VR HMD mount
   HOME

TheInfoList



OR:

A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a
stereoscopic Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the depth perception, illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stere ...
display (providing separate images for each eye), stereo sound, and sensors like accelerometers and
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining orientation and angular velocity. It is a spinning wheel or disc in which the axis of rota ...
s for tracking the
pose Human positions refer to the different physical configurations that the human body can take. There are several synonyms that refer to human positioning, often used interchangeably, but having specific nuances of meaning. *''Position'' is a gen ...
of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Some VR headsets also have
eye-tracking Eye tracking is the process of measuring either the point of gaze (physiology), gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and Eye movement (sensory), eye mo ...
sensors and
gaming controller A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation ...
s. The VR glasses use a technology called head-tracking, which changes the field of vision as a person turns their head. The technology may not be perfect, as there is latency if the head moves too fast. Still, it does offer an immersive experience.


History

The Sega VR, announced in 1991 and seen in early 1993 at the Winter CES, was never released for consoles, but was utilized for the
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
VR-1 motion simulator arcade attraction in 1994. Another early VR headset, the Forte VFX1, was announced at CES in 1994. The VFX-1 has stereoscopic displays, 3-axis head-tracking, and stereo headphones. Sony, another pioneer, released the
Glasstron The Sony Glasstron was a family of portable head-mounted displays, first released in 1996 with the model PLM-50. The products included two LCD screens and two earphones for video and audio respectively. These products are no longer manufactured n ...
in 1997, which has an optional positional sensor, allowing the wearer to view the surroundings, with the perspective moving as the user's head moves, giving a deep sense of immersion. These VR headsets gave ''MechWarrior 2'' players a new visual perspective of seeing the battlefield from inside the cockpit of their craft. However, these early headsets failed commercially due to their limited technology, and they were described by
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
as like "looking through toilet paper tubes". In 2012, a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
campaign began for a VR headset known as Oculus Rift; the project was led by several prominent video game developers, including Carmack who later became the company's CTO. In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016. In March 2014, Sony demonstrated a prototype headset for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, which was later named PlayStation VR. In 2014, Valve demonstrated some headset prototypes, which led to a partnership with HTC to produce the Vive, which focuses on "room scale" VR environments that users can naturally navigate within and interact with. The Vive was released in April 2016 and PlayStation VR in October 2016. Virtual reality headsets and viewers have also been designed for smartphones. Unlike headsets with integrated displays, these units are essentially enclosures which a smartphone can be inserted into. VR content is viewed from the screen of the device itself through lenses acting as a stereoscope, rather than using dedicated internal displays. Google released a series of specifications and associated DIY kits for virtual reality viewers known as Google Cardboard; these viewers are capable of being constructed using low-cost materials (and a smartphone with a gyroscope), such as cardboard (hence the naming). Samsung Electronics partnered with Oculus VR to co-develop the Samsung Gear VR (which is only compatible with recent Samsung Galaxy devices), while LG Electronics developed a headset with dedicated displays for its LG G5 smartphone known as LG 360 VR. Asian hardware manufacturers like Xion and Kolke have developed inexpensive virtual reality headsets. In 2017, Chinese company Tencent announced it was preparing to launch its virtual reality headset that year. In 2019, Oculus and PlayStation VR dominated the VR headset market. In June 2019, Valve released their own headset, the
Valve Index The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. The Index is a second-generation headset and the first to be manufacture ...
, without a partnership with HTC.


Constraints


Latency requirements

Virtual reality headsets have significantly higher requirements for latency—the time it takes from a change in input to have a visual effect—than ordinary video games. If the system is too sluggish to react to head movement, then it can cause the user to experience virtual reality sickness, a kind of motion sickness. According to a Valve engineer, the ideal latency would be 7-15
millisecond A millisecond (from '' milli-'' and second; symbol: ms) is a unit of time in the International System of Units (SI) equal to one thousandth (0.001 or 10−3 or 1/1000) of a second and to 1000 microseconds. A unit of 10 milliseconds may be called ...
s. The graphics processing unit (GPU) also needs to be powerful enough to render the required amount of frames. Oculus cited the limited processing power of Xbox One and PlayStation 4 as the reason why they targeted the
PC gaming A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade cabinet, arcade machine. Its defining characteristics include: more divers ...
market with their first devices.
Foveated rendering Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea ...
is a new technique to reduce the rendering workload. It uses eye tracking hardware to determine at what point the user is looking and reduces rendering resolution farther from the user's gaze. This can be unnoticeable to the user because human peripheral vision is far less sensitive than the
fovea Fovea () (Latin for "pit"; plural foveae ) is a term in anatomy. It refers to a pit or depression in a structure. Human anatomy *Fovea centralis of the retina * Fovea buccalis or Dimple * Fovea of the femoral head * Trochlear fovea of the fr ...
.


Resolution and display quality

There are different optics and visual qualities that will affect how the individual perceives the image quality and how they experience the virtual world. The image clarity depends on the display resolution, optic quality, refresh rate, and the field of view. Because virtual reality headsets stretch a single display across a wide field of view (up to 110° for some devices according to manufacturers), the magnification factor makes flaws in display technology much more apparent. One issue is the so-called screen-door effect, where the gaps between rows and columns of pixels become visible, kind of like looking through a
screen door A screen door can refer to a hinged storm door (cold climates) or hinged screen door (warm climates) covering an exterior door, or a screened sliding door used with sliding glass doors. In any case, the screen door incorporates screen mesh to blo ...
. This was especially noticeable in earlier prototypes and development kits, which had lower
resolution Resolution(s) may refer to: Common meanings * Resolution (debate), the statement which is debated in policy debate * Resolution (law), a written motion adopted by a deliberative body * New Year's resolution, a commitment that an individual mak ...
s than the retail versions.


Lenses

The
lenses A lens is a transmissive optical device which focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (''elements''), ...
of the headset are responsible for mapping the up-close display to a wide field of view, while also providing a more comfortable distant point of focus. One challenge with this is providing consistency of focus: because eyes are free to turn within the headset, it is important to avoid having to refocus to prevent
eye strain Eye strain, also known as asthenopia (from Greek ''a-sthen-opia'', grc, ἀσθενωπία, ), is a common eye condition that manifests through non-specific symptoms such as fatigue, pain in or around the eyes, blurred vision, headache, and ...
. Fresnel lenses are commonly used in virtual reality headsets due to their compactness and lightweight structure. The lenses do not use multiple pieces of material in their lenses like other lenses, but the lens will be broken down into sections, allowing the individual to have a wider range of view. The issue seen with the lens consists of seeing the ridges of the lenses when the headset is not properly aligned on the head. The lenses introduce distortion and chromatic aberration, which are typically corrected in software. The lenses can also be adjusted dynamically to account for a user's eyeglass prescription so that the user can use the headset without corrective eyeglasses.


Controllers

Motion capture was used by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
game console by having the player use a controller to interact with the game of their choice, often being sports games. Soon after the release of Nintendo's Wii, Microsoft's Xbox received a full body reading system called
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
compatible with Valve's modding system. Later, Sony released a similar motion capture device for their
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
named the PlayStation Move. These gaming devices use motion capture to control avatars within a game, where the player's movements are copied by the avatar to complete the game. This means that the player is not truly engaged in the virtual reality world.


Uses in various fields


Medical training and Diagnostics

Virtual reality headsets are being currently used as a means to train medical students for
surgery Surgery ''cheirourgikē'' (composed of χείρ, "hand", and ἔργον, "work"), via la, chirurgiae, meaning "hand work". is a medical specialty that uses operative manual and instrumental techniques on a person to investigate or treat a pat ...
. It allows them to perform essential procedures in a virtual, controlled environment. Students perform surgeries on virtual patients, which allows them to acquire the skills needed to perform surgeries on real patients. It also allows the students to revisit the surgeries from the perspective of the lead
surgeon In modern medicine, a surgeon is a medical professional who performs surgery. Although there are different traditions in different times and places, a modern surgeon usually is also a licensed physician or received the same medical training as ...
. Traditionally, students had to participate in surgeries and often they would miss essential parts. Now, with the use of VR headsets, students can watch surgical procedures from the perspective of the lead surgeon without missing essential parts. Students can also pause, rewind, and fast forward surgeries. They also can perfect their techniques in a real-time simulation in a risk-free environment. Besides for training purposes, augmented reality headsets are also already being used for image-guided surgery. Recently vitrtual headset mounted Iphone has been used to capture high quality videos and images of retina. https://www.e-tjo.org/text.asp?0/0/0/0/355559


Military training

Virtual reality headsets have been used by the United States Armed Forces. It is a particularly useful tool for training military personnel without putting them in harm's way. The virtual reality headset allows the military personnel to interact with virtual reality people to make it feel real. They can talk to one another and do varying actions to make the virtual reality world feel like they are actually in that situation. There are also disadvantages and advantages when military personnel use the headset. The disadvantage is the headset is made for an indoor area, with a cool environment, and away from any heat, so when military personnel has just the headset on, no military equipment, it is not like their basic training. The advantages consist of repeating the situations multiple times and the cost of having the headset is less, due to no military equipment being needed.


Criticism

Virtual reality headsets have been linked to rising cases of rashes, swelling,
burning Combustion, or burning, is a high-temperature exothermic redox chemical reaction between a fuel (the reductant) and an oxidant, usually atmospheric oxygen, that produces oxidized, often gaseous products, in a mixture termed as smoke. Combusti ...
, itching,
hives Hives, also known as urticaria, is a kind of skin rash with red, raised, itchy bumps. Hives may burn or sting. The patches of rash may appear on different body parts, with variable duration from minutes to days, and does not leave any long-lasti ...
, and bumps. On 27 July 2021, the
US Consumer Product Safety Commission The United States Consumer Product Safety Commission (USCPSC, CPSC, or commission) is an independent agency of the United States government. The CPSC seeks to promote the safety of consumer products by addressing “unreasonable risks” of inj ...
(CPSC) and
Health Canada Health Canada (HC; french: Santé Canada, SC)Health Canada is the applied title under the Federal Identity Program; the legal title is Department of Health (). is the Structure of the Canadian federal government#Departments, with subsidiary unit ...
have coordinated a recall of Facebook's Oculus Quest 2 after 5,716 reports of facial skin irritation were reported with 45 cases requiring medical attention. Despite complaints issued by consumers such as swollen painful itchy eyes being reported as early as October 2020, the recall only occurred in July 2021. Facebook did not halt Oculus sales immediately citing data that only "0.01% of people using Quest 2" had serious allergic reactions and dermatological and toxicological reports came out negative for contaminants that could be causing the swollen painful rashes upon skin contact. Facebook doesn't know the origin of this reaction and instead they sent a free silicone cover to cover the allergic user's faces. Over four million Oculus head sets have been recalled. Facebook's VR headsets also was banned from Germany in September 2020 after it faced criticism from the German Federal Cartel Office (
Bundeskartellamt The Federal Cartel Office (, ; BKartA) is Germany's national competition regulatory agency. First established in 1958, BKartA comes under the authority of the Federal Ministry for Economic Affairs and Climate Action. The agency is headquartered ...
) for requiring its users to have valid Facebook accounts before covering their head with the Oculus. Germany has one of the world's leading antitrust agencies and Facebook's ruling raised concerns of regulation and antitrust monopolies.


See also

*
Augmented reality headset Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
*
List of virtual reality headsets This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments. There are two primary categories of VR devices: * Standalone devices that have all necessary components to provide virtual ...


References


External links

{{Sim racing Computer peripherals American inventions 1994 introductions