on searching for contradictions, e.g., when a cell cannot be a box because some other cell would produce an error, it must be a space.


Simple boxes

At the beginning of the solution, a simple method can be used to determine as many boxes as possible. This method uses conjunctions of possible places for each block of boxes. For example, in a row of ten cells with only one clue of ''8'', the bound block consisting of 8 boxes could spread from * the right border, leaving two spaces to the left; * the left border, leaving two spaces to the right; * or somewhere in between. As a result, the block must spread through the six centermost cells in the row. The same applies when there are more clues in the row. For example, in a row of ten cells with clues of ''4'' and ''3'', the bound blocks of boxes could be * crowded to the left, one next to the other, leaving two spaces to the right; * crowded to the right, one just next to the other, leaving two spaces to the left; * or somewhere between. Consequently, the first block of four boxes definitely includes the third and fourth cells, while the second block of three boxes definitely includes the eighth cell. Boxes can therefore be placed in the third, fourth and eighth cells. When determining boxes in this way, boxes can be placed in cells only when the ''same block'' overlaps; in this example, there is overlap in the sixth cell, but it is from different blocks, and so it cannot yet be said whether or not the sixth cell will contain a box.


Simple spaces

This method consists of determining spaces by searching for cells that are out of range of any possible blocks of boxes. For example, considering a row of ten cells with boxes in the fourth and ninth cell and with clues of ''3'' and ''1'', the block bound to the clue ''3'' will spread through the fourth cell and clue ''1'' will be at the ninth cell. First, the clue ''1'' is complete and there will be a space at each side of the bound block. Second, the clue ''3'' can only spread somewhere between the second cell and the sixth cell, because it always has to include the fourth cell; however, this may leave cells that may not be boxes in any case, i.e. the first and the seventh. Note: In this example all blocks are accounted for; this is not always the case. The player must be careful for there may be clues or blocks that are not bound to each other yet.


Forcing

In this method, the significance of the spaces will be shown. A space placed somewhere in the middle of an uncompleted row may force a large block to one side or the other. Also, a gap that is too small for any possible block may be filled with spaces. For example, considering a row of ten cells with spaces in the fifth and seventh cells and with clues of ''3'' and ''2'': * the clue of ''3'' would be forced to the left, because it could not fit anywhere else. * the empty gap on the sixth cell is too small to accommodate clues like ''2'' or ''3'' and may be filled with spaces. * finally, the clue of ''2'' will spread through the ninth cell according to method ''Simple Boxes'' above.


Glue

Sometimes, there is a box near the border that is not farther from the border than the length of the first clue. In this case, the first clue will spread through that box and will be forced outward from the border. For example, considering a row of ten cells with a box in the third cell and with a clue of ''5'', the clue of ''5'' will spread through the third cell and will continue to the fifth cell because of the border. Note: This method may also work in the middle of a row, farther away from the borders. * A space may act as a border, if the first clue is forced to the right of that space. * The ''first'' clue may also be preceded by some other clues, if all the clues are already bound to the left of the forcing space.


Joining and splitting

Boxes closer to each other may be sometimes joined together into one block or split by a space into several blocks. When there are two blocks with an empty cell between, this cell will be: * A space if joining the two blocks by a box would produce a too large block * A box if splitting the two blocks by a space would produce a too small block that does not have enough free cells remaining For example, considering a row of fifteen cells with boxes in the third, fourth, sixth, seventh, eleventh and thirteenth cell and with clues of ''5'', ''2'' and ''2'': * The clue of ''5'' will join the first two blocks by a box into one large block, because a space would produce a block of only 4 boxes that is not enough there. * The clues of ''2'' will split the last two blocks by a space, because a box would produce a block of 3 continuous boxes, which is not allowed there. ''Note:'' The illustration picture also shows how the clues of ''2'' are further completed. This is, however, not part of the ''Joining and splitting'' technique, but the ''Glue'' technique described above.


Punctuating

To solve the puzzle, it is usually also very important to enclose each bound or completed block of boxes immediately by separating spaces as described in ''Simple spaces'' method. Precise punctuating usually leads to more ''Forcing'' and may be vital for finishing the puzzle. ''Note: The examples above did not do that only to remain simple.''


Mercury

''Mercury'' is a special case of ''Simple spaces'' technique. Its name comes from the way
mercury Mercury commonly refers to: * Mercury (planet), the nearest planet to the Sun * Mercury (element), a metallic chemical element with the symbol Hg * Mercury (mythology), a Roman god Mercury or The Mercury may also refer to: Companies * Merc ...
pulls back from the sides of a container. If there is a box in a row that is in the same distance from the border as the length of the first clue, the first cell will be a space. This is because the first clue would not fit to the left of the box. It will have to spread through that box, leaving the first cell behind. Furthermore, when the box is actually a block of more boxes to the right, there will be more spaces at the beginning of the row, determined by using this method several times.


Contradictions

Some more difficult puzzles may also require advanced reasoning. When all simple methods above are exhausted, searching for
contradictions In traditional logic, a contradiction occurs when a proposition conflicts either with itself or established fact. It is often used as a tool to detect disingenuous beliefs and bias. Illustrating a general tendency in applied logic, Aristotle's ...
may help. It is wise to use a pencil (or other color) for that to facilitate corrections. The procedure includes: # Trying an empty cell to be a box (or then a space). # Using all available methods to solve as much as possible. # If an error is found, the tried cell will not be a box for sure. It will be a space (or a box, if space was tried). In this example a box is tried in the first row, which leads to a space at the beginning of that row. The space then ''forces'' a box in the first column, which ''glues'' to a block of three boxes in the fourth row. However, that is wrong because the third column does not allow any boxes there, which leads to a conclusion that the tried cell must not be a box, so it must be a space. The problem of this method is that there is no quick way to tell which empty cell to try first. Usually only a few cells lead to any progress, and the other cells lead to dead ends. Most worthy cells to start with may be: * cells that have many non-empty neighbors; * cells that are close to the borders or close to the blocks of spaces; * cells that are within rows that consist of more non-empty cells.


Mathematical approach

It is possible to get a start to a puzzle using a mathematical technique to fill in blocks for rows/columns independent of other rows/columns. This is a good "first step" and is a mathematical shortcut to techniques described above. The process is as follows: # Add the clues together, plus 1 for each "space" in between. For example, if the clue is 6 2 3, this step produces the sum 6 + 1 + 2 + 1 + 3 = 13. # Subtract this number from the total available in the row (usually the width or height of the puzzle). For example, if the clue in step 1 is in a row 15 cells wide, the difference is 15 - 13 = 2. Note: If spaces can be used on the left or right (top or bottom) borders, this "shrinks" the available area. If it is known that the rightmost cell is a space, the difference is 14 - 13 = 1. # Any clues that are greater than the number in step 2 will have some blocks filled in. In the example, this applies to the clues 6 and 3, but not 2. # For each clue in step 3, subtract the number in step 2 to determine the number of blocks that can be filled in. For example, the 6 clue will have (6 - 2 =) 4 blocks filled in and the 3 clue will have (3 - 2 =) 1. Note: Applying the same procedure to a clue that "failed" step 3 will produce a non-positive number, indicating that no blocks will be filled in for this clue. The clue 2 produces the number (2 - 2 =) 0; if there were a 1 clue, it would produce the number (1 - 2 =) -1. # To fill in the blocks, assume the blocks are all pushed to one side, count from that side "through" the blocks, and backfill the appropriate number of blocks. This can be done from either direction. For example, the 6 clue can be done either of two ways as follows: ## From the left: Since the 6 is the first number, count 6 blocks from the left edge, ending in the 6th block. Now "backfill" 4 blocks (the number obtained in step 4), so that cells 3 through 6 are filled. ## From the right: Starting from the right, the clues that are to the right of the 6 clue must be accounted for. Starting from cell 15, count 3 cells for the 3 clue (to cell 13), then a space (12), then the 2 clue (10), then a space (9), then the 6 clue (3). From the 3rd cell, "backfill" 4 blocks, filling cells 3 through 6. The results are the same as doing it from the left in the step above. # Repeat step 5 for all clues identified in step 3. In the illustration, row 1 shows the cells that are filled under this procedure, rows 2 and 4 show how the blocks are pushed to one side in step 5, and rows 3 and 5 show the cells backfilled in step 5. Using this technique for all rows and columns at the start of the puzzle produces a good head start into completing it. Note: Some rows/columns won't yield any results initially. For example, a row of 20 cells with a clue of 1 4 2 5 will yield 1 + 1 + 4 + 1 + 2 + 1 + 5 = 15. 20 - 15 = 5. None of the clues are greater than 5. Also, this technique can be used on a smaller scale. If there are available spaces in the center or either side, even if certain clues are already discovered, this method can be used with the remaining clues and available spaces.


Deeper recursion

Some puzzles may require to go deeper with searching for the contradictions. This is, however, not possible simply by a pen and pencil, because of the many possibilities that must be searched. This method is practical for a computer to use.


Multiple rows

In some cases, reasoning over a set of rows may also lead to the next step of the solution even without contradictions and deeper recursion. However, finding such sets is usually as difficult as finding contradictions.


Multiple solutions

There are puzzles that have several feasible solutions (one such is a picture of a simple
chessboard A chessboard is a used to play chess. It consists of 64 squares, 8 rows by 8 columns, on which the chess pieces are placed. It is square in shape and uses two colours of squares, one light and one dark, in a chequered pattern. During play, the bo ...
). In these puzzles, all solutions are ''correct'' by the definition, but not all must give a reasonable picture.


Nonograms in computing

Solving nonogram puzzles is an
NP-complete In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by tryi ...
problem. This means that there is no
polynomial time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ...
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
that solves all nonogram puzzles unless
P = NP The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term ''quickly'', used abov ...
. However, certain classes of puzzles, such as those in which each row or column has only one block of cells and all cells are connected, may be solved in polynomial time by transforming the problem into an instance of
2-satisfiability In computer science, 2-satisfiability, 2-SAT or just 2SAT is a computational problem of assigning values to variables, each of which has two possible values, in order to satisfy a system of constraints on pairs of variables. It is a special case ...
.


Software solvers

An extensive comparison and discussion of nonogram solving algorithms is found at the WebPBN site (Web Paint-By-Number). Some other online and offline solvers include: * Teal nonogram puzzle and solver * Nonogram Solver * Griddlers Solver with Animator * nonogram-solver (in
Ruby A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sa ...
) * nonogram-solver (in
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
) *
HTML5 HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML ...
Nonogram Solver (in browser) * Nonogram solver in
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
solving lines in
quadratic time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by t ...
at most. *
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
Nonogram solver *
QR code A QR code (an initialism for quick response code) is a type of matrix barcode (or two-dimensional barcode) invented in 1994 by the Japanese company Denso Wave. A barcode is a machine-readable optical label that can contain information about th ...
generator and solver (in
Mathematica Wolfram Mathematica is a software system with built-in libraries for several areas of technical computing that allow machine learning, statistics, symbolic computation, data manipulation, network analysis, time series analysis, NLP, optimizat ...
) *pynogram solver and animator (in
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
) *nonogrid solver with browser frontend (in
Rust Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO(OH ...
) *nonogram solver (interactive and automatic) (in
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)


Video game versions

Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
has published several nonogram video games using the name . The
Nintendo Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same tea ...
game ''
Mario's Picross ''Mario's Picross'' is a 1995 puzzle video game for the Game Boy. Developed by Jupiter and Ape and published by Nintendo, it is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grids to form pictures. The ...
'' was initially released in Japan on March 14, 1995 as part of the ''
NP Picross Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, and by various other names, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to r ...
'' series to decent success. However, the game failed to become a hit in the U.S. market, despite a heavy advertising campaign by Nintendo. The game is of an escalating difficulty, with successive puzzle levels containing larger puzzles. Each puzzle has a limited amount of time to be cleared. Hints (line clears) may be requested at a time penalty, and mistakes made earn time penalties as well (the amount increasing for each mistake). ''Picross 2'' was released later for Game Boy and ''
Mario's Super Picross is a Super Famicom sequel to '' Mario's Picross''. The game is compatible with the Super Famicom Mouse. Developed by Jupiter and Ape and published by Nintendo. After the failure of '' Mario's Picross'' in North America, Nintendo decided not ...
'' for the Super Famicom, neither of which were translated for the U.S. market (''Mario's Super Picross'' was, however, later released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
's PAL service on September 14, 2007, as part of its Hanabi Festival). Both games introduced ''Wario's Picross'' as well, featuring Mario's nemesis in the role. These rounds vary by removing the hint function, and mistakes are not penalized—at the price that mistakes are not even revealed. These rounds can only be cleared when all correct boxes are marked, with no mistakes. The time limit was also removed. Nintendo also released eight ''Picross'' volumes on the Japanese
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
peripheral in Japan, each with a new set of puzzles, including puzzles based around various Nintendo characters, such as
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
,
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
, and
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
. Nintendo has released ''
Picross DS is a puzzle video game developed by Jupiter and published by Nintendo for the Nintendo DS handheld video game console. It is the second Picross game to be released by Nintendo in Europe and North America after ''Mario's Picross'' suffered a comm ...
'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
portable system in 2007. It contains several stages of varying difficulty, from 5x5 grids to 25x20 grids. Normal mode tells players if they made an error (with a time penalty) and free mode does not. A hint is available before starting the puzzle in all modes; the game reveals a complete row and column at random. Additional puzzles were available through Nintendo Wi-Fi Connection; some of the original Mario Picross puzzles were available. However, the service was shut down on 20 May 2014. Nintendo made new releases available bi-weekly. ''Picross DS'' was released in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
and
Australia Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, sma ...
on 11 May 2007 and in the
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on July 30, 2007 and has been received well by critics, including Craig Harris, Jessica Wadleigh and Dave McCarthy labelling the game "Addictive". A 3D version of the game, titled '' Picross 3D'', was also released for the DS in Japan in 2009 and internationally in 2010. A sequel, '' Picross 3D: Round 2'', was released for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
in 2015. Another downloadable version of the game was released for Nintendo 3DS's Nintendo eShop, called ''Picross e'', ''Picross e2'', and ''Picross e3'' released in 2013, with ''Picross e4'' released in 2014. Nintendo has also released a
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
spinoff on December 7, 2015 in the form of the
freemium Freemium, a portmanteau of the words "free" and "premium," is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (o ...
game of ''
Pokémon Picross is a freemium puzzle game, puzzle video game featuring ''Pokémon'' characters developed by Jupiter (company), Jupiter Corporation and published by Nintendo and The Pokémon Company for the Nintendo 3DS. The title is part of the "''Picross''" n ...
'' for Nintendo 3DS. ''My Nintendo Picross The Legend of Zelda: Twilight Princess'' was released for Nintendo 3DS on March 31, 2016, exclusively as a premium reward for
My Nintendo is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system rewards allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The ...
. Other companies have also released nonogram video games, such as Falcross on
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
, Across-Stitch by Knitwit Studios on
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Apple macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
, and the Color Cross series of games by Little Worlds Studio on the Nintendo DS,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
. In addition, nonogram puzzles have appeared in non-picross puzzle games, such as in
Deadly Rooms of Death ''Deadly Rooms of Death'' (DROD) is a computer puzzle game. It was created by Erik Hermansen in 1996 and has been regularly extended since then. The original version of the game published by Webfoot Technologies is no longer available. In 2000 t ...
's fifth installment, ''The Second Sky''. In it, nonogram puzzles (again called "Picross" puzzles) representing in-game objects are optional, unlockable puzzles late into the game that can be played in the level "The Central Station", and solving them unlocks bonus levels in the game. In 2018, Konami released a game titled ''Pixel Puzzle Collection'', or ''Picross Puzzle'' (ピクロジパズル), featuring classic Konami characters and sprites.


Other picture logic puzzles

Pentomino paint-by-numbers is a variant in which the twelve
pentomino Derived from the Greek word for ' 5', and "domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to ...
shapes must be placed in the grid, without touching each other (even diagonally). Triddlers are an offshoot that uses triangle shapes instead of squares. Paint by pairs or Link-a-Pix consists of a grid, with numbers filling some squares; pairs of numbers must be located correctly and connected with a line filling a total of squares equal to that number. There is only one unique way to link all the squares in a properly-constructed puzzle. When completed, the squares that have lines are filled; the contrast with the blank squares reveals the picture. (As above, colored versions exist that involving matching numbers of the same color.) Fill-a-Pix also uses a grid with numbers within. In this format, each number indicates how many of the squares immediately surrounding it, and itself, will be filled. A square marked "9," for example, will have all eight surrounding squares and itself filled. If it is marked "0" those squares are all blank. Maze-a-Pix uses a maze in a standard grid. When the single correct route from beginning to end is located, each 'square' of the solution is filled in (alternatively, all non-solution squares are filled in) to create the picture. Tile Paint is another type of picture logic puzzle by Nikoli. It works like regular nonograms except that it only specifies the ''total'' number of squares in each row or column that will be filled in and irregular sections within the grid have borders around them that indicate that, if one of the squares within it is filled in, all of them must be filled in.


See also

*
Battleship (puzzle) The Battleship puzzle (sometimes called Bimaru, Yubotu, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. It and its variants have appeared in several puzzle contests, including the World Puzz ...


References

{{Reflist, 30em
Nonogram Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, and by various other names, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to r ...
Digital geometry Logic puzzles NP-complete problems