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Character Law
''Character Law'' is a supplement published by Iron Crown Enterprises (ICE) in 1982 for the fantasy role-playing game ''Rolemaster''. Publication history ''Character Law'', a 48-page softcover book written by S. Coleman Charlton and Peter C. Fenlon and published by Iron Crown Enterprises in 1982, is the original version of the ''Rolemaster'' rules for character generation and development. In the 2014 book ''Designers & Dragons: The '80s'', author Shannon Applecline related that after publishing several other rulebooks, "Finally, ICE produced ''Character Law'' (1982), a book that provided character creation rules. It tied the set of four books into a (somewhat) cohesive whole, as was shown when '' Spell Law'', '' Arms Law'', '' Claw Law'', and ''Character Law'' were reprinted as a boxed set called ''Rolemaster'' (1982). A second edition was published in 1984. Contents Character generation In the first and second editions of this book, there are nineteen different character ...
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Character Law, Role-playing Supplement
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'', an album by Rachael Sage, 2020 * ''Characters'' (John Abercrombie album), 1977 * ''Characters'' (Stevie Wonder album), 1987 * "Character", a song by Ryokuoushoku Shakai, 2022 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. ** Character actor, an actor known for playing unusual, eccentric or interesting characters in supporting roles ** Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is c ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, ''Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' Pete Fenlon was running a six-year ''Dungeons & Dragons'' campaign set in Middle-earth while he was attending college in the late 1970s, when he started developing unique house rules with S. Coleman Charlton and Kurt Fischer (game designer), Kurt Fischer. When most of them graduated from the University of Virginia in 1980, they wanted to make a business out of their special game rules, so they founded Iron Crown Enterprises (ICE), named after a regalia from Middle-earth. Aside from Fenlon and Charlton, ICE originally included Rick Britton, Richard H. Britton, Terry K. Amthor, Bru ...
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Rolemaster
''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action. Character creation and development ''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to relevant skill bonuses. Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill. Task resolution When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropri ...
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Pete Fenlon
Pete Fenlon (born 1955) is an American role-playing game cartographer, game designer, game developer, graphics designer and publisher. His works include stories, art and games (electronic and non) in the genres of science fiction, mystery, fantasy and historical fiction. Personal life He was born in Japan to an Air Force Colonel (Peter C. Fenlon) and Captain (Melba S. Fenlon, RN). He also lived in Germany and the US before settling in Charlottesville, Virginia. He is a graduate of Thomas Jefferson High School (1964–1987), where he served as Executive Officer of the Simulations Club. Fenlon began playing ''Dungeons & Dragons'' when it was introduced in 1974. After obtaining a degree in history and anthropology at the University of Virginia, he earned a Juris Doctor degree at the College of William & Mary Law School and passed the Virginia State Bar exam. In 1982, Fenlon married Olivia Johnston and moved to Charlottesville, Virginia. He has since worked as a game publisher. F ...
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Spell Law
''Spell Law'' is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat. It was originally published as a separate boxed set of four books, but was included in the initial 1984 release of the fantasy role-playing game ''Rolemaster'', and a separate third edition ''Spell Law'' book for ''Rolemaster'' was published in 1986 and a fourth edition book in 1989. ''Spell Law'' contains over 2,000 spells for role-playing game characters. It received mixed reviews in game periodicals including ''Ares'', ''Different Worlds'', ''The Space Gamer'', and ''Dragon''. Publication history ''Spell Law'' was written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat, and was published by Iron Crown Enterprises in 1981 as a boxed set with four 24-page books and 8 sheets of tables. A second edition was published in 1984, and ...
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Arms Law
''Arms Law'' is a supplement published by Iron Crown Enterprises in 1980 for the fantasy role-playing game '' Rolemaster''. Contents ''Arms Law'' is a combat system initially designed for melee combat in fantasy role-playing games, utilizing only percentile dice. In summary, each character has an Offensive Bonus (OB), which takes into account one's natural physical adeptness, weapon skill, and other factors, and a Defensive Bonus (DB), which takes into account natural agility, the use of shields and "Adrenal Defense", the ability of martial artists to avoid blows seemingly without effort. In addition various modifiers for position, wounds, and other factors are present. An attacking combatant rolls percentile dice, adds his or her OB to the total, adds modifiers, and subtracts the defender's DB. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of c ...
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Claw Law
''Claw Law'' is a supplement published by Iron Crown Enterprises in 1982 for the fantasy role-playing game ''Rolemaster''. Contents ''Claw Law'' is a supplement to ''Arms Law'' with 12 new tables for attack forms including bite, talon, and sting. Shannon Appelcline explains that "''Claw Law'' (1982) extended ''Rolemasters combat rules to beasts." Reception In the October 1982 edition of ''The Space Gamer'' (No. 56), Richard Wolfe, Jr. was ambivalent about the book, saying, "If you own ''Arms Law'' and like it, this is for you. If you are pleased with the combat system you use now, or you don't like the idea of killer rabbits, you can live without it." In the August 1984 edition of ''Dragon (magazine), Dragon'' (Issue #88), Arlen Walker criticized the lack of descriptions of the animals covered in ''Claw Law'', saying, "The animal descriptions have little if anything to do with animals. Calling them descriptions, in fact, is probably overstating the case dramatically... We are t ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. They are best known for the free indie RPG system ''Fate'', '' Blades in the Dark'', and '' Thirsty Sword Lesbians'', all of which have won multiple awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with '' FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying G ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ...
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Fantasy Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Role-playing Game Supplements Introduced In 1982
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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