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Foveated Rendering
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea). A less sophisticated variant called fixed foveated rendering doesn't utilise eye tracking and instead assumes a fixed focal point. History At Tech Crunch Disrupt SF 2014, Fove unveiled a headset featuring foveated rendering. This was followed by a successful kickstarter in May 2015. At CES 2016, SensoMotoric Instruments (SMI) demoed a new 250 Hz eye tracking system and a working foveated rendering solution. It resulted from a partnership with camera sensor manufacturer Omnivision who provided the camera hardware for the new system. In July 2016, Nvidia demonstrated during SIGGRAPH a new method of foveated rendering claimed to be invisible to users. In February 2017, Qualcomm announced their Snapdragon 835 Virtual Reality De ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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PlayStation VR2
The PlayStation VR2 (PS VR2) is an upcoming virtual reality headset for the PlayStation 5 home video game console developed by Sony Interactive Entertainment set to be released February 22, 2023. History Sony's first PlayStation VR was released in 2016. Sony announced the PlayStation VR2 for the PlayStation 5 at the 2022 Consumer Electronics Show. A release date of February 22, 2023, and a retail price of $549.99 was announced in November 2, 2022 at the official PlayStation Blog. Hardware The headset will connect to the PlayStation 5 console with a single USB-C cable. Unlike the first generation PlayStation VR, which tracked player movements through an external PlayStation Camera, the PS VR2 will track movements by four cameras mounted on the headset. The PlayStation VR2 will have an OLED panel with a 4K display resolution. Each display will have a resolution of 2,000 x 2,040 pixels. The headset has two inward-facing eye-tracking cameras. It uses eye-tracking to enable games ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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UploadVR
UVR Media, LLC (formerly UploadVR, Inc. and Upload, Inc.) is an American media company that operates ''UploadVR'', a virtual reality-focused trade publication website. The company was founded as UploadVR in 2014 by Taylor Freeman, Will Mason, and Nick Ochoa as a coworking company based in San Francisco. It later expanded to organize events, provide business incubation, and operate the ''UploadVR'' website. After rebranding to Upload and relocating to Marina del Rey in 2017, the company was sued over alleged gender discrimination, sexual harassment, and wrongful termination. The lawsuit was settled in September 2017 and Upload subsequently hired chief operating officer Anne Ahola Ward, who instituted mandatory anti-harassment training before leaving the company in October that year. Lacking financing, Upload shut down its offices and coworking spaces in March 2018, while the ''UploadVR'' website remained operational under UVR Media, which was incorporated as a new entity. Hist ...
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Sensics
Sensics corporation describes itself as a leader in professional-grade virtual reality displays, also known as head-mounted displays as well as in open-source virtual reality products. Sensics is the co-founder of the OSVR ecosystem and technical lead of its software platform. Sensics is headquartered in Columbia, Maryland. History The company's products are based on patented technology developed at Johns Hopkins University at the request of a major car company, starting in 1999. The need presented by this car company was to develop a head-mounted display that had both wide field of view and high resolution, so that a high level of immersion in the virtual world can be achieved. The application was car design, with a focus towards designing the interior of the car, and the thought was that a high-performance head mounted display can shorten the time it takes to bring a new model into market. Wide field of view and high resolution initially seemed to be contradictory requireme ...
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Digital Trends
Digital Trends is a Portland, Oregon-based tech news, lifestyle, and information website that publishes news, reviews, guides, how-to articles, descriptive videos and podcasts about technology and consumer electronics products. With offices in Portland, Oregon, New York City, Chicago and other locations, Digital Trends is operated by Digital Trends Media Group, a media company that also publishes Digital Trends Español, focusing on Spanish speakers worldwide, and a men's lifestyle site The Manual. The site offers reviews and information on a wide array of products that have been shaped by technology. That includes consumer electronics products such as smartphones, video games and systems, laptops, PCs and peripherals, televisions, home theater systems, digital cameras, video cameras, tablets, and more. According to third-party web analytics provider SimilarWeb, the site received over 40 million visits per month . From 2014 to 2021, Digital Trends' editorial team was led b ...
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Digital Image Processing
Digital image processing is the use of a digital computer to process digital images through an algorithm. As a subcategory or field of digital signal processing, digital image processing has many advantages over analog image processing. It allows a much wider range of algorithms to be applied to the input data and can avoid problems such as the build-up of noise and distortion during processing. Since images are defined over two dimensions (perhaps more) digital image processing may be modeled in the form of multidimensional systems. The generation and development of digital image processing are mainly affected by three factors: first, the development of computers; second, the development of mathematics (especially the creation and improvement of discrete mathematics theory); third, the demand for a wide range of applications in environment, agriculture, military, industry and medical science has increased. History Many of the techniques of digital image processing, or digita ...
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Gaze-contingency Paradigm
Within computer technology, the gaze-contingency paradigm is a general term for techniques allowing a computer screen display to change in function depending on where the viewer is looking. Gaze-contingent techniques are part of the eye movement field of study in psychology. From a system analysis point of view, eye-tracking applications should be distinguished from diagnostic or interactive system. In diagnostic mode, the eye tracker provides data about the observer’s visual search and attention processes. In interactive mode, the eye-tracker is used as an input device. From a general point of view, an interactive system responds to the observer’s actions and interacts with them. Because the display updates in response to the observer's eye movements, the gaze-contingency paradigm can be classified an interactive eye-tracking application. Background Over the past century, the way the eyes move in human activities as diverse as playing sport, viewing works of art, piloting airc ...
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Foveated Imaging
16:1 compression. Foveated image with fixation point at Stephen F. Austin statue. Foveated imaging is a digital image processing technique in which the image resolution, or amount of detail, varies across the image according to one or more "fixation points". A fixation point indicates the highest resolution region of the image and corresponds to the center of the eye's retina, the fovea. The location of a fixation point may be specified in many ways. For example, when viewing an image on a computer monitor, one may specify a fixation using a pointing device, like a computer mouse. Eye trackers which precisely measure the eye's position and movement are also commonly used to determine fixation points in perception experiments. When the display is manipulated with the use of an eye tracker, this is known as a gaze contingent display. Fixations may also be determined automatically using computer algorithms. Some common applications of foveated imaging include imaging sensor hardwa ...
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Deep Learning
Deep learning (also known as deep structured learning) is part of a broader family of machine learning methods based on artificial neural networks with representation learning. Learning can be supervised, semi-supervised or unsupervised. Deep-learning architectures such as deep neural networks, deep belief networks, deep reinforcement learning, recurrent neural networks, convolutional neural networks and Transformers have been applied to fields including computer vision, speech recognition, natural language processing, machine translation, bioinformatics, drug design, medical image analysis, Climatology, climate science, material inspection and board game programs, where they have produced results comparable to and in some cases surpassing human expert performance. Artificial neural networks (ANNs) were inspired by information processing and distributed communication nodes in biological systems. ANNs have various differences from biological brains. Specifically, artificial ...
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Checkerboard Rendering
Checkerboard rendering or sparse rendering, also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions. It is different from tiled rendering, a method of subdividing images in order to render them more efficiently, and from the "checkerboard" method of alternate frame rendering. Description While exact implementations tend to vary between developers, the technique generally involves rendering only 50% of any given scene, often rendering it in a grid of 2×2 pixels. A reconstruction filter is then employed to extrapolate the appearance of the unrendered parts of the scene, with the final image then being presented to the viewer as (theoretically) the same as if it had been rendered natively at the target resolution. In some implementations the checkerboard grid will be alternated between frames, with the previous frame's image data being held in memory, and th ...
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Oculus VR
Reality Labs is a business of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. Reality Labs is the corporate successor to Oculus, a company that was founded in 2012 by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell to develop a VR headset for video gaming known as the Oculus Rift. Before the acquisition, Oculus raised over $2.4 million for the project via a crowdfunding campaign on Kickstarter—nearly ten times the original goal of $250,000. Oculus was acquired by Facebook in March 2014. The company partnered with Samsung Electronics to release the Gear VR accessory for Samsung Galaxy smartphones in 2015. In March 2016, Oculus released the first consumer version of the Rift headset. In 2017, the company released a standalone mobile headset known as Oculus Go, produced by Xiaomi. In 2019, i ...
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