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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Legend Of Grimrock Screenshot 01-cropped
A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude (literature), verisimilitude. Legend, for its active and passive participants, may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters and do not necessarily have supernatural origins, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined ''legend'' as "Folklore, folktale historically grounded". A by-product of the "concern with human beings" is the long list of legendary crea ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. Th ...
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Myst
''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted ''Myst'' to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required th ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Grand Theft Auto III
''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It was the first 3D game in the ''Grand Theft Auto'' series. Set in Liberty City, loosely based on New York City, the story follows Claude, a silent protagonist who becomes entangled in a world of crime, drugs, gang warfare and corruption. The game is played from a Third-person (video games), third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players Nonlinear gameplay, freely roam Liberty City. Development was shared between DMA Design, based in Edinburgh, and Rockstar, based in New York City. Development involved transforming popular ''Grand Theft Auto'' elements into a fully 3D world for the first time. The game was delayed following the September 11 attacks to allow the team to change references and gameplay deemed inappropriate. ''Grand Theft Auto III'' was released in October 2001 for the PlayStation 2, in May ...
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Portal (series)
''Portal'' is a series of First-person (video games), first-person puzzle-platform video games developed by Valve Corporation, Valve. Set in the ''Half-Life (series), Half-Life'' universe, the two main games in the series, ''Portal (video game), Portal'' (2007) and ''Portal 2'' (2011), center on a woman, Chell (Portal), Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – nicknamed the portal gun – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, high energy p ...
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Chell (Portal)
Chell is the silent protagonist in the ''Portal'' video game series developed by Valve. She appears in both '' Portal'' and '' Portal 2'' as the main player character and as a supporting character in some other video games. Not much is known about Chell but some posit she is the daughter of an employee at Aperture Science Laboratories, the main setting of the games. Chell's face- and body-model were derived from those of Alésia Glidewell, receiving a redesign in ''Portal 2''. Chell can only be seen through reflections and portals in the game. She has been well received for her role as a woman in video games, particularly not being overtly sexualized. Development and design Valve's Erik Wolpaw felt that it did not really matter what kind of person Chell was, noting that playtesters of the first ''Portal'' often did not know her name as it was never mentioned. Wolpaw explained that they never mentioned her name as felt like they had this relationship with GLaDOS, and they w ...
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The Legend Of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship (company), Flagship, Vanpool (company), Vanpool, Grezzo, and Tantalus Media. The series centers on the various incarnations of Link (The Legend of Zelda), Link, a courageous young man of the elf-like Hylian race, and Princess Zelda, a princess within the bloodline of the Hylia (The Legend of Zelda), goddess Hylia, as they fight to save the land of Universe of The Legend of Zelda#Hyrule, Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires, but if someone with ...
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Link (The Legend Of Zelda)
is a Character (arts), fictional character and the protagonist of Nintendo's video game franchise ''The Legend of Zelda''. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original ''The Legend of Zelda (video game), The Legend of Zelda'' video game in 1986 and has appeared in a total of List of The Legend of Zelda media#Main series, 21 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures, and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda. Throughout the series, Link has made multiple appearances in a variety of incarnations, but has been traditionally depicted in his signature green cap and tunic wielding a sword and shield. He has appeared as both a child and young adult of the elf-like Hylian race. Within ''Zelda'' mythology, Link is the soul ...
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Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's ''Final Fantasy'' series; Yuji Horii, creator of Enix's ''Dragon Quest'' series; and Akira Toriyama, character designer of ''Dragon Quest'' and author of the ''Dragon Ball'' manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe. ''Chrono Trigger'' was a critical and commercial success upon release, receiving multiple accolades from gaming publications, and is considered one of fourth-generation console gaming's most significant titles and among the greatest video games ...
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Crono (Chrono Trigger)
Crono, known as in Japan, is a fictional character in the '' Chrono'' series of video games by Square and the series' namesake. He has appeared in two games, starring as the protagonist in the 1995 role-playing game ''Chrono Trigger'' and ''Chrono Cross'', where he makes a brief appearance. Crono is a silent swordsman protagonist who uses facial expressions to communicate. During a party in his hometown, Crono finds himself on a quest to protect Princess Marle. Though he is successful, the main character finds himself on a major quest to protect the world from a giant creature known as Lavos that will destroy the world in the future. Reunited with Marle and new allies, Crono goes on multiple quests to save the world. Crono's design was originally created by ''Chrono Trigger''s story planner, Masato Kato, and finalized by Akira Toriyama. While his design did not change much throughout the game's development, Kato's idea to kill the protagonist resulted in negative feedback from Sq ...
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Pac-Man (character)
is a fictional character and the titular protagonist of Bandai Namco Entertainment's video game franchise of the same name. Created by Toru Iwatani, he first appeared in the arcade game '' Pac-Man'' (1980), and has since appeared in more than 30 licensed sequels and spin-offs for multiple platforms, and spawning mass amounts of merchandise in his image, including two television series and a hit single by Buckner & Garcia. He is the official mascot of Bandai Namco Entertainment. Pac-Man's most common antagonists are the Ghost Gang — Blinky, Pinky, Inky and Clyde that are determined to defeat him to accomplish their goals, which change throughout the series. Pac-Man also has a voracious appetite, being able to consume vast amounts of food in a short timespan, and can eat his enemies by consuming large "Power Pellets". The idea of Pac-Man was taken from both the image of a pizza with a slice removed and from rounding out the Japanese symbol . The character was made to be cut ...
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