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Shinfuseki
or ''new opening strategy'' was the change of attitude to go opening theory A Go opening is the initial stage of a game of Go (game), Go. On the traditional Go (board game), 19×19 board the opening phase of the game usually lasts between 15 and 40 Ply (game theory), plies. There is some specialised terminology for go ... that set in strongly in Japan in 1933. It corresponds, a little later, to hypermodern play in chess, with the inversion that ''shinfuseki'' thought the center of the board had been unjustly ''under''emphasised. In the 1930s, a group of Japanese players led by Kitani Minoru and Go Seigen began to question conventional wisdom on Go openings. Playing for early central influence, they emphasised in the early part of the opening fighting concepts such as thickness and moyo. Among the new concepts of shinfuseki was playing the first move on the center point. Traditional opening play followed a basic principle of sound play that can be summarized in three wor ...
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Go Opening Theory
A Go opening is the initial stage of a game of Go (game), Go. On the traditional Go (board game), 19×19 board the opening phase of the game usually lasts between 15 and 40 Ply (game theory), plies. There is some specialised terminology for go openings. The precise meanings of Japanese language terms is often misunderstood. A go whole-board opening refers to an opening sequence of plays, almost always laid out the standard 19×19 go board. Because of the symmetry of the board (eight-fold), there are certain conventions about displaying opening moves traditional in Japan. These do not necessarily apply in China or Korea, but naturally in speaking of an 'opening' one never needs to distinguish openings related by symmetry. The Japanese term for the opening phase of the game is ''joban'', but this is not used in English. Instead it is very common to use ''fuseki'', a Japanese term that has a literal meaning of 'scattering of stones'. This really refers, therefore, to the way the i ...
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Go Seigen
Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known by the Japanese pronunciation of his courtesy name, , was a Han Chinese master of the game of Go. He is considered by many players to have been the greatest Go player in the 20th century. Biography Born on June 12, 1914, in Minhou County, Fujian Province, southeast China, Go Seigen did not start learning Go until he was nine, a relatively late age for a professional ( Honinbo Dosaku first learned go at seven and Honinbo Shusaku before he was six). His father, who had taken go lessons from Honinbo Shuho while studying in Japan, was responsible for introducing him to the game. Go Seigen quickly excelled and soon became known as a Go After days and nights, the shape of his left index finger changed, bending backwards. At that time, pr ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words Words A word is a basic element of language that carries meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consensus among linguists on its ...
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Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges to the chess ideas of central European masters, including Wilhelm Steinitz's approach to the and the rules established by Siegbert Tarrasch. Overview The Hypermodernists demonstrated their new ideas with games and victories. Aron Nimzowitsch, considered the founder and leading practitioner of hypermodernism, showed that games could be won through indirect control of the centre, breaking with Tarrasch's view that the centre must be occupied by pawns. Nimzowitsch advocated controlling the centre with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns, which can then become targets of attack. This was part of the hypermodern framework, which Nimzowitsch encapsulated in his book '' My System'', which greatly influenced many chess players. It introduced and formalised concepts of the , , undermining, prophylaxis, restraint, rook on the seventh , ...
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Kitani Minoru
was one of the most celebrated professional Go players and teachers of the game of Go in the twentieth century in Japan. Biography He earned the nickname "the Prodigy" after winning a knockout tournament. He defeated eight opponents from the Kiseisha in a row during 1928. He played a celebrated match with then retiring Honinbō Shūsai. The Nobel Prize winning author Kawabata Yasunari used this game in his novel "The Master of Go". In 1954 he suffered a cerebral hemorrhage, but soon recovered. His condition came back in 1964, after which he retired from professional play. He was given the Okura Prize in 1967. Segoe Kensaku, a friend and rival of Kitani, nicknamed him "the Great Kitani" due to his extraneous efforts relating to Go. Relationship with Go Seigen Kitani was a young prodigy who quickly attracted attention after the founding, in 1924, of the Nihon Ki-in. He became a great rival and friend of Go Seigen after the latter was brought to Japan from China. Go and K ...
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Go Terms
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g ...
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Takemiya Masaki
is a professional Go player. Biography Masaki Takemiya was born in Japan. He became one of the many disciples of the Minoru Kitani school. His rise to fame began when he was only 15 years old. He earned the nickname "9 dan killer" because he won several games against top rated players. His famous "cosmic style" of Go would become popular among fans. It focused on large moyo in the center of the board. He's known as keeping a consistent record of winning titles. The longest period in which he did not hold a title has only been 4 years. He closed off 2005 with an impressive win of 16 straight games, which was stopped by Omori Yasushi in the qualifiers for the 3rd World Oza. Outside of Go, Takemiya also won the biggest Japanese backgammon tournament, the 12th Saint of the Board title, by beating the former holder, Abe Akiko. Four of Takemiya's books have been published in English -- ''Enclosure Joseki'' (Kiseido Press), now out of print; ''Imagination of a Go Master'' (NEME ...
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Yamashita Keigo
is a professional Go player. Yamashita adopted the name Honinbo Dowa after winning his first Honinbo title in 2010. Biography A student of Yasuro Kikuchi, Yamashita turned professional in 1993. He won the 19th Kisei 2 dan division in 1994. Yamashita reached the challenger finals of the Tengen in 1999. His first major title came in 2000 when he defeated Honorary Gosei Koichi Kobayashi in the finals of the 25th Gosei. At the time of his win, Yamashita was the second youngest player to win a major title. He also won the Shusai Prize for his play and broke the record for most games in a year with 77. Yamashita defeated O Rissei for the Kisei in 2003, becoming the fourth youngest big-three (Kisei, Meijin, Honinbo Honinbo (or Hon'inbō, 本因坊) is a title used by the head of the Honinbo house or the winner of the Honinbo tournament. Honinbo house The Honinbo house was a school of Go players officially founded in 1612 and discontinued in 1940. The foun ...) winner a ...
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Honinbō Shūsai
Honinbo (or Hon'inbō, 本因坊) is a title used by the head of the Honinbo house or the winner of the Honinbo tournament. Honinbo house The Honinbo house was a school of Go players officially founded in 1612 and discontinued in 1940. The founder was the Buddhist priest Nikkai, and 1612 is the year when Oda Nobunaga started sponsoring the school. The name Honinbo was that of the pavilion on the grounds of the Jakkoji temple in Kyoto where Nikkai lived. When the capital was moved to Tokyo, Nikkai moved along and turned "Honinbo" into a title, calling himself Honinbo Sansa. Heads of the Honinbo house * 1st Honinbo, Sansa (算砂, 1612-1623) * 2nd Honinbo, San'etsu (算悦, 1630-1658) * 3rd Honinbo, Dōetsu (道悦, 1658-1677) * 4th Honinbo, Dōsaku (道策, 1677-1702) ** appointed successor, Dōteki (道的) (died early) ** appointed successor, Sakugen(策元) * 5th Honinbo, Dōchi (道知, 1702-1727) * 6th Honinbo, Chihaku (知伯, 1727-1733) * 7th Honinbo, Shuhaku (� ...
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History Of Go
History is the systematic study of the past, focusing primarily on the human past. As an academic discipline, it analyses and interprets evidence to construct narratives about what happened and explain why it happened. Some theorists categorize history as a social science, while others see it as part of the humanities or consider it a hybrid discipline. Similar debates surround the purpose of history—for example, whether its main aim is theoretical, to uncover the truth, or practical, to learn lessons from the past. In a more general sense, the term ''history'' refers not to an academic field but to the past itself, times in the past, or to individual texts about the past. Historical research relies on primary and secondary sources to reconstruct past events and validate interpretations. Source criticism is used to evaluate these sources, assessing their authenticity, content, and reliability. Historians strive to integrate the perspectives of several sources to devel ...
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