Pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback). Pre-rendered assets (typically movies) may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time. The term pre-rendered refers to anything that is not rendered in real-time. This includes content that could have been run in real-time with more effort on the part of the developer (e.g. video that covers many of a game's environments without pausing to load, or video of a game in an early state of development that is rendered in slow-motion and then played back at regular speed). This term is generally not used to refer to video captures of real- ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pace (narrative), pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendering, pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting wi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Final Fantasy VIII
is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly. Development began in 1997, during the English localization of '' Final Fantasy VII''. The game builds on the visual changes brought to the series by ''VII'', including the use of 3D graphics and pre-rendered backgrounds, while also departing from many ''Final Fantasy'' traditions. It is the first ''Final Fantasy'' to use realistically proportioned characters consistently, featur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Myst
''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted ''Myst'' to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The 7th Guest
''The 7th Guest'' is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to initially be released only on CD-ROM. ''The 7th Guest'' is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was critically and commercially successful, selling over two million copies. Alongside ''Myst'', it is widely regarded as a killer app that accelerated the sales of CD-ROM drives. Bill Gates called ''The 7th Guest'' "the new standard in interactive entertainment". The game has since been ported in various formats on different systems. Gameplay The game is played by wandering through a mansion, solving logic puzzles and watching videos that f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Laserdisc Video Games
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are constru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Full Motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. Recent full motion video games often combine the use of CGI/green screens and in-game graphics for immersion. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as ''Night Trap'' (1992), ''The 7th Guest'' (1993), ''Voyeur (video game), Voyeur'' (1993), ''Phantasmagoria (video game), Phan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rendering (computer Graphics)
Rendering is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "architectural rendering, rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. A application software, software application or component-based software engineering, component that performs rendering is called a rendering software engine, engine, render engine, : Rendering systems, rendering system, graphics engine, or simply a renderer. A distinction is made between Real-time computer graphics, real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Maximum Force
''Maximum Force'' is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called ''Area 51''/''Maximum Force'' Duo that also included ''Area 51'', and later ported the game to both the Sony PlayStation and Sega Saturn game consoles. Like its predecessor ''Area 51'', ''Maximum Force'' uses digitized video stored on an on-board hard disk, and red gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D. Released into markets increasingly dominated by games with polygon graphics, ''Maximum Force'' was a critical failure, with many citing generic and dated gameplay, unrealistic death animations, and short length, but a commercial success. Gameplay The player(s) play the role of an unnamed counter-terrorist agent who engages in three major combat zones: ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, machinima is the art of making Animation, animated narrative films from computer graphics, most commonly using the same Game engine, engines used by Video game, video games. Machinima-based artists, sometimes called Machinimists or Machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Funai
is a Japanese consumer electronics company headquartered in Daitō, Osaka. Currently, it is in liquidation. Apart from producing its own branded electronic products, it was also an OEM providing assembled televisions and video players/recorders to major corporations such as Sharp, Toshiba, Denon, and others. Funai supplies inkjet printer hardware technology to Dell and Lexmark, and produces printers under the Kodak name. Its United States–based subsidiary Funai Corporation, Inc., based in Torrance, California, markets Funai products in the US, along with Funai-licensed brands including Philips, Magnavox, Emerson Radio, and Sanyo. Funai is the main supplier of electronics to Walmart and Sam's Club stores in the US, with production output in excess of 2 million flat-panel televisions during the summertime per year for Black Friday sale. History Funai was founded by Tetsuro Funai, the son of a sewing machine manufacturer. During the 1950s before the company was form ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Rendering
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and adv ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Rider
''Star Rider'' is a racing LaserDisc video game developed by Computer Creations and Williams Electronics, and released for arcades in 1983. The object of the game is to win a futuristic motorcycle race that takes place in surrealistic settings. The tracks themselves and the background graphics are video played from a laserdisc, and are of higher quality than possible with real-time computer graphics at the time. The foreground graphics and racers are superimposed on the video. ''Star Rider'' has a rear view mirror – possibly the first racing game with one – which warns of opponents approaching from behind.Arcade Alley Big K, 07 1984-Oct pp.72-7/ref> ''Star Rider'' was produced in both an upright and a sit-down version where the player would sit on a replica of the cycle. It was released after the North American video game crash of 1983, video game crash of 1983 and was not widely distributed. According to Eugene Jarvis of Williams, ''Star Rider'' was a "major dog" and resul ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |