A Go opening is the initial stage of a game of
Go. On the traditional
19×19 board the opening phase of the game usually lasts between 15 and 40
plies. There is some specialised terminology for go openings. The precise meanings of
Japanese language
is the principal language of the Japonic languages, Japonic language family spoken by the Japanese people. It has around 123 million speakers, primarily in Japan, the only country where it is the national language, and within the Japanese dia ...
terms is often misunderstood.
A
go whole-board opening refers to an opening sequence of plays, almost always laid out the standard
19×19 go board. Because of the symmetry of the board (eight-fold), there are certain conventions about displaying opening moves traditional in
Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. These do not necessarily apply in
China
China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
or
Korea
Korea is a peninsular region in East Asia consisting of the Korean Peninsula, Jeju Island, and smaller islands. Since the end of World War II in 1945, it has been politically Division of Korea, divided at or near the 38th parallel north, 3 ...
, but naturally in speaking of an 'opening' one never needs to distinguish openings related by symmetry.
The Japanese term for the opening phase of the game is ''joban'', but this is not used in English. Instead it is very common to use ''
fuseki
''Fuseki'' (Japanese: ; ) is the whole board Go opening theory, opening in the go (game), game of Go.
Characteristics Less systematic
Since each move is typically isolated and unforced (i.e., not a Go strategy and tactics#Sente and gote, sent ...
'', a Japanese term that has a literal meaning of 'scattering of stones'. This really refers, therefore, to the way the initial plays are distributed around the sides and corners. If the game begins just in one corner, which is rare for high-level play but more common with novices, this is not really ''fuseki''. Also, ''fuseki'' may be commonly used as a description for the pattern adopted by Black, the first player, for example, for Black 1-3-5. This ignores White 2 and White 4, and so is really a name for a side formation (for example,
Chinese opening) or perhaps a diagonal formation (for example, ''
tasukiboshi'', where Black 1 and Black 3 are at 4-4 points in the north-east and south-west corners). The Korean-language term equivalent to ''fuseki'' is ''poseok''.
There are also
go corner openings. There are many thousands of these standard variations known, related to developments in just one 10×10 corner of the board. In English, they are almost always called ''
joseki''; ''joseki'' is not a
synonym
A synonym is a word, morpheme, or phrase that means precisely or nearly the same as another word, morpheme, or phrase in a given language. For example, in the English language, the words ''begin'', ''start'', ''commence'', and ''initiate'' are a ...
of ''corner opening'', but of ''standard sequence''. The literal meaning in Japanese is of ''set'' (i.e., fixed or settled) ''stones''. There are ''joseki'' in Go that do not relate to the corner openings. The Korean term equivalent to ''joseki'' is ''jeongseok'', often transliterated ''jungsuk''.
In Japanese the 10-10 point on the board (i.e. the center) is called ''
tengen''. An opening play at ''tengen'' is a kind of experimental opening, and has at times in history been controversial. It may lead to what is called
mirror go, in Japanese ''manego'', in which Black imitates White by playing diagonally opposite with respect to the centre stone. There is another style, also called mirror go, where from the beginning of the game White imitates Black in a diagonally-opposite way. The first kind was interesting, for strong players, before the introduction of ''
komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game.
Stan ...
'', i.e. compensation points for second play. The second kind became interesting only ''after'' the introduction of ''komidashi''.
Go opening strategy is the strategy applied in Go opening.
There are some conventional divisions that are applied. Firstly there is the distinction that may be drawn between ''go opening theory'', the codified variations that resemble
chess opening
The opening is the initial stage of a chess game. It usually consists of established Chess_theory#Opening_theory, theory. The other phases are the chess middlegame, middlegame and the chess endgame, endgame. Many opening sequences, known as ''op ...
s in the way that they occur repeated in games, and ''go opening principles''. Since there is great freedom of choice, the fundamental opening principles are more useful for all players before they reach
dan player level.
Basic principles
Examples of principles that are generally useful are comments such as 'corner-side-centre', which says that the corner areas of the board are more valuable than the sides (points near an edge but away from the corners). Occupying points in the centre may be good for early fighting, but these points are weaker from the aspect of developing one's territory.
Developments over the last century
The opening strategy in Go can be said to have undergone some major changes in the twentieth century. Not only have new ''
joseki'' been developed, but some important shifts in thinking have occurred. For example:
*from 1900 to 1930, the strategy was traditional, the so-called
Shusaku style
*in 1933 and for a few years afterwards, a very different and experimental style called ''
shinfuseki
or ''new opening strategy'' was the change of attitude to go opening theory
A Go opening is the initial stage of a game of Go (game), Go. On the traditional Go (board game), 19×19 board the opening phase of the game usually lasts between 15 a ...
'' dominated professional go, at least for the younger players
*from around 1936, there was a compromise of styles, ''
sugou fuseki'', which mixed some of the more successful ideas from ''shinfuseki'' with older techniques for a more balanced approach, forming the basis of modern professional play
*the introduction of ''
komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game.
Stan ...
'' of 4.5 points in most top tournaments of the 1950s led to a tighter, territorial style for Black, for example in
Sakata Eio
was a 9- dan Japanese professional Go player.
Biography
Sakata became a professional Go player in 1935. His first title match was the Hon'inbō in 1951 when he challenged Hashimoto Utaro. More than usual was at stake in the match because H ...
, with greater use of the
3-3 point
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms ...
for White also.
*the
Chinese opening dominated thinking from the early 1970s, and many further ideas were tried, for example the
mini-chinese formation which is a side opening, rather than a corner opening or whole-board opening
*the entry of
South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
n professionals into international competitions in the early 1990s saw the use of 'prepared variations' of whole-board openings, in a way not seen before.
Contemporary ideas
Contemporary Go opening strategy is more complicated than the old corner opening/whole-board opening distinction suggests. The
4-4 point
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms ...
is used by professionals in about 70% of corners. Corner openings for the 4-4 point are still being developed, but it is more accurate to say that almost all contemporary opening theory is implicated in the patterns around the 4-4 point.
''Fuseki''
The Japanese term ''fuseki'' is sometimes taken as synonymous with 'whole-board strategy'. More accurately, it means the 'scattering' or thin distribution of stones that occurs in the early part of the game.
In the game of
Go, opening theory is the strategy of where, why, in what order, and in what
shapes the first several moves are played in Go opening. The
middle game typically begins once the basic foundational areas called ''frameworks'' are established and "fighting" begins.
The opening is conceptually and traditionally divided for study into the sequences that are ''whole board'' openings and those that are ''corner'' openings. Each type constitutes a series of plays which have been studied for their balance (with the other) as well as for countermoves.
For a standard board, the most basic single concept for the opening is that ''plays in the corners are more efficient for making territory than plays on the sides or in the center.''
Only a relatively small proportion of openings have a recognised name. These include the
Three stars opening (''
sanrensei''),
Two stars opening (''
nirensei''),
"Pinwheel" or Shusaku opening and
Chinese opening (Chinese fuseki). To be more precise, these are names for the moyo (framework) formations which Black makes on one side of the board. Since White has a choice of perhaps two dozen legitimate variations on the other side, these are in fact large complexes of openings.
The Chinese opening has an intricate history. According to several historical accounts (both Chinese and Japanese), it was actually first developed by Japanese players, but later was heavily researched and developed by Chinese players. It was very popular from about 1970 onwards, and has by Go standards a thoroughly-researched theory.
Jōseki
''Joseki'' are "sequences" of moves which have been
* played and documented in high-level play, and
* studied and deemed as consisting of optimal (balanced) moves for both sides.
''Joseki'' is a Japanese word (定石) (
Korean
Korean may refer to:
People and culture
* Koreans, people from the Korean peninsula or of Korean descent
* Korean culture
* Korean language
**Korean alphabet, known as Hangul or Korean
**Korean dialects
**See also: North–South differences in t ...
''jeongseok''), where ''jo'' (定) means "fixed" or "set", and ''seki'' (石) means stone(s). It thus literally means "set stones", as in "set pattern". Variations are shown to lead to different positional advantages and disadvantages for the two players in certain overall game situations. If Black and White both play the ''joseki'' correctly, they should achieve a balanced result within that particular corner; neither should have a large advantage, unless the opponent makes a mistake.
"Balance" typically refers to an equitable trade-off between securing territory in the corner versus making good ''
thickness'' toward the sides and center. The assessment also takes into account who started and ended the corner sequence: if Black has played one more stone than White in the corner, for example, Black's result should be objectively better than White's, to reflect the extra investment of a play.
In application these concepts are in fact very dynamic, and often ''joseki'' are deviated from depending on the needs of the situation, and the opportunities available. While learning ''joseki'' is a tool to defend against a local loss, players can seek to take advantage by deviating from the ''joseki'', or "pausing" it.
Usually ''joseki'' as a term (in literature in English) is applied to a set sequence happening in one corner in the opening stage. These sequences are not the only set sequences in the game, however. There are also ''joseki'' seen in the middle game: these include standard follow-ups to earlier ''joseki''. Other examples are common techniques for invading or reducing frameworks. Learning to apply these so-called "middle game joseki" is one of the steps to becoming strong.
The current body made up of ''joseki'' is not fixed, but consists of patterns that have gained acceptance in professional games. That is, they form a consensus judgement that might change in the future, or with certain caveats.
Hence the basic definition may be misleading for new players in that joseki can be misconstrued as foolproof and unalterable, and are otherwise optimal for all situations. Some joseki are in fact useful only for study within an artificially confined corner, and in real play are only considered good form when used in proper combination with other plays on the board (i.e. other joseki and fuseki moves).
Knowing a particular ''joseki'' simply means that one knows a sequence of moves, resulting in a balance or fair trade-off between their positions. This is in practice much easier than appraising how ''joseki'' relate to the rest of the board—hence ''knowledge of joseki'' is regarded as shallow, when compared with the ability to integrate a strategy into a complex game landscape.
There is a
go proverb
Go proverbs are traditional proverbs relating to the game of Go, generally used to help one find good moves in various situations during a game. They are generalizations and thus a particular proverb will have specific situations where it is not ...
that states that "learning ''joseki'' loses two stones in strength," meaning that rote learning of sequences is not advantageous. Rather learning ''from'' ''joseki'' should be a player's goal.
Hence the study of joseki is regarded as a double-edged sword and useful only if learned not by rote but rather by understanding the principles behind each move.
Every ''joseki'' should be used as a specific tool that leaves the board in a particular shape. Just as using an improper tool in machinery can be devastating, choosing the wrong ''joseki'' can easily be worse than improvising one's own moves.
In his book ''
A Way of Play for the 21st Century'',
Go Seigen
Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known ...
compared choosing the proper joseki to choosing the proper medicine—''pick the right one, and you feel better. Pick the wrong one and you die.''(
par.)
Rui Naiwei similarly remarked that ''playing joseki is easy
utchoosing the right one
n a gameis hard.''(par.)
A ''joseki'' may fall out of use for various reasons, some of which may often seem minor to the amateur player, and professionals may consider one variation suboptimal for a very specific reason.
There is no definitive guide to what is ''joseki''; the situation with ''joseki'' dictionaries is similar to that of natural language dictionaries, in that some entries are obsolete and the listing is not likely to be complete. Studying ''joseki'' is only an important part of developing one's
strength
Strength may refer to:
Personal trait
*Physical strength, as in people or animals
*Character strengths like those listed in the Values in Action Inventory
*The exercise of willpower
Physics
* Mechanical strength, the ability to withstand ...
as a player at some levels; the study of
life and death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a specific group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be "captu ...
and middle-game fighting are considered to be more important.
Concepts
Opening theory is less dominant in terms of study for those wanting to reach a good amateur
level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
, than in
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
or ''
shogi
, also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ...
''. It is, however, an important component of Go knowledge, though there is no single, codified source for it.
The standard sequences for the
joseki in many cases come to a definite end, after which both players should move elsewhere. In some cases a sharp local struggle breaks out, which neither player should neglect. For those cases, the result of the opening may develop out of a 10×10 corner area into the rest of the board. Analysis without taking into account what other stones are in place then becomes somewhat meaningless. The longest 'book' corner openings are about 50-
ply.
Most corner openings do not have special or picturesque names. A few that do are known by Japanese names: the ''
taisha'', the ''
nadare'' (
avalanche
An avalanche is a rapid flow of snow down a Grade (slope), slope, such as a hill or mountain. Avalanches can be triggered spontaneously, by factors such as increased precipitation or snowpack weakening, or by external means such as humans, othe ...
), th
Magic sword of Muramasa These are among the most complex, and are contraindicated for novices.
History
Go openings have been studied in depth for many centuries, and center upon concepts of finding balance with the opponent. Because black moves first, opening moves for black are based on the concept of exploiting that first-move advantage (along with
sente) to gain
influence
Influence may refer to:
*Social influence, in social psychology, influence in interpersonal relationships
**Minority influence, when the minority affect the behavior or beliefs of the majority
Science and technology
*Sphere of influence (astrody ...
(or strength) and thus establish areas of territory.
There is no complete theory of go, simply because the number of possible variations makes any literal study impossible. Hence even the opening is subject to changes of fashion, and also some notable periods of innovation.
Certain professional players are known for their use of specific or innovative types of openings, and their ability to combine their use of those openings with other strengths in competitive play.
The 10-10 point
Go Seigen
Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known ...
played his third move (Black 5) on ''tengen'', in a 1933 game against
Honinbo Shusai, the top player of the time. Go lost the controversial four-month game, which was played over 14 sessions in a ''
ryokan
A is a type of traditional Japanese inn that typically features ''tatami''-matted rooms, communal baths, and other public areas where visitors may wear nemaki and talk with the owner. Ryokan have existed since the eighth century A.D. du ...
'' in Tokyo from 16 October 1933 to 19 January 1934.
References
{{DEFAULTSORT:Go Opening Terminology