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RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG. ''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, ''FunOrb'', ''Armies of Gielinor'', and the novels ''Betrayal at Falador'', ''Return to Canifis'', ...
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Old School RuneScape
''Old School RuneScape'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Jagex. The game was released on 22 February 2013. When ''Old School RuneScape'' launched, it began as an August 2007 version of the game ''RuneScape,'' which was highly popular prior to the launch of RuneScape, RuneScape 3. The game has since received engine improvements, new content, and quality of life updates largely decided by in-game polls. Despite having a smaller development team and a slower relative update schedule, ''Old School RuneScape'' has a larger player-base than ''RuneScape''. A mobile version for Android (operating system), Android and iOS was released in October 2018. Gameplay ''Old School RuneScape'' is an MMORPG with adventure game, adventure elements. It features a persistent world in which players can interact with each other and the environment. The basic mechanics are largely the same as ''RuneScape'' on 10 August 2007. The player controls a ...
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Jagex
Jagex Limited is a British video game developer and publisher based at the Cambridge Science Park in Cambridge, England. It is best known for ''RuneScape'' and ''Old School RuneScape'', both free-to-play massively multiplayer online role-playing games. The company's name is derived from the company's original slogan, "Java Gaming Experts". In addition to ''RuneScape'', Jagex has released multiple casual games on its FunOrb portal, as well as other titles. Jagex was owned by U.S. investors between 2012 and 2016, by Chinese investors from 2016 to 2020, by Macarthur Fortune Holding LLC for about a year in 2020, and is presently owned by The Carlyle Group. History After initially creating the Jagex name and logo for their projects, brothers and computer programmers Andrew Gower and Paul Gower began trading under the Jagex name in 1999, describing Jagex Software as a "small software company based in England who specialise in producing top-quality Java-games for webpages." That sam ...
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Betrayal At Falador
''Betrayal at Falador'' is a fantasy novel written by T. S. Church, set in the ''RuneScape'' universe. The book was released on July 21, 2008, and is the first ''RuneScape'' novel. Church set out to write a novel that appealed to gamers, as well as those who had never played ''RuneScape''. The book is set in the year 164 of the Fifth Age, five years before the events of ''RuneScape'', and tells the story of the White Knights' encounter with a werewolf on the fictional world of Gielinor, and the long search that preceded. The novel is a narrative, with the action being narrated from human viewpoint. The protagonist is a young hunter, Kara-Meir, who is also featured in the ''RuneScape'' video game. Upon release, the book was overlooked by critics. Background ''Betrayal at Falador'' is the first book released by Jagex, with Paul Gower noting "It's such great fun to see familiar details of the ''RuneScape'' world being used to concoct this exciting novel." The back cover of the boo ...
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Quest (gaming)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as " ...
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Tutorial
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task. A tutorial can be taken in many forms, ranging from a set of instructions to complete a task to an interactive problem solving session (usually in academia). Academia Tutorial class In British academic parlance, a tutorial is a small class of one, or only a few students, in which the tutor, a lecturer, or other academic staff member, gives individual attention to the students. The tutorial system at Oxford and Cambridge is fundamental to methods of teaching at those universities, but it is by no means particular to them; Heythrop College (University of London), for instance, offers a tutorial system but with one-on-one teaching. Another example Imperial College London, where tutorials in groups of 3 take place. It ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Open Beta
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Mini-games
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Quest (video Gaming)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as " ...
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