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Victory! The Battle For Europe
''Victory! The Battle for Europe'' is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine ''Paper Mayhem'' in the 1990s, including tying for second place in its Best PBM Game of 1995 list. Play-by-mail genre Play-by-mail (PBM) games feature a number of differences from tabletop games. The typical PBM game involves many more players than an average tabletop game can support. PBM game lengths are usually longer, depending on a number of factors. Turnaround time is how long a player has to prepare an ...
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Military Strategy
Military strategy is a set of ideas implemented by military organizations to pursue desired strategic goals. Derived from the Greek word '' strategos'', the term strategy, when it appeared in use during the 18th century, was seen in its narrow sense as the "art of the general", or "'the art of arrangement" of troops. Military strategy deals with the planning and conduct of campaigns, the movement and disposition of forces, and the deception of the enemy. The father of Western modern strategic studies, Carl von Clausewitz (1780–1831), defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. Sun Tzu (544–496 BC) is often considered as the father of Eastern military strategy and greatly influenced Chinese, Japanese ...
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Lin20
Lin or LIN may refer to: People *Lin (surname) (normally ), a Chinese surname *Lin (surname) (normally 蔺), a Chinese surname * Lin (''The King of Fighters''), Chinese assassin character *Lin Chow Bang, character in Fat Pizza Places *Lin, Iran, a village in Mazandaran Province *Lin, Korçë, village in Pogradec municipality, Albania *Lin County, Henan, now Linzhou, China *Lin County, Shanxi, in China *Lincolnshire, Chapman code LIN Transport * Linate Airport, Milan, Italy * Linlithgow railway station, West Lothian, Scotland Other uses * LIN Media, a US TV broadcaster * Lingala language, a Bantu language of central Africa * Local Interconnect Network, for vehicle computers * ''lin.'', an abbreviation for linear See also * Linn (other) * Lyn (other) * Lynn (given name) Lynn or Lynne is a predominantly feminine given name in English-speaking countries. It is now more popular as a middle name than as a first name. It comes from Welsh, meaning "lake". It is also ...
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Rick Loomis
Rick Loomis (August 24, 1946 – August 23, 2019) was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death. Career Early years Richard F. Loomis was born and raised in Scottsdale, Arizona and attended Coronado High School.Helser, Linda"War on the Homefront: Scottsdale inventor makes conflict and mayhem a game" ''The Arizona Republic'', Phoenix, Arizona, 96th year, number 349, April 30, 1986, page C4. He served in the United States Army for three years starting in 1969, and was stationed at Fort Shafter in Oahu, Hawaii. He had discovered the wargame '' Gettysburg'' by Avalon Hill in a toystore, and in 1970 had invented a game called ''Nuclear Destruction'' which—unlike most tabletop games—included hidden movement; in January 1970, Loomis started sending mail to readers of '' The General'' who had advertised for play-by-mail (PBM) opponents, offering to moderate multiplayer ''Nuclear Destruction'' games. He ...
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Diplomacy (game)
''Diplomacy'' is a strategy game, strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most wargaming, board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies)Parlett, David. ''The Oxford History of Board Games''. Oxford University Press, UK, 1999. . pp. 361–362. and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the World War I, Great War, ''Diplomacy'' is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produ ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Hyborian War
''Hyborian War'' is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, ''Hyborian War'' has remained active into the 21st century. The game is set within the heroic fantasy genre, also known as sword and sorcery. The central figure is Conan of Cimmeria, appearing in the game as a wandering hero whom players can employ until fortune takes him elsewhere. Game designer Edward Schoonover wove multiple aspects of Howard's stories into ''Hyborian War'' including diverse landscapes and cultures, grand armies, large-scale battles, wizards tipping the scales ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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