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RoleMaster
''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action. Character creation and development ''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to relevant skill bonuses. Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill. Task resolution When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropri ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, ''Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' Pete Fenlon was running a six-year ''Dungeons & Dragons'' campaign set in Middle-earth while he was attending college in the late 1970s, when he started developing unique house rules with S. Coleman Charlton and Kurt Fischer (game designer), Kurt Fischer. When most of them graduated from the University of Virginia in 1980, they wanted to make a business out of their special game rules, so they founded Iron Crown Enterprises (ICE), named after a regalia from Middle-earth. Aside from Fenlon and Charlton, ICE originally included Rick Britton, Richard H. Britton, Terry K. Amthor, Bru ...
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Arms Law
''Arms Law'' is a supplement published by Iron Crown Enterprises in 1980 for the fantasy role-playing game '' Rolemaster''. Contents ''Arms Law'' is a combat system initially designed for melee combat in fantasy role-playing games, utilizing only percentile dice. In summary, each character has an Offensive Bonus (OB), which takes into account one's natural physical adeptness, weapon skill, and other factors, and a Defensive Bonus (DB), which takes into account natural agility, the use of shields and "Adrenal Defense", the ability of martial artists to avoid blows seemingly without effort. In addition various modifiers for position, wounds, and other factors are present. An attacking combatant rolls percentile dice, adds his or her OB to the total, adds modifiers, and subtracts the defender's DB. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of c ...
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Arcane Companion
''Arcane Companion'' is a fantasy role-playing game supplement published by Iron Crown Enterprises (ICE) in 1995 for the ''Rolemaster'' system. Publication history In 1995, ICE released an update to ''Rolemaster'' called ''Rolemaster Standard System''. As ICE had done with previous editions, they also published several supplementary rulebooks, ''Arcane Companion'' being one of them. The 128-page softcover book was designed by Todd McGovern and John Curtis, with cover illustration by Angus McBride, and was released in 1995. Contents ''Arcane Companion'' sets out extended rules for magic in the ''Rolemaster'' universe. Spellcasters must specialize in magic from one of three categories: Essence, Channeling, and Mentalism. The book details * new spellcaster classes: Arcanist, Wizard, Chaotic, and Magehunter * the various energy systems that gamemasters can choose for their campaign, be it Ley Lines, Essence Flows or Earthnodes. * how players can use temporary Bladerunes to enhance ...
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Spell Law
''Spell Law'' is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat. It was originally published as a separate boxed set of four books, but was included in the initial 1984 release of the fantasy role-playing game ''Rolemaster'', and a separate third edition ''Spell Law'' book for ''Rolemaster'' was published in 1986 and a fourth edition book in 1989. ''Spell Law'' contains over 2,000 spells for role-playing game characters. It received mixed reviews in game periodicals including ''Ares'', ''Different Worlds'', ''The Space Gamer'', and ''Dragon''. Publication history ''Spell Law'' was written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat, and was published by Iron Crown Enterprises in 1981 as a boxed set with four 24-page books and 8 sheets of tables. A second edition was published in 1984, and ...
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Character Law
''Character Law'' is a supplement published by Iron Crown Enterprises (ICE) in 1982 for the fantasy role-playing game ''Rolemaster''. Publication history ''Character Law'', a 48-page softcover book written by S. Coleman Charlton and Peter C. Fenlon and published by Iron Crown Enterprises in 1982, is the original version of the ''Rolemaster'' rules for character generation and development. In the 2014 book ''Designers & Dragons: The '80s'', author Shannon Applecline related that after publishing several other rulebooks, "Finally, ICE produced ''Character Law'' (1982), a book that provided character creation rules. It tied the set of four books into a (somewhat) cohesive whole, as was shown when '' Spell Law'', '' Arms Law'', '' Claw Law'', and ''Character Law'' were reprinted as a boxed set called ''Rolemaster'' (1982). A second edition was published in 1984. Contents Character generation In the first and second editions of this book, there are nineteen different character ...
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Shadow World (role Playing Game)
''Shadow World'' is a high fantasy campaign setting situated on the fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game system, Shadow World is fairly compatible with other d100 games such as High Adventure Role Playing (HARP), Middle-earth Role Playing (MERP) or Against the Darkmaster. The setting blends traditional fantasy elements, such as elves, dwarves, and magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As with Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It was maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world), until his death. Themes ''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the path of the hero, in a fa ...
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Campaign Law
''Campaign Law'' is a 1984 role-playing game supplement published by Iron Crown Enterprises for ''Rolemaster''. Contents ''Campaign Law'' is a supplement presenting the original campaign guidelines for ''Rolemaster'', with information on how to prepare and run a role-playing campaign and contains the adventure scenario "World of Vog Mur". Publication history ''Campaign Law'' was written by Pete Fenlon, Peter C. Fenlon and John David Ruemmler, with a cover by Dean Morrisey, and was published by Iron Crown Enterprises in 1984 as a 56-page book. According to Shannon Appelcline, ICE decided to give ''Rolemaster'' a setting again with the publication of the fifth core book, ''Campaign Law'' (1984), which "described how to run an entire campaign — making it one of the earliest GM guidebooks on the markets. ''Campaign Law'' got ''Rolemaster'' its setting back by reintroducing the setting of ''Loremaster'' through three new islands collectively called 'The World of Vog Mur.'" Reviews ...
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