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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home ...
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Star Raider Cart
A star is a luminous spheroid of plasma (physics), plasma held together by Self-gravitation, self-gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked eye at night sky, night; their immense distances from Earth make them appear as fixed stars, fixed points of light. The most prominent stars have been categorised into constellations and asterism (astronomy), asterisms, and many of the brightest stars have proper names. Astronomers have assembled star catalogues that identify the known stars and provide standardized stellar designations. The observable universe contains an estimated to stars. Only about 4,000 of these stars are visible to the naked eye—all within the Milky Way galaxy. A star's life star formation, begins with the gravitational collapse of a gaseous nebula of material largely comprising hydrogen, helium, and traces of heavier elements. Its stellar mass, total mass mainly determines it ...
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HP-41C
The HP-41C series are programmable, expandable, continuous memory handheld RPN calculators made by Hewlett-Packard from 1979 to 1990. The original model, HP-41C, was the first of its kind to offer alphanumeric display capabilities. Later came the HP-41CV and HP-41CX, offering more memory and functionality. The alphanumeric "revolution" The alphanumeric LCD screen of the HP-41C revolutionized the way a pocket calculator could be used, providing user friendliness (for its time) and expandability (keyboard-unassigned functions could be spelled out alphabetically). By using an alphanumeric display, the calculator could tell the user what was going on: it could display error messages, such as showing ("DATA ERROR") upon attempting to divide by zero instead of simply displaying a blinking zero; it could also specifically prompt the user for arguments ("ENTER RADIUS") instead of just displaying a question mark. Earlier calculators needed a key, or key combination, for every av ...
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Magnavox Odyssey
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular game controller, controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track score (game), scores. The Odyssey console came packaged with dice, paper money, and other b ...
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First Generation Of Video Game Consoles
In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding the Magnavox Odyssey 2), the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles. Most of the games developed during this generation were hard-wired into the consoles and unlike later generations, most were not contained on removable media that the user could switch between. Consoles often came with accessories and cartridges that could alter the way the game played to enhance the gameplay experience as graphical capabilities consisted of simple geometry such as ...
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Second Generation Of Video Game Consoles
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld game console, handheld video game consoles available from 1976 to 1992. Notable Video game#Platform, platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex,Barton, Matt and Loguidice, Bill. (2007)A History of Gaming Platforms: The Vectrex, Gamasutra. all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being Port (video gam ...
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First Cartridge Of Magnavox Odyssey
First most commonly refers to: * First, the ordinal form of the number 1 First or 1st may also refer to: Acronyms * Faint Images of the Radio Sky at Twenty-Centimeters, an astronomical survey carried out by the Very Large Array * Far Infrared and Sub-millimetre Telescope, of the Herschel Space Observatory * For Inspiration and Recognition of Science and Technology, an international youth organization * Forum of Incident Response and Security Teams, a global forum Arts and entertainment Albums * ''1st'' (album), by Streets, 1983 * ''1ST'' (SixTones album), 2021 * ''First'' (David Gates album), 1973 * ''First'', by Denise Ho, 2001 * ''First'' (O'Bryan album), 2007 * ''First'' (Raymond Lam album), 2011 Extended plays * ''1st'', by The Rasmus, 1995 * ''First'' (Baroness EP), 2004 * ''First'' (Ferlyn G EP), 2015 Songs * "First" (Lindsay Lohan song), 2005 * "First" (Cold War Kids song), 2014 * "First", by Lauren Daigle from the album '' How Can It Be'', 2015 * "First", ...
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Neo Geo
The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video game console (Advanced Entertainment System; AES). A CD-ROM-based home console iteration, the Neo Geo CD, was released in 1994. The arcade system can hold multiple cartridges that can be exchanged out, a unique feature that contrasted to the dedicated single-game arcade cabinets of its time, making it popular with arcade operators. The Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more so than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993. The Neo Geo AES was originally r ...
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Arcade System Board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', ''Pac-Man'' ...
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BIOS
In computing, BIOS (, ; Basic Input/Output System, also known as the System BIOS, ROM BIOS, BIOS ROM or PC BIOS) is a type of firmware used to provide runtime services for operating systems and programs and to perform hardware initialization during the booting process (power-on startup). The firmware comes pre-installed on the computer's motherboard. The name originates from the Basic Input/Output System used in the CP/M operating system in 1975. The BIOS firmware was originally proprietary to the IBM PC; it was reverse engineered by some companies (such as Phoenix Technologies) looking to create compatible systems. The interface of that original system serves as a ''de facto'' standard. The BIOS in older PCs initializes and tests the system hardware components ( power-on self-test or POST for short), and loads a boot loader from a mass storage device which then initializes a kernel. In the era of DOS, the BIOS provided BIOS interrupt calls for the keyboard, display, st ...
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IBM PCjr
The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete more directly with other home computers such as the Apple II and Commodore 64. It retained the IBM PC's Intel 8088, 8088 CPU and BIOS interface, but provided enhanced graphics and sound, ROM cartridge slots, built-in joystick ports, and an infrared wireless keyboard. The PCjr supported expansion via "sidecar" modules, which could be attached to the side of the unit. Despite widespread anticipation, the PCjr was ultimately unsuccessful in the market. It was only partially IBM PC compatible, limiting support for IBM's software library. Its chiclet keyboard was widely criticized for its poor quality. The PCjr also suffered from limited expandability; it was initially offered with a maximum of of RAM, insufficient for many PC programs. Models ...
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TI-99/4A
The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively. Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The associated TMS9918 video display controller provides color graphics and Sprite (computer graphics), sprite support which were only comparable with those of the Atari 8-bit computers, Atari 400 and 800 released a month later. The TI-99 series also initially competed with the Apple II and TRS-80."Death of a Computer,"
April 1984, ''Texas Monthly,'' retrieved September 20, 2023
The calculator-style keyboard of the TI-99/4 and the high price were cited as weak points. TI's reliance on ROM cartridges and their practice of limiting develo ...
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