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Hot Coffee Mod
"Hot Coffee" is the unofficial name for a minigame in the 2004 action-adventure video game ''Grand Theft Auto: San Andreas'' by Rockstar Games. While it was not playable in the official game release, the Video game modding, modding community discovered hidden code that, when enabled, allows protagonist Carl Johnson (Grand Theft Auto), Carl "CJ" Johnson to have animated sexual intercourse with his in-game girlfriend. Rockstar Games president Sam Houser wanted to include more Role-playing video game, role-playing elements in ''San Andreas'' while also pushing the ''Grand Theft Auto'' series' controversial reputation. The development team was forced to curtail the nudity and sexual content of Houser's original vision, however, to obtain a "Mature" rating from the Entertainment Software Rating Board (ESRB). Rather than removing the content, the developers made it inaccessible to players. Video game modding, Modders discovered the code on the game's PlayStation 2 release, and when '' ...
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Screenshot Of Hot Coffee Minigame With Clearer Text Resolution
A screenshot (also known as screen capture or screen grab) is an analog or digital image that shows the contents of a computer display. A screenshot is created by a (film) camera shooting the screen or the operating system or software running on the device powering the display. Screenshot techniques Digital techniques The first screenshots were created with the first interactive computers around 1960. Through the 1980s, computer operating systems did not universally have built-in functionality for capturing screenshots. Sometimes text-only screens could be dumped to a text file, but the result would only capture the content of the screen, not the appearance, nor were graphics screens preservable this way. Some systems had a BSAVE (bitmap format), BSAVE command that could be used to capture the area of memory where screen data was stored, but this required access to a BASIC prompt. Systems with composite video output could be connected to a Videocassette recorder, VCR, and ent ...
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Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of Arthur Morgan, an outlaw and member of the Van der Linde gang, who must deal with the decline of the Wild West while attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through First-person (video games), first- and Third-person (video games), third-person perspectives, and the player may Nonlinear gameplay, freely roam its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A Bounty (reward), bounty system governs the response of law enforcement a ...
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Crime Boss
A crime boss, also known as a crime lord, mafia don, mob boss, kingpin, or godfather is the leader of a criminal organization. Description A crime boss has absolute or nearly absolute control over the other members of the organization and is often greatly feared or respected for being willing to use criminal means to exert their influence and gain profits from the criminal endeavors in which the organization engages.Manning, George A. ''iarchive:financialinvesti0002mann, Financial Investigation and Forensic Accounting.'' Boca Raton, Fla.: CRC Press, 2005. Some groups may only have as little as two ranks (a crime boss and their soldiers). Other groups have a more complex, structured organization with many ranks, and structure may vary with cultural background. Organized crime enterprises originating in Sicily differ in structure from those in mainland Italy. American groups may be structured differently from their European counterparts and Latino and African American gangs oft ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial ...
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Street Cred
Credibility comprises the objective and subjective components of the believability of a source or message. Credibility is deemed essential in many fields to establish expertise. It plays a crucial role in journalism, teaching, science, medicine, business leadership, and social media. Rhetoric Credibility dates back to Aristotle's theory of Rhetoric. Aristotle defines rhetoric as the ability to see what is possibly persuasive in every situation. He divided the means of persuasion into three categories, namely Ethos (the source's credibility), Pathos (the emotional or motivational appeals), and Logos (the logic used to support a claim), which he believed have the capacity to influence the receiver of a message. According to Aristotle, the term "Ethos" deals with the character of the speaker. The intent of the speaker is to appear credible. In fact, the speaker's ethos is a rhetorical strategy employed by an orator whose purpose is to "inspire trust in his audience". Credibility ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ...
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Vice City
''Grand Theft Auto: Vice City'' is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2001's ''Grand Theft Auto III'', and the sixth entry overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach), the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, Tommy gradually builds a criminal empire by seizing power from other criminal organisations. The game is played from a Third-person view, third-person perspective and its world is navigated on foot or by vehicle. The open world design lets the player Nonlinear gameplay, freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cubans, Haitians, and biker gangs, t ...
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