Star Trek (arcade Game)
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Star Trek (arcade Game)
''Star Trek: Strategic Operations Simulator'' is a space combat simulation arcade video game based on the original ''Star Trek'' television program and movie series, and released by Sega in 1983.US Copyright Database listed date of publication 1983-01-21 ''Star Trek'' uses color vector graphics for both a 2D display and a 3D first-person perspective. The player controls the Starship ''Enterprise'' and must defend sectors from invading Klingon ships. The game includes synthesized speech The game was manufactured in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the '' Star Trek: The Motion Picture''s bridge chairs with controls integrated into the chair's arms. ''Star Trek'' was ported to the Commodore 64, TI-99/4A, Atari 8-bit computers, Atari 5200, Atari 2600, VIC-20, ColecoVision, and Apple II. Gameplay The player is presented with multiple views of the play field. Survival depends on the play ...
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Gremlin Industries
Gremlin Industries was an American arcade game manufacturer active from 1970 to 1983, based in San Diego, California. It was acquired by Sega in 1978, and afterwards was known as Gremlin/Sega or Sega/Gremlin. Among Sega/Gremlin's most notable games are ''Blockade'' and '' Head On'', as well as being the North American distributors for '' Frogger'' and ''Zaxxon.'' The company's name was subsequently changed to Sega Electronics in 1982, before its operations were closed in 1983. Sega later released emulated and playable version of some of Sega/Gremlin games as vault material for the ''Sega Ages'' and '' Sega Genesis Collection'' series. History Gremlin was founded in 1970 as a contract engineering firm by Harry Frank Fogleman and Carl E. Grindle. The company was intended to be named "Grindleman Industries" as a portmanteau of their last names, but an employee of the Delaware Secretary of State's office misheard the name over the phone, so the company was incorporated as Greml ...
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Killer List Of Videogames
Museum of the Game, which includes the Killer List of Videogames (KLOV), is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for players".COLLECTING: JUST ADD QUARTERS
by Ramin Setoodeh on newsweek.com (2005-07-18)


Overview

The KLOV's encyclopedia contains extensive entries for more than 4,650 machines made from 1971 through the present. It has cabinet, control panel and marquee images, screen shots and even

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Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The history of ''Electronic Games'' originates in the consumer electronics magazine, ''Video''. Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, ''Video'' decided to launch a new column to focus on video games. '' Arcade Alley'' became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded ''Electronic Games'' magazine. The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 19 ...
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Photon Torpedo
The ''Star Trek'' Setting (fiction), fictional universe contains a variety of weapons, ranging from missiles (photon torpedoes) to melee (primarily used by the Klingons, a race of Extraterrestrial life in fiction, aliens in the ''Star Trek'' universe). The ''Star Trek'' franchise consists mainly of several multi-season television shows and fourteen movies, as well as various video games and merchandise. Many aspects of the ''Star Trek'' universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, ''Star Trek'''s science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For exam ...
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