A variety of
computer graphic techniques have been used to display
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
content throughout the
history of video games
The history of video games began in the 1950s and 1960s as computer science, computer scientists began designing simple games and simulation video game, simulations on minicomputers and mainframe computer, mainframes. ''Spacewar!'' was develop ...
. The predominance of individual techniques have evolved over time, primarily due to
hardware advances and restrictions such as the processing power of
central or
graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
s.
Text-based
Some of the earliest video games were text games or text-based games that used
text characters instead of
bitmap
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
ped or
vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
. Examples include
MUD
Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and
roguelikes, a subgenre of
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s featuring many monsters, items, and environmental effects, as well as an emphasis on
randomization
Randomization is a statistical process in which a random mechanism is employed to select a sample from a population or assign subjects to different groups.Oxford English Dictionary "randomization" The process is crucial in ensuring the random alloc ...
, replayability and
permanent death. Some of the earliest text games were developed for computer systems which had no video display at all.
Text games are typically easier to write and require less processing power than
graphical games, and thus were more common from 1970 to 1990. However,
terminal emulator
A terminal emulator, or terminal application, is a computer program that emulates a video terminal within some other display architecture. Though typically synonymous with a shell or text terminal, the term ''terminal'' covers all remote term ...
s are still in use today, and people continue to play MUDs and explore
interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
. Many beginning programmers still create these types of games to familiarize themselves with a
programming language
A programming language is a system of notation for writing computer programs.
Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
, and contests are still held even today on who can finish programming a roguelike within a short time period, such as seven days.
Vector graphics
Vector graphics refer to the use of geometrical
primitives such as
points,
lines, and
curve
In mathematics, a curve (also called a curved line in older texts) is an object similar to a line, but that does not have to be straight.
Intuitively, a curve may be thought of as the trace left by a moving point. This is the definition that ...
s (i.e., shapes based on mathematical equations) instead of resolution-dependent bitmap graphics to represent
image
An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
s in
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
. In video games this type of projection is somewhat rare, but has become more common in recent years in
browser-based gaming with the advent of
Flash and
HTML5 Canvas, as these support vector graphics natively. An earlier example for the personal computer is ''
Starglider
''Starglider'' is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector ...
'' (1986).
Vector game can also refer to a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
that uses a
vector graphics display capable of projecting images using an electron beam to draw images instead of with
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s, much like a
laser show. Many early
arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
used such displays, as they were capable of displaying more detailed images than
raster displays on the hardware available at that time. Many vector-based arcade games used full-color overlays to complement the otherwise monochrome vector images. Other uses of these overlays were very detailed drawings of the static gaming environment, while the moving objects were drawn by the vector beam. Games of this type were produced mainly by
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
,
Cinematronics
Cinematronics Incorporated was an arcade game video game developer, developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster graphics, raster displays, early ...
, and
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. Examples of vector games include ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'', ''
Armor Attack'', ''
Aztarac'', ''
Eliminator'', ''
Lunar Lander
A lunar lander or Moon lander is a Lander (spacecraft), spacecraft designed to Moon landing, land on the surface of the Moon. As of 2024, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing s ...
'', ''
Space Fury'', ''
Space Wars'', ''
Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
'', ''
Tac/Scan'', ''
Tempest'' and ''
Zektor''. The
Vectrex home console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
also used a vector display. After 1985, the use of vector graphics declined substantially due to improvements in sprite technology; rasterized 3D Filled Polygon Graphics returned to the arcades and were so popular that vector graphics could no longer compete.
Full motion video
Full motion video (FMV) games are
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s that rely upon pre-recorded
television
Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
- or
movie
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
-quality recordings and
animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
s rather than
sprites,
vectors or 3D models to display action in the game. FMV-based games were popular during the early 1990s as
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
s and
Laserdisc
LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer Corporation, Pioneer, and the movie studio MCA Inc., MCA. The format was initially marketed in the United State ...
s made their way into the living rooms, providing an alternative to the low-capacity
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s of most
consoles at the time. Although FMV-based games did manage to look better than many contemporary sprite-based games, they occupied a niche market; and a vast majority of FMV games were panned at the time of their release, with many gamers citing their dislike for the lack of interaction inherent in these games. As a result, the format became a
well-known failure in video gaming, and the popularity of FMV games declined substantially after 1995 as more advanced consoles started to become widely available.
A number of different types of games utilized this format. Some resembled modern
music/dance games, where the player timely presses buttons according to a screen instruction. Others included early
rail shooter
Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
s such as ''
Tomcat Alley'', ''
Surgical Strike'' and ''
Sewer Shark''. Full motion video was also used in several
interactive movie adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s, such as ''
The Beast Within: A Gabriel Knight Mystery'' and ''
Phantasmagoria''.
2D
Games utilizing
parallel projection typically make use of two-dimensional
bitmap graphics as opposed to 3D-rendered
triangle-based geometry, allowing developers to create large, complex gameworlds efficiently and with relatively few art assets by dividing the art into sprites or
tiles
Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or ot ...
and reusing them repeatedly (though some games use a mix of different techniques).
Top-down perspective

Top-down perspective, also sometimes referred to as bird's-eye view, Overworld, Godview, overhead view, or helicopter view, when used in the context of video games, refers to a camera angle that shows players and the areas around them from above. While not exclusive to video games utilizing parallel projection, it was at one time common among
2D role playing video games,
wargames, and
construction and management simulation games, such as ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'', ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', and ''
Railroad Tycoon''; as well as among
action and
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
s, such as the early ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Metal Gear
is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
'', and ''
Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' games.
Side-scrolling game

A side-scrolling game or side-scroller is a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
in which the viewpoint is taken from the side, and the onscreen characters generally can only move, to the left or right. Games of this type make use of
scrolling
In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
computer display technology, and sometimes
parallax scrolling to suggest added depth.
In many games the screen follows the player character such that the player character is always positioned near the center of the screen. In other games the position of the screen will change according to the player character's movement, such that the player character is off-center and more space is shown in front of the character than behind. Sometimes, the screen will scroll not only forward in the speed and direction of the player character's movement, but also backwards to previously visited parts of a stage. In other games or stages, the screen will only scroll forwards, not backwards, so that once a stage has been passed it can no longer be visited. In games such as
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
s like ''R-type'', the screen scrolls forward by itself at a steady rate, and the player must keep up with the screen, attempting to avoid obstacles and collect things before they pass off screen.
Examples of side-scrolling games include
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
s such as ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' and ''
Ori and the Blind Forest
''Ori and the Blind Forest'' is a Platform game#Platform-adventure games, platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and ...
'',
beat 'em up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
s such as the popular ''
Double Dragon'' and ''
Battletoads'', and
shooters such as ''
R-Type'' and (more recently) ''
Jets'n'Guns''. The ''
Super Mario Bros.'' series has used all three types of side-scrolling at some time in its history.
2.5D, 3/4 perspective, and pseudo-3D
2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are informal terms used to describe graphical projections and techniques that try to "fake"
three-dimensional
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
ity, typically by using some form of parallel projection, wherein the point of view is from a fixed perspective, but also reveals multiple facets of an object. Examples of pseudo-3D techniques include
isometric/
axonometric projection
Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the object is rotated around one or more of its axes to reveal multiple sides.Gary R. Bertoline et al. (2002) ''Technical Graph ...
,
oblique projection,
orthographic projection
Orthographic projection (also orthogonal projection and analemma) is a means of representing Three-dimensional space, three-dimensional objects in Plane (mathematics), two dimensions. Orthographic projection is a form of parallel projection in ...
,
billboarding,
parallax scrolling,
scaling,
skyboxes, and skydomes. In addition, 3D graphical techniques such as
bump mapping and
parallax mapping are often used to extend the illusion of three-dimensionality without substantially increasing the resulting computational overhead introduced by larger numbers of polygons (also known as the "polygon count").
These terms sometimes possess a second meaning, wherein the gameplay in an otherwise 3D game is forcibly restricted to a two-dimensional plane.
Examples of games that make use of pseudo-3D techniques include ''
Zaxxon'', ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' and ''
Diablo'' (isometric/axonometric projection); ''
Ultima VII'' and ''
Paperboy'' (oblique projection); ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' and ''
Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' (parallax scrolling); ''
Fonz'' and ''
Space Harrier'' (scaling); and ''
Half-Life 2'' (skyboxes). In addition to axonometric projection, games such as ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' and ''
Final Fantasy Tactics'' also make use of a combination of pre-drawn 2D sprites and real-time polygonal graphics instead of relying entirely on 2D sprites as is the norm.
3D
With the advent of
3D accelerated graphics, video games could expand beyond the typically sprite-based 2D graphics of older graphics technologies to describe a view frequently more true to reality and lifelike than their predecessors. Federica Romagnoli has stated that in her opinion, high-budget 3D game graphics "display...levels of artistry once more commonly found in
films
A film, also known as a movie or motion picture, is a work of Visual arts, visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are gen ...
"
because of their capability to render complex
cinematography
Cinematography () is the art of motion picture (and more recently, electronic video camera) photography.
Cinematographers use a lens (optics), lens to focus reflected light from objects into a real image that is transferred to some image sen ...
and
CG characters and the optimization of
video game consoles and
PCs to be able to handle such content.
Perspective projection
Linear or point-projection perspective () is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of ...
has also been used in some earlier titles to present a 3D view from a fixed (and thus somewhat less hardware-intensive) perspective with a limited ability to move.
Voxel engines
Instead of using triangle meshes, voxel engines use
voxel
In computing, a voxel is a representation of a value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the Data visualization, visualization and analysis of medical imaging, medical and scient ...
s.
Fixed 3D
Fixed 3D refers to a three-dimensional representation of the game world where foreground objects (i.e. game characters) are typically
rendered in
real time against a static background. The principal advantage of this technique is its ability to display a high level of detail on minimal hardware. The main disadvantage is that the player's frame of reference remains fixed at all times, preventing players from examining or moving about the environment from multiple viewpoints.
Backgrounds in fixed 3D games tend to be
pre-rendered two-dimensional images, but are sometimes rendered in real time (e.g. ''
Blade Runner''). The developers of ''
SimCity 4
''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
'' took advantage of fixed perspective by not texturing the reverse sides of objects (and thereby speeding up rendering) which players could not see anyway.
Fixed 3D is also sometimes used to "fake" areas which are inaccessible to players. ''
The Legend of Zelda: Ocarina of Time'', for instance, is nearly completely 3D, but uses fixed 3D to represent many of the building interiors as well as one entire town (this technique was later dropped in favor of full-3D in the game's successor, ''
The Legend of Zelda: Majora's Mask''). A similar technique, the
skybox, is used in many 3D games to represent distant background objects that are not worth rendering in real time.
Used heavily in the
survival horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
genre, fixed 3D was first seen in
Infogrames' ''
Alone in the Dark
''Alone in the Dark'' is a survival horror video game series originally developed by Infogrames. In most of the games, the player controls private investigator Edward Carnby, who goes to investigate a haunted house or town that is full of undea ...
'' series in the early 1990s and imitated by titles such as ''
Ecstatica''. It was later brought back by
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
in the ''
Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series. Gameplay-wise there is little difference between fixed 3D games and their 2D precursors. Players' ability to navigate within a scene still tends to be limited, and interaction with the gameworld remains mostly "point-and-click".
Further examples include the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
-era titles in the ''
Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series (
Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
); the role-playing games ''
Parasite Eve'' and ''
Parasite Eve II'' (
Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
); the action-adventure games ''
Ecstatica'' and ''
Ecstatica 2'' (Andrew Spencer/
Psygnosis
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
), as well as ''
Little Big Adventure'' (
Adeline Software International); the graphic adventure ''
Grim Fandango'' (
LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
); and ''3D Movie Maker'' (Microsoft Kids).
Pre-rendered backgrounds are also found in some isometric video games, such as the role-playing game ''The Temple of Elemental Evil (video game), The Temple of Elemental Evil'' (Troika Games) and the ''Baldur's Gate'' series (BioWare); though in these cases the form of graphical projection used is not different.
First-person perspective

First person refers to a perspective (visual), graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, including
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s, flight simulators, and the highly popular first-person shooter genre.
Games with a first-person perspective are usually Avatar (computing), avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. In many games, players cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators; and it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar.
Games with a first-person perspective do not require sophisticated animations for the player's avatar, and do not need to implement a manual or automated camera-control scheme as in third-person perspective.
A first person perspective allows for easier aiming, since there is no representation of the avatar to block the player's view. However, the absence of an avatar can make it difficult to master the timing and distances required to jump between platforms, and may cause motion sickness in some players.
Players have come to expect first-person games to accurately scale objects to appropriate sizes. However, key objects such as dropped items or levers may be exaggerated in order to improve their visibility.
Third-person perspective

Third person refers to a perspective (visual), graphical perspective rendered from a view that is some distance away (usually behind and slightly above) from the player's character.
This viewpoint allows players to see a more strongly characterized avatar, and is most common in
action and
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
s.
This viewpoint poses some difficulties, however, in that when the player turns or stands with his back to a wall, the camera may jerk or end up in awkward positions. Developers have tried to alleviate this issue by implementing intelligent camera systems, or by giving the player control over the camera.
There are three primary types of third-person camera systems: "fixed camera systems" in which the camera positions are set during the game creation; "tracking camera systems" in which the camera simply follows the player's character; and "interactive camera systems" that are under the player's control.
Examples of games utilizing third-person perspective include ''Super Mario 64'', the ''Tomb Raider'' series, the 3D installments of the ''Legend of Zelda'' series, and ''Crash Bandicoot (video game), Crash Bandicoot''.
Other topics
Stereo graphics
Stereoscopic video games use Stereoscopy, stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games are not to be confused with video games that use 3D computer graphics, which although they feature graphics on screen, do not give the illusion of depth beyond the screen.
Virtual reality headset

The graphics for virtual reality gaming consist of a special kind of stereo 3D graphics to fit the up-close display. The requirements for latency (engineering), latency are also higher to reduce the potential for virtual reality sickness.
Multi-monitor setup
Many games can run multi-monitor setups to achieve very high display resolutions. Running games in this way can create a greater sense of immersion, e.g. when playing a video racing game or flight simulator or give a tactical advantage due to the higher field of view.
Augmented reality
Augmented reality games typically use 3D graphics on a single flat screen on a smartphone or tablet, or in a head-mounted display. When playing an AR game on a head-mounted device, the visuals are displayed on transparent glass that overlays the real world and has 3D depth through stereoscopic display.
See also
Technical aspects
* 2D computer graphics
* 3D computer graphics
* Real-time computer graphics
* Rendering (computer graphics), Rendering
* Image-based modeling and rendering
* Game art design
* Video games
* Computer graphics
* Rendering (computer graphics), Graphics engine
* 3D rendering
* Game engine
* Sprite (computer graphics), Sprite
Game genres and gameplay
* Video game genres
* Gameplay
* Graphic adventure games
* Text-based games
References
{{DEFAULTSORT:Video Game Graphics
Video game graphics,