User Datagram Protocol
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computer network A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are ...
ing, the User Datagram Protocol (UDP) is one of the core communication protocols of the
Internet protocol suite The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the sui ...
used to send messages (transported as
datagrams A datagram is a basic transfer unit associated with a packet-switched network. Datagrams are typically structured in header and payload sections. Datagrams provide a connectionless communication service across a packet-switched network. The deliv ...
in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up
communication channel A communication channel refers either to a physical transmission medium such as a wire, or to a logical connection over a multiplexed medium such as a radio channel in telecommunications and computer networking. A channel is used for informa ...
s or data paths. UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides
checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ...
s for data integrity, and
port numbers In computer networking, a port is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific ...
for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this purpose. UDP is suitable for purposes where error checking and correction are either not necessary or are performed in the application; UDP avoids the overhead of such processing in the
protocol stack The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the ''suite'' is the definition of the communication protoco ...
. Time-sensitive applications often use UDP because dropping packets is preferable to waiting for packets delayed due to retransmission, which may not be an option in a
real-time system Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constrai ...
. The protocol was designed by David P. Reed in 1980 and formally defined in .


Attributes

UDP is a simple message-oriented
transport layer In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end ...
protocol that is documented in . Although UDP provides integrity verification (via
checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ...
) of the header and payload,Clark, M.P. (2003). ''Data Networks IP and the Internet, 1st ed''. West Sussex, England: John Wiley & Sons Ltd. it provides no guarantees to the upper layer protocol for message delivery and the UDP layer retains no state of UDP messages once sent. For this reason, UDP sometimes is referred to as '' Unreliable Datagram Protocol''. If transmission reliability is desired, it must be implemented in the user's application. A number of UDP's attributes make it especially suited for certain applications. * It is ''transaction-oriented'', suitable for simple query-response protocols such as the Domain Name System or the Network Time Protocol. * It provides '' datagrams'', suitable for modeling other protocols such as
IP tunneling An IP tunnel is an Internet Protocol (IP) network communications channel between two networks. It is used to transport another network protocol by encapsulation of its packets. IP tunnels are often used for connecting two disjoint IP networks ...
or remote procedure call and the
Network File System Network File System (NFS) is a distributed file system protocol originally developed by Sun Microsystems (Sun) in 1984, allowing a user on a client computer to access files over a computer network much like local storage is accessed. NFS, lik ...
. * It is ''simple'', suitable for
bootstrapping In general, bootstrapping usually refers to a self-starting process that is supposed to continue or grow without external input. Etymology Tall boots may have a tab, loop or handle at the top known as a bootstrap, allowing one to use fingers ...
or other purposes without a full
protocol stack The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the ''suite'' is the definition of the communication protoco ...
, such as the
DHCP The Dynamic Host Configuration Protocol (DHCP) is a network management protocol used on Internet Protocol (IP) networks for automatically assigning IP addresses and other communication parameters to devices connected to the network using a cli ...
and Trivial File Transfer Protocol. * It is ''stateless'', suitable for very large numbers of clients, such as in streaming media applications such as IPTV. * The ''lack of retransmission delays'' makes it suitable for real-time applications such as Voice over IP,
online games An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
, and many protocols using
Real Time Streaming Protocol The Real Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol. RTSP is us ...
. * Because it supports multicast, it is suitable for broadcast information such as in many kinds of service discovery and shared information such as
Precision Time Protocol The Precision Time Protocol (PTP) is a protocol used to synchronize clocks throughout a computer network. On a local area network, it achieves clock accuracy in the sub-microsecond range, making it suitable for measurement and control systems. ...
and
Routing Information Protocol The Routing Information Protocol (RIP) is one of the oldest distance-vector routing protocols which employs the hop count as a routing metric. RIP prevents routing loops by implementing a limit on the number of hops allowed in a path from sour ...
.


Ports

Applications can use datagram sockets to establish host-to-host communications. An application binds a socket to its endpoint of data transmission, which is a combination of an IP address and a port. In this way, UDP provides application multiplexing. A port is a software structure that is identified by the
port number In computer networking, a port is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific ...
, a 16-bit integer value, allowing for port numbers between 0 and 65535. Port 0 is reserved but is a permissible source port value if the sending process does not expect messages in response. The
Internet Assigned Numbers Authority The Internet Assigned Numbers Authority (IANA) is a standards organization that oversees global IP address allocation, autonomous system number allocation, root zone management in the Domain Name System (DNS), media types, and other Inte ...
(IANA) has divided port numbers into three ranges.Forouzan, B.A. (2000). ''TCP/IP: Protocol Suite, 1st ed''. New Delhi, India: Tata McGraw-Hill Publishing Company Limited. Port numbers 0 through 1023 are used for common, well-known services. On
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, an ...
-like operating systems, using one of these ports requires superuser operating permission. Port numbers 1024 through 49151 are the
registered port A registered port is a network port designated for use with a certain protocol or application. Registered port numbers are currently assigned by the Internet Assigned Numbers Authority (IANA) and were assigned by Internet Corporation for Assign ...
s used for IANA-registered services. Ports 49152 through 65535 are dynamic ports that are not officially designated for any specific service, and may be used for any purpose. These may also be used as ephemeral ports, which software running on the host may use to dynamically create communications endpoints as needed.


UDP datagram structure

A UDP datagram consists of a datagram ''header'' followed by a ''data'' section (the payload data for the application). The UDP datagram header consists of 4 fields, each of which is 2 bytes (16 bits): The use of the ''checksum'' and ''source port'' fields is optional in IPv4 (pink background in table). In IPv6 only the ''source port'' field is optional. ; Source port number : This field identifies the sender's port, when used, and should be assumed to be the port to reply to if needed. If not used, it should be zero. If the source host is the client, the port number is likely to be an ephemeral port. If the source host is the server, the port number is likely to be a
well-known port This is a list of TCP and UDP port numbers used by protocols for operation of network applications. The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) only need one port for duplex, bidirectional traffic. They usually u ...
number from 0 to 1023. ; Destination port number : This field identifies the receiver's port and is required. Similar to source port number, if the client is the destination host then the port number will likely be an ephemeral port number and if the destination host is the server then the port number will likely be a well-known port number. ; Length : This field specifies the length in bytes of the UDP header and UDP data. The minimum length is 8 bytes, the length of the header. The field size sets a theoretical limit of 65,535 bytes (8-byte header + 65,527 bytes of data) for a UDP datagram. However the actual limit for the data length, which is imposed by the underlying IPv4 protocol, is 65,507 bytes (65,535 bytes − 8-byte UDP header − 20-byte
IP header An IP header is header information at the beginning of an Internet Protocol (IP) packet. An IP packet is the smallest message entity exchanged via the Internet Protocol across an IP network. IP packets consist of a header for addressing and routi ...
). : Using IPv6 jumbograms it is possible to have UDP datagrams of size greater than 65,535 bytes. specifies that the length field is set to zero if the length of the UDP header plus UDP data is greater than 65,535. ; Checksum : The
checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ...
field may be used for error-checking of the header and data. This field is optional in IPv4, and mandatory in IPv6. The field carries all-zeros if unused.


Checksum computation

The method used to compute the checksum is defined in , and efficient calculation is discussed in : In other words, all 16-bit words are summed using one's complement arithmetic. Add the 16-bit values up. On each addition, if a carry-out (17th bit) is produced, swing that 17th carry bit around and add it to the least significant bit of the running total. Finally, the sum is then one's complemented to yield the value of the UDP checksum field. If the checksum calculation results in the value zero (all 16 bits 0) it should be sent as the one's complement (all 1s) as a zero-value checksum indicates no checksum has been calculated. In this case, any specific processing is not required at the receiver, because all 0s and all 1s are equal to zero in 1's complement arithmetic. The differences between IPv4 and IPv6 are in the pseudo header used to compute the checksum, and that the checksum is not optional in IPv6.


IPv4 pseudo header

When UDP runs over IPv4, the checksum is computed using a "pseudo header" that contains some of the same information from the real IPv4 header. The pseudo header is not the real IPv4 header used to send an IP packet, it is used only for the checksum calculation. The source and destination addresses are those in the IPv4 header. The protocol is that for UDP (see List of IP protocol numbers): 17 (0x11). The UDP length field is the length of the UDP header and data. The field data stands for the transmitted data. UDP checksum computation is optional for IPv4. If a checksum is not used it should be set to the value zero.


IPv6 pseudo header

When UDP runs over IPv6, the checksum is mandatory. As IPv6 has larger addresses and a different header lay-out, the method used to compute it is changed accordingly: When computing the checksum, again a pseudo header is used that mimics the real IPv6 header: The source address is the one in the IPv6 header. The destination address is the final destination; if the IPv6 packet does not contain a Routing header, that will be the destination address in the IPv6 header; otherwise, at the originating node, it will be the address in the last element of the Routing header, and, at the receiving node, it will be the destination address in the IPv6 header. The value of the Next Header field is the protocol value for UDP: 17. The UDP length field is the length of the UDP header and data.


Reliability and congestion control

Lacking reliability, UDP applications may encounter some packet loss, reordering, errors or duplication. If using UDP, the end-user applications must provide any necessary handshaking such as real-time confirmation that the message has been received. Applications, such as
TFTP Trivial File Transfer Protocol (TFTP) is a simple lockstep File Transfer Protocol which allows a client to get a file from or put a file onto a remote host. One of its primary uses is in the early stages of nodes booting from a local area netwo ...
, may add rudimentary reliability mechanisms into the application layer as needed. If an application requires a high degree of reliability, a protocol such as the Transmission Control Protocol may be used instead. Most often, UDP applications do not employ reliability mechanisms and may even be hindered by them. Streaming media, real-time multiplayer games and voice over IP (VoIP) are examples of applications that often use UDP. In these particular applications, loss of packets is not usually a fatal problem. In VoIP, for example, latency and jitter are the primary concerns. The use of TCP would cause jitter if any packets were lost as TCP does not provide subsequent data to the application while it is requesting re-sending of the missing data.


Applications

Numerous key Internet applications use UDP, including: the Domain Name System (DNS), the
Simple Network Management Protocol Simple Network Management Protocol (SNMP) is an Internet Standard protocol for collecting and organizing information about managed devices on IP networks and for modifying that information to change device behaviour. Devices that typically ...
(SNMP), the
Routing Information Protocol The Routing Information Protocol (RIP) is one of the oldest distance-vector routing protocols which employs the hop count as a routing metric. RIP prevents routing loops by implementing a limit on the number of hops allowed in a path from sour ...
(RIP) and the Dynamic Host Configuration Protocol (DHCP). Voice and video traffic is generally transmitted using UDP. Real-time video and audio streaming protocols are designed to handle occasional lost packets, so only slight degradation in quality occurs, rather than large delays if lost packets were retransmitted. Because both TCP and UDP run over the same network, in the mid-2000s a few businesses found that an increase of UDP traffic from these real-time applications slightly hindered the performance of applications using TCP such as point of sale, accounting, and
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases s ...
systems (when TCP detects packet loss, it will throttle back its data rate usage). Some
VPN A virtual private network (VPN) extends a private network across a public network and enables users to send and receive data across shared or public networks as if their computing devices were directly connected to the private network. The be ...
systems such as OpenVPN may use UDP and perform error checking at the application level while implementing reliable connections. QUIC is a transport protocol built on top of UDP. QUIC provides a reliable and secure connection. HTTP/3 uses QUIC as opposed to earlier versions of
HTTPS Hypertext Transfer Protocol Secure (HTTPS) is an extension of the Hypertext Transfer Protocol (HTTP). It is used for secure communication over a computer network, and is widely used on the Internet. In HTTPS, the communication protocol is enc ...
which use a combination of TCP and TLS to ensure reliability and security respectively. This means that HTTP/3 uses a single handshake to set up a connection, rather than having two separate handshakes for TCP and TLS, meaning the overall time to establish a connection is reduced.


Comparison of UDP and TCP

Transmission Control Protocol is a connection-oriented protocol and requires handshaking to set up end-to-end communications. Once a connection is set up, user data may be sent bi-directionally over the connection. * ''Reliable'' – TCP manages message acknowledgment, retransmission and timeouts. Multiple attempts to deliver the message are made. If data gets lost along the way, data will be re-sent. In TCP, there's either no missing data, or, in case of multiple timeouts, the connection is dropped. * ''Ordered'' – If two messages are sent over a connection in sequence, the first message will reach the receiving application first. When data segments arrive in the wrong order, TCP buffers the out-of-order data until all data can be properly re-ordered and delivered to the application. * ''Heavyweight'' – TCP requires three packets to set up a socket connection before any user data can be sent. TCP handles reliability and
congestion control Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of ...
. * ''Streaming'' – Data is read as a byte stream, no distinguishing indications are transmitted to signal message (segment) boundaries. User Datagram Protocol is a simpler message-based connectionless protocol. Connectionless protocols do not set up a dedicated end-to-end connection. Communication is achieved by transmitting information in one direction from source to destination without verifying the readiness or state of the receiver. * ''Unreliable'' – When a UDP message is sent, it cannot be known if it will reach its destination; it could get lost along the way. There is no concept of acknowledgment, retransmission, or timeout. * ''Not ordered'' – If two messages are sent to the same recipient, the order in which they arrive cannot be guaranteed. * ''Lightweight'' – There is no ordering of messages, no tracking connections, etc. It is a very simple transport layer designed on top of IP. * ''Datagrams'' – Packets are sent individually and are checked for integrity on arrival. Packets have definite boundaries which are honored upon receipt; a read operation at the receiver socket will yield an entire message as it was originally sent. * ''No congestion control'' – UDP itself does not avoid congestion. Congestion control measures must be implemented at the application level or in the network. * ''Broadcasts'' – being connectionless, UDP can broadcast - sent packets can be addressed to be receivable by all devices on the subnet. * ''Multicast'' – a multicast mode of operation is supported whereby a single datagram packet can be automatically routed without duplication to a group of subscribers.


Standards

* – User Datagram Protocol * – Internet Protocol, Version 6 (IPv6) Specification * – IPv6 Jumbograms * – Management Information Base for the UDP * – UDP Usage Guidelines


See also

* Comparison of transport layer protocols * Datagram Transport Layer Security (DTLS) * List of TCP and UDP port numbers * Micro Transport Protocol (μTP) * Reliable Data Protocol (RDP) * Reliable User Datagram Protocol (RUDP) * UDP-based Data Transfer Protocol * UDP flood attack * UDP Helper Address * UDP-Lite – a variant that delivers packets even if they are malformed


References


External links


IANA Port Assignments

The Trouble with UDP Scanning (PDF)



UDP on MSDN Magazine Sockets and WCF


{{Authority control Internet protocols Internet Standards Transport layer protocols 1980 introductions