''War in Europe'' is a grand strategic "
monster
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
"
board wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Simulations Publications Inc.
Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI) in 1976 that attempts to simulate the entirety of
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
's European theater of operations from 1939 to 1945. One of the largest wargames ever produced, ''War in Europe'' features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5 ft
2 (3.6 m
2). The game is nominally a three-player game (Allied, Axis, Soviet), but each side can be represented by teams of players. SPI estimated the full game would take at least 180 hours.
Description
In 1974, SPI had produced ''
War in the East'', a "monster" wargame (having more than 1000 counters) that simulated the Eastern Front conflict between Germany and the Soviet Union from "
Operation Barbarossa
Operation Barbarossa (german: link=no, Unternehmen Barbarossa; ) was the invasion of the Soviet Union by Nazi Germany and many of its Axis allies, starting on Sunday, 22 June 1941, during the Second World War. The operation, code-named after ...
" in 1941 until Germany's surrender in 1945. Two years later, in 1976, SPI published ''
War in the West'', which covered the Allied-German conflict in Western Europe and North Africa. Later the same year, SPI published ''War in Europe'', which combined a revised version of ''War in the East'' (henceforth called ''War in the East, 2nd edition'') and ''War in the West''. Players can either play one or the other, or can combine both games into one massive campaign covering the entire European Theater called ''War in Europe''.
Components
* 4000 die-cut counters
* 4 rulebooks:
** Standard Rules (used in both ''East'' and ''West'' games)
**Rules used only in ''War in the East 2nd Edition''
**Rules used only in ''War in the West''
**Rules only used in ''War in Europe''
*Nine 22" x 34" paper
hex grid
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Advantages and disadvantages
The primary advantage of a h ...
maps scaled to 33 km (22.5 mi) per hex
*Various game aids and Combat Result Tables
Scenarios
''War in the West''
* Poland 1939: four-turn introductory scenario designed to teach the rules.
* France 1940,
* North Africa 1942 (from Gazala to Tunis)
* Italy 1943
* France 1944
''War in the East''
*1941
*1942
*1943
*1944
''War in Europe''
*December 1944: The fall of Germany, beginning with the
Battle of the Bulge
The Battle of the Bulge, also known as the Ardennes Offensive, was the last major German offensive (military), offensive military campaign, campaign on the Western Front (World War II), Western Front during World War II. The battle lasted fr ...
Game play
Each
game turn
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
represents one week, with the game covering a period from 1939–45; units are
Allied
An alliance is a relationship among people, groups, or states that have joined together for mutual benefit or to achieve some common purpose, whether or not explicit agreement has been worked out among them. Members of an alliance are called ...
and
German
German(s) may refer to:
* Germany (of or related to)
**Germania (historical use)
* Germans, citizens of Germany, people of German ancestry, or native speakers of the German language
** For citizens of Germany, see also German nationality law
**Ger ...
divisions and
Soviets
Soviet people ( rus, сове́тский наро́д, r=sovyétsky naród), or citizens of the USSR ( rus, гра́ждане СССР, grázhdanye SSSR), was an umbrella demonym for the population of the Soviet Union.
Nationality policy in th ...
divisions and corps.
The Combat Result Tables (CRTs) are variable according to the game year: Germans begin by attacking on the table most favourable to the attacker, but deteriorate slightly in quality during the war, while the Allies and Soviets begin on an unfavourable table and improve in quality during the game.
The Soviets may attempt to slow German tank advances by flipping their small infantry divisions to create static fortifications (which double the combat value of another unit in the hex) and by using antitank brigades (which halve the value of attacking German armour). Another factor slowing the German advance into the USSR is the different
railway gauge
In rail transport, track gauge (in American English, alternatively track gage) is the distance between the two rails of a railway track. All vehicles on a rail network must have wheelsets that are compatible with the track gauge. Since many d ...
, which means that railroad lines in the USSR take longer to convert to German control.
Air and Sea Warfare
Each player has air factors, which may be used either for "air superiority" (fighting the enemy air force), or to enhance the die roll for ground combat, to suppress ports or to
interdict
In Catholic canon law, an interdict () is an ecclesiastical censure, or ban that prohibits persons, certain active Church individuals or groups from participating in certain rites, or that the rites and services of the church are banished from ...
hexes, making them harder to move through; the numerically-superior air force, after winning the air superiority combat, may largely prevent the enemy from conducting the latter functions. Whereas the German
Luftwaffe
The ''Luftwaffe'' () was the aerial-warfare branch of the German ''Wehrmacht'' before and during World War II. Germany's military air arms during World War I, the ''Luftstreitkräfte'' of the Imperial Army and the '' Marine-Fliegerabtei ...
might have ten or twenty factors during the
invasion of France
France has been invaded on numerous occasions, by foreign powers or rival French governments; there have also been unimplemented invasion plans.
* the 1746 War of the Austrian Succession, Austria-Italian forces supported by the British navy attemp ...
in 1940, by 1944 the Western Allies alone might have approaching 100 air factors, enough to interdict almost every hex in France.
The Western Allies may also conduct a
strategic bombing
Strategic bombing is a military strategy used in total war with the goal of defeating the enemy by destroying its morale, its economic ability to produce and transport materiel to the theatres of military operations, or both. It is a systematica ...
campaign, increasing in range and effectiveness as the war goes on, to bomb German industrial and resource centres (see below); the German player may attempt to fight this off with his own air factors and with flak units.
The game also includes very rudimentary rules for naval evacuations (evacuated units are flipped to battlegroups) and seaborne invasions. Western Allied naval forces are not shown in the game apart from the landing craft needed for invasions, and these need to be used before most of them are withdrawn for the Pacific Theatre in the latter part of 1944. The German player may also build submarine and surface naval factors.
Production
The game places great emphasis on German and Soviet production; only German production is used in ''War in the West'' and only Soviet in ''War in the East'' (in each of these sub-games the German player must add or remove units to reflect historical transfers between the fronts). Once each month, the players spend production points to construct units, which are placed on giant production spiral displays to show how many months in the future they will become available – infantry units being available fairly quickly, with armour units taking longer, and air and naval units longer still.
German production points are generated from industrial and resource centres (provided the Western Allies have not bombed them), with resource centres in
Romania
Romania ( ; ro, România ) is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern, and Southeast Europe, Southeastern Europe. It borders Bulgaria to the south, Ukraine to the north, Hungary to the west, S ...
and the USSR – representing oil and other raw materials – needing to be controlled for the German economy to operate at full effectiveness (Germany also has a limited capacity to "loot" production points from conquered countries). German production points are increased by a multiplier, which reflects the increased productivity of the German war economy as the war progresses.
The German player has a wide of choice of units to produce: infantry, garrison infantry (for fighting partisans), static infantry (for coastal defence), Panzer and
Panzergrenadier
''Panzergrenadier'' (), abbreviated as ''PzG'' (WWII) or ''PzGren'' (modern), meaning '' "Armour"-ed fighting vehicle "Grenadier"'', is a German term for mechanized infantry units of armoured forces who specialize in fighting from and in conjunc ...
divisions (stronger
SS versions of both of these becoming available later in the game), small Panzer brigades, paratroops and air transport points, flak, fortifications, supply depots, and railroad repair units. Replacement points may be produced to rebuild battlegroups into full-strength divisions at the front. The German player is limited to spending at most 30% of his production on naval units, although he may spend between 30% and 50% on the Luftwaffe.
Soviet production points are created from personnel and arms points; the latter are increasingly available as the war progresses, whereas personnel points, abundant in 1941, become scarcer and by 1944 are not available every turn, often forcing the Soviet player to cannibalise no-longer-needed infantry units for their personnel points (the arms points used to create them are lost). Soviet production is largely determined by the course of the war: the USSR needs to build infantry and antitank units first – although even in the desperate early turns the USSR is still required to build two new air factors each turn, so the Red Air Force will gradually increase in size – then switch to armoured corps and artillery units (which have offensive firepower of ten factors, equal to a German
Panzer division
A Panzer division was one of the armored (tank) divisions in the army of Nazi Germany during World War II. Panzer divisions were the key element of German success in the blitzkrieg operations of the early years of World War II. Later the Waffe ...
) as the tide turns.
Publication history
In 1974, game designer
Jim Dunnigan
James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City.
Career
Dunnigan was born in Rockland County, New York. A ...
designed ''
War in the East'', a large game (3 maps, 2000 counters) to simulate the eastern front of World War II. The result was what critic
Jon Freeman called "an ungainly beast with two thousand counters and poorly written rules. If anyone ever finished it, the fact has gone unreported."
Dunnigan revised the game and in 1976 released a slimmed down second edition that had only 1000 counters. Critic Freeman called this version "a lot more manageable."
SPI combined the new version of ''War in the East'' with the newly published ''War in the West'', which covered the western front of World War II, to produce ''War in Europe''. All three games featured cartography and graphic design by Redmond A. Simonsen. Although ''War in the West'' stayed in SPI's Top Ten list for four months following its publication ''War in Europe'' never entered the Top Ten.
In 1977, SPI released a game extension called ''
The First World War
World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
'' designed by Frank Davis, that used the ''War in Europe'' maps.
Hobby Japan published a licensed Japanese version in 1979.
Following the demise of SPI, Decision Games acquired the rights to ''War in Europe'', and produced a new version with streamlined rules in 1999. Decision also published a computer version of the game.
Reception
In the five years following the publication of ''War in Europe'', over two dozen articles containing in-depth analyses, variants and game replays appeared in ''Battle Plan'', ''Moves'', ''
Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year.
In February 1982 ...
'', ''
JagdPanther
The ''Jagdpanther'' (German: "hunting Panther"), Sd.Kfz. 173, was a tank destroyer (''Jagdpanzer'', a self-propelled anti-tank gun) built by Germany during World War II.
The ''Jagdpanther'' combined the 8.8 cm Pak 43 anti-tank gun, similar to th ...
'', ''Adventure Gaming'', ''Battleplan'', ''Boardgame Journal'', ''American Wargamer'', and ''Wargame News''.
In the October 1976 edition of ''
Airfix Magazine
''Airfix Magazine'' was the first British magazine dedicated to the hobby of plastic modelling. It was launched in 1960 in association with the model kit company Airfix, and ceased publication in 1993. Originally a small-format magazine, it in ...
'', Bruce Quarrie reviewed ''War in the West'', and commented on the game's physical size, saying, "The big problem is the game's sheer unwieldiness. The playing area is composed of no fewer than nine maps
hat
A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
occupies practically the whole of any normal room's floor! Similarly, there a no fewer than 2,400 game counters
..while to replay the entire war in the West requires some 300 game turns. For the average board wargamer, this is far too much to cope with." Quarrie concluded "However, if the basic space and time ''is'' available, ''War in the West'' could undoubtedly be one of the most absorbing and challenging board games yet produced."
In ''The Guide to Simulations/Games for Education and Training'', Martin Campion commented on the difficulties of using this game in a college setting, saying, "The only way to play the game properly in a classroom situation would be to devote almost all the classroom time for a semester to it. It would also require its own room, which could not be used by any other classes." However, he pointed out that "The possibilities for role assignments are almost endless.
..individual rules could be taught only to those people whose roles require the knowledge. The German production chief, for example, would learn about production but would not have to be concerned with the rules for combat." Campion concluded with a further warning: "This game would require a great deal of activity on the party of the instructor/referee."
In Issue 50 of ''
Moves'', in a survey of wargames covering the Russian Front, Steve List called this "the biggest game of all
..which could become a way of life." He concluded by giving the game a rating of B−, saying it was "a game no collection of multi-map monsters should be without."
''
Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year.
In February 1982 ...
'' named ''War in Europe'' one of the Top Ten wargames of all time.
Awards
At the 1977
Origins Awards
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, ''War in Europe'' was a finalist for two
Charles S. Roberts Awards, in the categories "Best Strategic Game of 1976", and "Best Graphics and Physical Systems of 1976".
Other reviews
*''Moves'' #100 - Godzilla Returns: Phillip Evans
*''Fire & Movement'' #6 - Close-Up: War in Europe: Mark Saha
*''Fire & Movement'' #73
- World War II Anthology: Chapter 7: Global Wargames: Terry Lee Coleman
*''Boardgame Journal'' #2
See also
* ''
Victory! The Battle for Europe
''Victory! The Battle for Europe'' is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Eur ...
''
References
External links
*{{bgg, 2802, ''War in Europe''
Board games introduced in 1976
Jim Dunnigan games
Simulations Publications games
Wargames introduced in 1976
World War II board wargames