TeraScale is the codename for a family of
graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
microarchitecture
In electronics, computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular ...
s developed by
ATI Technologies
ATI Technologies Inc. was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed pub ...
/
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and technology company headquartered in Santa Clara, California and maintains significant operations in Austin, Texas. AMD is a hardware and fabless company that de ...
and their second
microarchitecture
In electronics, computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular ...
implementing the
unified shader model following ''
Xenos''. TeraScale replaced the old
fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture named
Tesla.
TeraScale was used in
Radeon HD 2000 manufactured in 80 nm and
65 nm,
Radeon HD 3000 manufactured in 65 nm and 55 nm,
Radeon HD 4000 manufactured in 55 nm and 40 nm,
Radeon HD 5000 and
Radeon HD 6000 manufactured in 40 nm. TeraScale was also used in the
AMD Accelerated Processing Units code-named "Brazos", "Llano", "Trinity" and "Richland". TeraScale is even found in some of the succeeding graphics cards brands.
TeraScale is a
VLIW
Very long instruction word (VLIW) refers to instruction set architectures that are designed to exploit instruction-level parallelism (ILP). A VLIW processor allows programs to explicitly specify instructions to execute in parallel computing, para ...
SIMD
Single instruction, multiple data (SIMD) is a type of parallel computer, parallel processing in Flynn's taxonomy. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneousl ...
architecture, while Tesla is a
RISC
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a comp ...
SIMD architecture, similar to TeraScale's successor
Graphics Core Next.
TeraScale implements
HyperZ
HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-Graphics processing unit, GPUs. HyperZ was announced in November 2000 and was still available i ...
.
An LLVM code generator (i.e. a compiler back-end) is available for TeraScale, but it seems to be missing in LLVM's matrix. E.g.
Mesa 3D makes use of it.
TeraScale 1 (VLIW5)
At
SIGGRAPH 08 in December 2008,
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and technology company headquartered in Santa Clara, California and maintains significant operations in Austin, Texas. AMD is a hardware and fabless company that de ...
employee Mike Houston described some of the TeraScale microarchitecture.
At
FOSDEM09 Matthias Hopf from AMDs technology partner
SUSE Linux presented a slide regarding the programming of
open-source driver for the R600.
Unified shaders
Previous GPU architectures implemented fixed-pipelines, i.e. there were distinct shader processors for each type of
shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
. TeraScale leverages many flexible shader processors which can be scheduled to process a variety of shader types, thereby significantly increasing GPU throughput (dependent on application instruction mix as noted below). The R600 core processes vertex, geometry, and pixel shaders as outlined by the
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
10.0 specification for
Shader Model 4.0 in addition to full
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
3.0 support.
[AMD OpenGL 3.0 driver release on Jan 28, 2009](_blank)
/ref>
The new unified shader functionality is based upon a very long instruction word (VLIW) architecture in which the core executes operations in parallel.[Wasson, Scott]
AMD Radeon HD 2900 XT graphics processor: R600 revealed
Tech Report, May 14, 2007
A shader cluster is organized into 5 stream processing units. Each stream processing unit can retire a finished single precision floating point MAD (or ADD or MUL) instruction per clock, dot product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
(DP, and special cased by combining ALUs), and integer ADD.[Beyond3D review: AMD R600 Architecture and GPU Analysis]
retrieved June 2, 2007. The 5th unit is more complex and can additionally handle special transcendental function
In mathematics, a transcendental function is an analytic function that does not satisfy a polynomial equation whose coefficients are functions of the independent variable that can be written using only the basic operations of addition, subtraction ...
s such as sine
In mathematics, sine and cosine are trigonometric functions of an angle. The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side opposite th ...
and cosine
In mathematics, sine and cosine are trigonometric functions of an angle. The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side opposite that ...
. Each shader cluster can execute 6 instructions per clock cycle (peak), consisting of 5 shading instructions plus 1 branch.
Notably, the VLIW architecture brings with it some classic challenges inherent to VLIW designs, namely that of maintaining optimal instruction flow. Additionally, the chip cannot co-issue instructions when one is dependent on the results of the other. Performance of the GPU is highly dependent on the mixture of instructions being used by the application and how well the real-time compiler in the driver can organize said instructions.
An R600 core includes 64 shader clusters, while RV610 and RV630 cores have 8 and 24 shader clusters respectively.
Hardware tessellation
TeraScale includes multiple units capable of carrying out tessellation
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety ...
. Those are similar to the programmable units of the Xenos GPU which is used in the Xbox 360.
Tessellation was officially specified in the major APIs starting with DirectX 11 and OpenGL 4. TeraScale 1 based GPUs (HD 2000, 3000 and 4000 series) are only conformant to Direct3D 10 and OpenGL 3.3 and implements therefore a different tessellation principle which uses vendor specific API extensions. The TeraScale 2 based GPUs (starting with the Radeon HD 5000 series) were the first to conform with both Direct3D 11 and OpenGL 4.0 tesselation techniques. Although the TeraScale 1 tessellator is simpler in design, it is described by AMD as a subset of the later tesselation standard.
The TeraScale tessellator units allow the developers to take a simple polygon mesh and subdivide it using a curved surface evaluation function. There are different tessellation forms, such as Bézier surface
Bézier surfaces are a type of mathematical spline used in computer graphics, computer-aided design, and finite element modeling.
As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many ...
s with N-patches, B-spline
In numerical analysis, a B-spline (short for basis spline) is a type of Spline (mathematics), spline function designed to have minimal Support (mathematics), support (overlap) for a given Degree of a polynomial, degree, smoothness, and set of bre ...
s and NURBS, and also some subdivision techniques of the surface, which usually includes displacement mapping some kind of texture. Essentially, this allows a simple, low-polygon model to be increased dramatically in polygon density in real-time with very small impact on the performance. Scott Wasson of Tech Report noted during an AMD demo that the resulting model was so dense with millions of polygons that it appeared to be solid.
The TeraScale tessellator is reminiscent of '' ATI TruForm'', the brand name of an early hardware tessellation unit used initially in the Radeon 8500.
'' ATI TruForm'' received little attention from software developers. A few games (such as Madden NFL 2004
''Madden NFL 2004'' is the 15th installment of the ''Madden NFL'' series of American football video games. Former Atlanta Falcons quarterback Michael Vick is on the cover.
Gameplay
New features in ''Madden 2004'' include a new owner mode option t ...
, Serious Sam
''Serious Sam'' is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of Sam "Serious" Stone against Mental, an extraterrestrial overlord who att ...
, Unreal Tournament 2003 and 2004
2004 was designated as an International Year of Rice by the United Nations, and the International Year to Commemorate the Struggle Against Slavery and Its Abolition (by UNESCO).
Events January
* January 3 – Flash Airlines Flight 60 ...
, and unofficially Morrowind
''The Elder Scrolls III: Morrowind'' is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in ''The Elder Scrolls'' series, following 1996's ''The Elder Scrolls I ...
), had the support for ATI's tesselation technology included. Such a slow adaptation has to do with the fact that it was not a feature shared with NVIDIA GPUs, since those had implemented a competing tessellation solution using Quintic-RT patches which achieved even less support from the major game developers. Since the Xbox 360's GPU is based on the ATI's architecture, Microsoft saw the hardware-accelerated surface tessellation as a major GPU feature. A couple of years later the tesselation feature became mandatory with the release of the DirectX 11 in 2009.
While the tessellation principle introduced with TeraScale was not part of the OpenGL 3.3 or Direct3D 10.0 requirements, and competitors such as the GeForce 8 series lacked similar hardware, Microsoft has added the tessellation feature as part of their DirectX 10.1 future plans.[The Future of DirectX](_blank)
presentation, slide 24-29 Finally, Microsoft introduced tessellation as a required capability not with DirectX 10.1 but DirectX 11.
GCN geometric processing is AMD's (which acquired the ATI's GPU business) most current solution for carrying out tessellation using the GPU.
Ultra-threaded dispatch processor
Although the R600 is a significant departure from previous designs, it still shares many features with its predecessor, the Radeon R520. The ''Ultra-Threaded Dispatch Processor'' is a major architectural component of the R600 core, just as it was with the Radeon X1000 GPUs. This processor manages a large number of in-flight threads of three distinct types (vertex, geometry, and pixel shaders) and switches amongst them as needed. With a large number of threads being managed simultaneously it is possible to reorganize thread order to optimally utilize the shaders. In other words, the dispatch processor evaluates what goes in the other parts of the R600 and attempts to keep processing efficiency as high as possible. There are lower levels of management as well; each SIMD array of 80 stream processors has its own sequencer and arbiter. The arbiter decides which thread to process next, while the sequencer attempts to reorder instructions for best possible performance within each thread.
Texturing and anti-aliasing
Texturing and final output aboard the R600 core is similar but also distinct from an R580. R600 is equipped with 4 texture units that are decoupled (independent) from the shader core, like in the R520 and R580 GPUs.
The render output units (ROPs) of Radeon HD 2000 series now performs the task of Multisample anti-aliasing
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies.
It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in ...
(MSAA) using programmable sample grids with a maximum of 8 sample points, instead of using pixel shaders as in the Radeon X1000 series. Also new is the capability to filter FP16 textures, popular with HDR lighting, at full-speed. ROPs can also perform trilinear and anisotropic filtering
In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of Texture filtering, textures, especially on surfaces viewed at sharp Viewing angle, angles. It helps make textures look sharper and more detailed ...
on all texture formats. On R600s, this totals 16 pixels per clock for FP16 textures, while higher precision FP32 textures filter at half-speed (8 pixels per clock).
Anti-aliasing capabilities are more robust on the R600 than R520 series. In addition to the ability to perform 8× MSAA, up from 6× MSAA on the R300 through R580, R600 has a new ''custom filter anti-aliasing'' (CFAA) mode. CFAA refers to an implementation of non-box filters that look at pixels around the particular pixel being processed in order to calculate the final color and anti-alias the image. CFAA is performed by shaders, instead of in the ROPs. This brings greatly enhanced programmability because the filters can be customized, but may also bring potential performance issues because of the use of shader resources. As of the R600's launch, CFAA utilizes wide and narrow tent filters. With these, samples from outside the pixel being processed are weighted linear
In mathematics, the term ''linear'' is used in two distinct senses for two different properties:
* linearity of a '' function'' (or '' mapping'');
* linearity of a '' polynomial''.
An example of a linear function is the function defined by f(x) ...
ly based upon their distance from the centroid
In mathematics and physics, the centroid, also known as geometric center or center of figure, of a plane figure or solid figure is the arithmetic mean position of all the points in the figure. The same definition extends to any object in n-d ...
of that pixel, with the linear function adjusted based on the wide or narrow filter chosen.
Memory controllers
Memory controllers are connected via an internal bi-directional ring bus wrapped around the processor. In the Radeon HD 2900, it is a 1,024-bit bi-directional ring bus (512-bit read and 512-bit write), with 8 64-bit memory channels for a total bus width of 512-bits on the 2900 XT; in the Radeon HD 3800, it is a 512-bit ring bus; in the Radeon HD 2600 and HD 3600, it is a 256-bit ring bus; in the Radeon HD 2400 and HD 3400, there is no ring bus.
Half-generation update
The series saw a half-generation update with die shrink
The term die shrink (sometimes optical shrink or process shrink) refers to the List of semiconductor scale examples, scaling of metal–oxide–semiconductor (MOS) devices. The act of shrinking a Die (integrated circuit), die creates a somewhat ...
(55 nm) variants: RV670, RV635 and RV620. All variants support PCI Express 2.0, DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
10.1 with Shader Model 4.1 features, dedicated ATI Unified Video Decoder (UVD) for all models and PowerPlay technology for desktop video cards.
Except the Radeon HD 3800 series, all variants supported 2 integrated DisplayPort outputs, supporting 24- and 30-bit displays for resolutions up to 2,560×1,600. Each output included 1, 2, or 4 lanes per output, with data rate up to 2.7 Gbit/s per lane.
ATI claimed that the support of DirectX 10.1 can bring improved performance and processing efficiency with reduced rounding error (0.5 ULP compared with average error 1.0 ULP as tolerable error), better image details and quality, global illumination (a technique used in animated films, and more improvements to consumer gaming systems therefore giving more realistic gaming experience. )
Video cards
* Radeon HD 2000 series
* Radeon HD 3000 series
* Radeon HD 4000 series
(see list of chips in those pages)
TeraScale 2 (VLIW5)
TeraScale 2 (VLIW5) was introduced with Radeon HD 5000 series GPUs in "Evergreen" generation.
At HPG10 Mark Fowler presented the "Evergreen" and stated that e.g. 5870 (Cypress), 5770 (Juniper) and 5670 (Redwood) support max resolution of the 6 times 2560×1600 pixels, while the 5470 (Cedar) supports 4 times 2560×1600 pixels, important for AMD Eyefinity multi-monitor
Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as Computer monitor, monitors, Television set, televisions, and Video projector, projectors, in order to increase the area available fo ...
support.
With the release of ''Cypress'', the ''Terascale graphics engine'' architecture has been upgraded with twice the number of stream cores, texture units and ROP units compared to the RV770. The architecture of stream cores is largely unchanged, but adds support for DirectX 11/ DirectCompute 11 capabilities with new instructions. Also similar to RV770, four texture units are tied to 16 stream cores (each have five processing elements, making a total of 80 processing elements). This combination of is referred to as a ''SIMD core''.
Unlike the predecessor Radeon R700, as DirectX 11 mandates full developer control over interpolation, dedicated interpolators were removed, relying instead on the SIMD cores. The stream cores can handle the higher rounding precision fused multiply–add (FMA) instruction in both single and double precision which increases precision over multiply–add (MAD) and is compliant to IEEE 754-2008
The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines.
The IEEE has a corporate office ...
standard. The instruction sum of absolute differences (SAD) has been natively added to the processors. This instruction can be used to greatly improve the performance of some processes, such as video encoding and transcoding on the 3D engine. Each SIMD core is equipped with 32 KiB local data share and 8 kiB of L1 cache, while all SIMD cores share 64 KiB global data share.
Memory controller
Each memory controller
A memory controller, also known as memory chip controller (MCC) or a memory controller unit (MCU), is a digital circuit that manages the flow of data going to and from a computer's main memory. When a memory controller is integrated into anothe ...
ties to two quad ROPs, one per 64-bit channel, and dedicated 512 KiB L2 cache.
Power saving
AMD PowerPlay is supported, see there.
Chips
* Evergreen chips:
** Cedar RV810
** Cypress RV870
** Hemlock R800
** Juniper RV840
** Redwood RV830
* Northern Islands chips:
** Barts RV940
** Caicos RV910
** Turks RV930
* APU that include a TeraScale 2 IGP:
** Llano
** Ontario
** Zacate
TeraScale 3 (VLIW4)
TeraScale 3 (VLIW4) replaces the previous 5-way VLIW designs with a 4-way VLIW design. The new design also incorporates an additional tessellation unit to improve Direct3D 11 performance.
TeraScale 3 is introduced in the Radeon HD 6900-branded graphics cards and also implemented in the Trinity and Richland APUs.
Power saving
AMD PowerTune, dynamic frequency scaling
Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserv ...
for GPUs, was introduced with the Radeon HD 6900 series on December 15, 2010 and has seen continued development, as documented in some reviews by AnandTech
''AnandTech'' was an online computer hardware magazine owned by Future plc. It was founded in April 1997 by then-14-year-old Anand Lal Shimpi, who was CEO and editor-in-chief until August 2014, with Ryan Smith replacing him as editor-in-chief. ...
.
Chips
* Northern Islands chips:
** Cayman RV970
** Antilles R900
** Trinity and Richland include a TeraScale 3 IGP
Successor
At HPG11 in August 2011 AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and technology company headquartered in Santa Clara, California and maintains significant operations in Austin, Texas. AMD is a hardware and fabless company that de ...
employees Michael Mantor (Senior Fellow Architect) and Mike Houston (Fellow Architect) presented Graphics Core Next, the microarchitecture succeeding TeraScale.
Comparison of TeraScale chips
1 Duo chips such as R680 (2x RV670) and R700 (2x RV770) are not listed.
References
{{AMD graphics
AMD microarchitectures
GPGPU
Radeon TeraScale
Parallel computing
Very long instruction word computing