Twilight Princess
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''The Legend of Zelda: Twilight Princess'' is a 2006
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
s. Originally planned for release exclusively on the GameCube in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game, add more content, and
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
it to the Wii. The Wii version was a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released in December 2006 as the final first-party game for the console. The story focuses on series protagonist Link, who tries to prevent
Hyrule ''The Legend of Zelda'' is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variet ...
from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a
Hylian ''The Legend of Zelda'' is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variety ...
and a wolf, and he is assisted by a mysterious creature named Midna. The game takes place over a century after ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Ti ...
'' and ''
Majora's Mask ''The Legend of Zelda: Majora's Mask'' is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as a main installment in ''The Legend of Zelda'' series and was th ...
'' and before ''
Four Swords Adventures ''The Legend of Zelda: Four Swords Adventures'' is an action-adventure video game developed and published by Nintendo for the GameCube. It is the eleventh installment in ''The Legend of Zelda'' series. It was released in Japan on March 18, 2004, ...
'', in an
alternate timeline Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, altern ...
from ''
The Wind Waker ''The Legend of Zelda: The Wind Waker'' is a 2002 action-adventure game developed and published by Nintendo for the GameCube. An installment in ''The Legend of Zelda'' series, it was released in Japan in December 2002, in North America in March ...
''. ''Twilight Princess'' was critically acclaimed upon its release, received numerous
game of the year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards, and has been called one of the greatest games of all time. By 2015, it had sold 8.85 million copies worldwide, making it the best-selling ''Zelda'' game until being overtaken by ''
Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U consoles. The game is an installment of ''The Legend of Zelda'' series and is set at the end of its timeline. The player controls an amnes ...
'' in April 2018. In 2011, the Wii version was rereleased under the
Nintendo Selects ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
label. A high-definition
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
, ''The Legend of Zelda: Twilight Princess HD'', was released in March 2016.


Gameplay

''The Legend of Zelda: Twilight Princess'' is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Ti ...
'', including context-sensitive action buttons and L-targeting (Z-targeting on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and he will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still. The
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the
Nunchuk is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person w ...
. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
, across which Link can travel on foot; on his horse,
Epona In Gallo-Roman religion, Epona was a protector of horses, ponies, donkeys, and mules. She was particularly a goddess of fertility, as shown by her attributes of a patera, cornucopia, ears of grain and the presence of foals in some sculptures ...
; or by teleporting with Midna's assistance. When Link enters the Twilight Realm, the void that corrupts parts of
Hyrule ''The Legend of Zelda'' is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variet ...
, he transforms into a wolf. He is eventually able to transform between his
Hylian ''The Legend of Zelda'' is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variety ...
and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster), digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named
Poe Edgar Allan Poe (; Edgar Poe; January 19, 1809 – October 7, 1849) was an American writer, poet, editor, and literary critic. Poe is best known for his poetry and short stories, particularly his tales of mystery and the macabre. He is widel ...
s. The
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
(AI) of enemies in ''Twilight Princess'' is more advanced than that of enemies in ''
The Wind Waker ''The Legend of Zelda: The Wind Waker'' is a 2002 action-adventure game developed and published by Nintendo for the GameCube. An installment in ''The Legend of Zelda'' series, it was released in Japan in December 2002, in North America in March ...
''. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and they can detect Link from a greater distance than was possible in previous games.


Plot

The game begins with a teenage boy named Link, who works as a ranch hand in Ordon Village. One day, Bulblins take away the village's children. Link pursues and encounters a wall of Twilight. A Twilight monster pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a
wolf The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly un ...
and imprisoned. Link is soon freed by a creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to
Princess Zelda is the titular character in Nintendo's ''The Legend of Zelda'' video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game ''The Legend of Zelda''. She is one of the central characters in the series, having a ...
, who explains that
Zant is a high-fantasy video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and ...
, the Sorcerer/Usurper King of the Twili, invaded Hyrule Castle and forced her to surrender. The kingdom became enveloped in Twilight, turning all its inhabitants besides Link and Zelda into invisible spirits. To save Hyrule, Link, aided by Midna, must first revive the Light Spirits by entering the Twilight-covered regions and recovering the Spirits' light from the Twilight beings that had stolen it. Once revitalized, each Spirit returns Link to his Hylian form and informs Link and Midna of the hidden location of a Fused Shadow, one of the fragments of a powerful relic that will have to be used to match Zant's power to defeat him. During this time, the ghost of a departed swordsman, the Hero's Shade, also appears to provide swordsmanship training he had failed to pass on before his untimely death, as well as information regarding Link's destiny in Hyrule. During his journey, Link also finds Ordon Village's children and assists the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru. After restoring the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who takes away the fragments. Midna calls him out for abusing his tribe's magic, but Zant reveals that his power comes from another source, and he uses it to trap Link in his wolf state. Failing to persuade Midna into joining forces with him, Zant attempts to dispose of her by exposing her to the light of Lanayru's light spirit. Bringing a dying Midna to Zelda, Link learns from her that he needs the Master Sword to remove Zant's curse and she proceeds to sacrifice herself to heal Midna, vanishing mysteriously. Moved by Zelda's act of selflessness, Midna starts to care more about Link and the fate of his world. After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form. Deep within the Gerudo Desert, Link and Midna search for the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover that it is broken. The
Sages A sage ( grc, σοφός, ''sophos''), in classical philosophy, is someone who has attained wisdom. The term has also been used interchangeably with a 'good person' ( grc, ἀγαθός, ''agathos''), and a 'virtuous person' ( grc, σπουδα ...
there explain that Zant tried to destroy it, but only managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the mirror. They also relate that they once used it to banish
Ganon is a fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final boss in many ''Zelda'' titles. A massive and malevolent creature, he first appeared in the original ...
dorf, the Gerudo leader who attempted to steal the
Triforce The is a fictional artifact and icon of Nintendo's ''The Legend of Zelda'' series of video games. It first appeared in the original 1986 action-adventure game ''The Legend of Zelda'' and is a focus of subsequent games in the series, including ...
, to the Twilight Realm after failing to execute him. Link and Midna set out to retrieve the missing shards of the mirror. Once it has been fully restored, the Sages reveal to Link that Midna is actually the true ruler of the Twili, usurped and cursed into her current form by Zant. Confronting Zant, Link and Midna learn that he forged a pact with Ganondorf, who asked for his assistance in subjugating Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows and destroys Zant after learning that only Ganondorf's defeat can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above him. Ganondorf fights Link by possessing Zelda and then transforming into a gigantic boar-like beast, but Link defeats him, and the power Midna received from Zelda is able to resuscitate her. Ganondorf revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, Ganondorf emerges from it victorious, crushing the Fused Shadow piece that Midna wore on her head, and pursues Link on horseback. Assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and duels him on foot before finishing him off with the Master Sword. With Ganondorf defeated, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight, ultimately severing the link between Hyrule and the Twilight Realm. As Hyrule Castle is rebuilt, Link leaves Ordon Village, heading to parts unknown.


Development


Creation

In 2003,
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
announced that a new ''The Legend of Zelda'' game was in the works for the GameCube by the same team that had created the
cel-shaded Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic t ...
''The Wind Waker''. At the following year's
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, director
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development ...
unintentionally revealed that the game's sequel was in development under the working title ''The Wind Waker 2''; it was set to use a similar graphical style to that of its predecessor.
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
told Aonuma that North American sales of ''The Wind Waker'' were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
that he wanted to create a realistic ''Zelda'' game that would appeal to the North American market and meet Miyamoto's original vision of realism for the series. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in ''Ocarina of Time'', particularly horseback combat. Early development of what would become ''Twilight Princess'' began and special care was taken to improve the realism of the horseriding, with lead character designer Keisuke Nishimori riding a horse for himself to feel what it was like. Just as the original ''Legend of Zelda'' game was inspired by J. R. R. Tolkien's ''The Lord of the Rings'' novels, the aesthetic of ''Twilight Princess'' was inspired by the ''Lord of the Rings'' films as they had just come out and were very popular at the time. The game was developed with having a large convincing world in mind, one with a vast scale to meet the expectation for fantasy worlds that audiences had become accustomed to with the ''Lord of the Rings''. In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004 and was met with enormous praise. The game was scheduled to be released the next year and was no longer a follow-up to ''The Wind Waker''; a true sequel to it was released for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
in 2007, in the form of ''
Phantom Hourglass ''The Legend of Zelda: Phantom Hourglass'' is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in ''The Legend of Zelda'' series and the direct sequel ...
''. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand and that it better fit the theme of an older incarnation of Link. The game runs on a modified ''The Wind Waker''
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
. Prior ''Zelda'' games have employed a theme of two separate, yet connected, worlds. In ''
A Link to the Past ''The Legend of Zelda: A Link to the Past'' is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and ...
'', Link travels between a "Light World" and a "Dark World"; in ''Ocarina of Time'', as well as in '' Oracle of Ages'', Link travels between two different time periods. The ''Zelda'' team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of ''A Link to the Past''. The concept for Link to transform into a wolf and its surrounding narrative elements came from a dream that Aonuma had while overseas on a business trip. He dreamt that he was a wolf, locked inside a cage, and, after he woke up, he was confused and disoriented and it took a while for him to remember where he was. The story of the game was created by Aonuma, and it later underwent several changes by scenario writers Mitsuhiro Takano and
Aya Kyogoku is a Japanese video game director and producer. She is the current manager of Nintendo's Entertainment Planning & Development (EPD) Group No. 5, which oversees the '' Animal Crossing'', '' Splatoon'', and ''Wii Sports'' franchises. Kyogoku is b ...
. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Originally, Link was planned to be a wolf from the game's start to bluntly contrast the ''Ocarina of Time'' formula, but this was changed so that new players could be eased into Zelda's traditional gameplay and narrative formula. The narrative premise in the story regarding the children of Ordon village getting kidnapped was an example of the game featuring darker story elements than any past iteration. From a gameplay perspective, the "twilight world" portions of the game were vaguely inspired by the fact that prior Zelda games had always distinctively separated its dungeons from its overworld. It was wondered what the result would be if the players took a traditional ''Zelda'' dungeon and put it inside the open world instead. This resulted in the hunt for tears of light the player partakes in when in the twilight covered world. Regarding the atmosphere of the Twilight covered Hyrule, as well as the Twilight Realm dungeon later in the game, the intent was to make players feel uncomfortable, but special care was taken to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience. Aonuma left his team working on the new idea while he produced ''
The Minish Cap ''The Legend of Zelda: The Minish Cap'' is an action-adventure video game and the twelfth entry in ''The Legend of Zelda'' series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, ''The Minish Cap'' was release ...
'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
. When he returned, he found the ''Twilight Princess'' team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in ''Phantom Hourglass'', which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's
pointing device A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to ...
, the Wii Remote, was well suited for aiming arrows in ''Zelda'', and he suggested that Aonuma consider using it.


Wii transition

Aonuma had anticipated creating a ''Zelda'' game for what would later be for the Wii, but had assumed that he would need to complete ''Twilight Princess'' first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for ''Phantom Hourglass''. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer.
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube. At
E3 2005 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, Nintendo released a small number of
Nintendo DS game card A Nintendo Game Card is a proprietary flash storage-based format used to physically distribute video games for certain Nintendo systems. The game cards resemble both smaller and thinner versions of Hudson's HuCard, the storage medium for the PC- ...
s containing a preview trailer for ''Twilight Princess''. They also announced that ''Zelda'' would appear on the Wii (then codenamed "Revolution"), but was not clear to the media if this meant ''Twilight Princess'' or a different game. The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored. Details about Wii controls began to surface in December 2005 when British publication ''
NGC Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' claimed that when a GameCube copy of ''Twilight Princess'' was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At
E3 2006 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
, Nintendo confirmed that both versions would be available at the
Wii launch The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
, and had a playable version of ''Twilight Princess'' for the Wii. Later, the GameCube release was pushed back to a month after the launch of the Wii. Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease. The camera movement was reworked and item controls were changed to avoid accidental button presses. In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image. Link was now right-handed, and references to "east" and "west" were reversed. The GameCube version, however, was left with the original orientation. The ''Twilight Princess'' player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.


Music and sound

The game's score was composed by
Toru Minegishi is a Japanese video game composer known for his work on Nintendo games, most notably in '' The Legend of Zelda'' and ''Splatoon'' series. He was raised in a musical family and developed an interest in video games and their music from an early ...
and Asuka Ohta, with series regular
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the ''Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
serving as the sound supervisor. Minegishi took charge of composition and sound design in ''Twilight Princess'', providing all field and dungeon music. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo.
Michiru Ōshima is a Japanese composer and arranger. She works on music in wide range of areas, such as anime, films, television series, video games and concerts. She has written scores for over 100 movies, over 200 television titles, video games, various type ...
created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Taizo Takemoto. Kondo's piece was chosen as music for the E3 2005 trailer and for the demo movie after the title screen. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto. Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrac ...
were released on November 19, 2006, as part of a ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' promotion and bundled with replicas of the Master Sword and the Hylian Shield.


Technical issues

Following the discovery of a
buffer overflow In information security and programming, a buffer overflow, or buffer overrun, is an anomaly whereby a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory locations. Buffers are areas of memo ...
vulnerability Vulnerability refers to "the quality or state of being exposed to the possibility of being attacked or harmed, either physically or emotionally." A window of vulnerability (WOV) is a time frame within which defensive measures are diminished, com ...
in the Wii version of ''Twilight Princess'', an
exploit Exploit means to take advantage of something (a person, situation, etc.) for one's own end, especially unethically or unjustifiably. Exploit can mean: *Exploitation of natural resources *Exploit (computer security) * Video game exploit *Exploitat ...
known as the "Twilight Hack" was developed, allowing the
execution Capital punishment, also known as the death penalty, is the state-sanctioned practice of deliberately killing a person as a punishment for an actual or supposed crime, usually following an authorized, rule-governed process to conclude that ...
of custom code from a
Secure Digital Secure Digital, officially abbreviated as SD, is a proprietary non-volatile flash memory card format developed by the SD Association (SDA) for use in portable devices. The standard was introduced in August 1999 by joint efforts between SanDis ...
(SD) card on the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
. A specifically designed
save file A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
would cause the game to load
unsigned code Code signing is the process of digitally signing executables and scripts to confirm the software author and guarantee that the code has not been altered or corrupted since it was signed. The process employs the use of a cryptographic hash to v ...
, which could include
Executable and Linkable Format In computing, the Executable and Linkable FormatTool Interface Standard (TIS) Portable Formats SpecificationVersion 1.1'' (October 1993) (ELF, formerly named Extensible Linking Format), is a common standard file format for executable files, ...
(ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the
Wii Menu The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are ...
prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu
patched Patched (Ptc) is a conserved 12-pass transmembrane protein receptor that plays an obligate negative regulatory role in the Hedgehog signaling pathway in insects and vertebrates. Patched is an essential gene in embryogenesis for proper segme ...
the vulnerability.


Wii U version

A high-definition
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
of the game, ''The Legend of Zelda: Twilight Princess HD'', was developed by
Tantalus Media Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has dev ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
. Announced during a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
presentation in November 2015, it features enhanced graphics and
Amiibo (, ; officially stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Ninte ...
functionality. The game was released worldwide in March 2016. The idea for a high-definition version of ''Twilight Princess'' first originated during the production of '' The Legend of Zelda: Breath of the Wild''. Nintendo experimented with an HD version of ''Twilight Princess'' running on
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
development kits when trying to settle on a graphical style for the new game. This ultimately led to the production of '' The Wind Waker HD'', whose success encouraged the ''Zelda'' team to pursue other high-definition remasters. After its release, which was developed internally at
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
in only six months, the ''Zelda'' team settled on an HD
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
of ''Twilight Princess''. At the time, most of the ''Zelda'' team was preoccupied with ''Breath of the Wild'', so Nintendo sought a partnership with an external development studio, the Australia-based
Tantalus Media Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has dev ...
, to work on ''Twilight Princess HD''. According to
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development ...
, who directed the original release and produced ''Twilight Princess HD'', ensuring the remaster would take advantage of the Wii U GamePad was a point of focus early in the title's development. The control scheme used in the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
version was adapted for the remaster due to similarities between the button layouts of the two consoles' controllers. Aonuma considered underwater gameplay in the remaster significantly improved. Other enhancements include speeding up a handful of cutscenes that seemed overly long by modern standards and reducing repetitive gameplay elements, such as collecting Tears of Light while in the Twilight Realm. A commitment to "preserving the feel of the original" inspired several design decisions, such as keeping the
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
at 30 frames per second. Tomomi Sano, the assistant director of the Wii U version, noted the degree of refinement the graphics would receive required much consideration: "When we created more precise
models A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
of objects to go with the higher resolution, we found that everything was too clear and we lost that soft and delicate atmosphere that you get in particular at twilight or with the light in a forest". Certain bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to '' The Legend of Zelda: Breath of the Wild''. In the Cave of Shadows, Link fights waves of enemies while restricted to his wolf form. Comparable to the optional "Cave of Ordeals" present in the original release, opportunities to recover health during the trial are sparse. Other ''Zelda''-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. A CD containing 20 musical selections from the game was available as a
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates ...
preorder bonus in North America; it is included with the limited-edition bundle in other regions. A three-disc original soundtrack consisting of 108 pieces from the game was released in Japan in July 2016.


Reception


Reviews

''Twilight Princess'' was released to critical acclaim and commercial success. It received perfect scores from major publications such as '' 1UP.com'', ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'', ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'', ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'', ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Comput ...
'' and ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
''. On the review aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, ''Twilight Princess'' holds scores of 95/100 for the Wii version and 96/100 for the GameCube version, indicating "universal acclaim". It is the highest-rated game of 2006 on Metacritic. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' in their review called it one of the greatest games ever created. On release, ''Twilight Princess'' was considered to be the greatest ''Zelda'' game ever made by many critics including writers for ''1UP.com'', ''Computer and Video Games'', ''Electronic Gaming Monthly'', ''Game Informer'', ''GamesRadar'', '' IGN'' and ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large n ...
''. ''Game Informer'' called it "so creative that it rivals the best that Hollywood has to offer". ''GamesRadar'' praised ''Twilight Princess'' as "a game that deserves nothing but the absolute highest recommendation". ''Cubed3'' hailed ''Twilight Princess'' as "the single greatest videogame experience". ''Twilight Princess'' graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both ''IGN'' and ''GameSpy'' pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, ''Computer and Video Games'' felt the game's atmosphere was superior to that of any previous ''Zelda'' game and regarded ''Twilight Princess'' Hyrule as the best version ever created. ''PALGN'' praised the game's cinematics, noting that "the cutscenes are the best ever in ''Zelda'' games". Regarding the Wii version, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
said the Wii controls felt "tacked-on", although ''1UP.com'' said the remote-swinging sword attacks were "the most impressive in the entire series". ''Gaming Nexus'' considered ''Twilight Princess'' soundtrack to be the best of this generation, though ''IGN'' criticized its
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts.


Awards

''Twilight Princess'' received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from ''IGN'' for its GameCube version. Both ''IGN'' and ''Nintendo Power'' gave ''Twilight Princess'' the awards for Best Graphics and Best Story. It also received the 2007 award for "Outstanding Achievement in Story and Character Development" from the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentatio ...
. ''Twilight Princess'' received
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards from ''GameTrailers'', ''1UP.com'', ''Electronic Gaming Monthly'', ''Game Informer'', ''GamesRadar'', ''GameSpy'',
Spacey Awards The Spacey Awards (also referred to as The Spaceys) was an annual award presented by the Canadian cable network Space from 2003 to 2007.John McKay, "Rings topp winner of Spacey Awards". ''The Province'', June 27, 2003. Awards were presented in the ...
, ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on Y ...
'' and ''Nintendo Power''. It was also given awards for Best Adventure Game from the
Game Critics Awards The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category. Format The nominees and winners of the awards a ...
, ''X-Play'', ''IGN'', ''GameTrailers'', ''1UP.com'', and ''Nintendo Power''. The game was considered the Best Console Game by the Game Critics Awards and ''GameSpy''. The game placed 16th in ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
''s list of the 100 Greatest Nintendo Games of All Time. ''IGN'' ranked the game as the 4th-best Wii game. ''Nintendo Power'' ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.


Sales

In North America, the game was sold with three of every four Wii purchases during its first week. The Wii version sold 412,000 copies in the United States during November 2006, representing 87% of Wii launch sales that month, the highest
attach rate The attach rate is a concept used broadly in business, especially in marketing, to represent the number of units of a secondary product/service sold as a direct or implied consequence of the sale of a primary product/service. It is often expressed ...
for a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
since ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' launched with the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
in 1996. It went on to become America's fifth best-selling game of 2006 with copies sold for the Wii and GameCube in the US that year. In the United Kingdom, the Wii version received a Platinum sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA), indicating sales of at least 300,000 copies in the UK. The game had sold 5.82 million copies on the Wii , and 1.32 million on the GameCube . , the game had sold 8.85 million copies worldwide across both platforms, making it the best-selling single title in the series until it was surpassed by '' The Legend of Zelda: Breath of the Wild'' (2017).


''Twilight Princess HD''

''Twilight Princess HD'' holds a score of 86/100 at the
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, indicating "generally favorable" reviews. The title received the Nintendo Game of the Year award at the Golden Joystick Awards in November 2016. The remaster sold 52,282 copies during its first week of release in Japan, which placed it at second place in the video game sales charts. The following week, it came in at number 9 on the charts, selling an additional 7,705 copies. By comparison, 30,264 copies of ''The Wind Waker HD'' were sold in its first week in Japan. In the first week of ''Twilight Princess HD''s United Kingdom release, the remaster was the second best-selling game and the best-selling game released for a single platform in the country. ''Twilight Princess HD''s sales dropped 84% in its second week in the U.K., making it the ninth best-selling game in the country. In the United States, it was the third best-selling game sold in brick-and-mortar retailers throughout March 2016, according to market-research firm
The NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
. As of December 31, 2020, the game has sold 1.15 million copies worldwide.


Legacy

An 11-volume manga series based on ''Twilight Princess'', penned and illustrated by Akira Himekawa, was first released in Japan on February 8, 2016 and ran until January 30, 2022. The series is available solely via publisher
Shogakukan is a Japanese publisher of dictionaries, literature, comics ( manga), non-fiction, DVDs, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but are together called the ...
's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
Viz Media VIZ Media LLC is an American manga publisher, anime distributor and entertainment company headquartered in San Francisco, California. It was founded in 1986 as VIZ LLC. In 2005, VIZ LLC and ShoPro Entertainment merged to form the current VIZ M ...
began releasing an English localization of the series in 2017. To commemorate the launch of the
My Nintendo is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system rewards allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The ...
loyalty program in March 2016, Nintendo released ''My Nintendo Picross: The Legend of Zelda: Twilight Princess'', a
Picross Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, and by various other names, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to r ...
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
developed by
Jupiter Jupiter is the fifth planet from the Sun and the largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but slightly less than one-thousand ...
for download to the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
. Midna, in both her imp and Twili forms, Zant, and NPC character Agitha, all appeared as playable warriors in the ''Zelda'' crossover title ''
Hyrule Warriors ''Hyrule Warriors'' is a hack and slash video game developed by Omega Force and Team Ninja for the Wii U video game console. The game is a collaboration between Koei Tecmo and Nintendo, mixing settings and characters from Nintendo's ''The Legend ...
'' and its various iterations. Since the release of ''Hyrule Warriors'', Agitha has been recognised as a "main character" of ''Twilight Princess''.


See also

* ''
Link's Crossbow Training ''Link's Crossbow Training'' is a shooting video game developed and published by Nintendo for the Wii video game console. It was bundled with the Wii Zapper peripheral and was the first title to use it. The game was released worldwide in 2007, a ...
'', a 2007 shooting video game created for the
Wii Zapper The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun s ...
, using the world and assets of ''Twilight Princess''


Notes


References

* * *


External links

* {{DEFAULTSORT:Legend of Zelda: Twilight Princess, The 2006 video games Action-adventure games Video games about curses
Twilight Princess ''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''Twi ...
Nintendo Entertainment Analysis and Development games GameCube games Open-world video games Video games about shapeshifting Single-player video games Video games about dogs Video games about spirit possession Video games developed in Japan Video games featuring female protagonists Video games featuring non-playable protagonists Video games about parallel universes Werewolf video games Video games about demons Video games scored by Toru Minegishi Wii games