Ocarina Of Time
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Ocarina Of Time
''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Time'' is the first game in ''The Legend of Zelda'' series with 3D graphics. It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran ''Zelda'' series composer Koji Kondo created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress. ''Ocarina of Time'' received acclaim from ...
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Ocarina Of Time 3D
''The Legend of Zelda: Ocarina of Time 3D'' is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. The game was released in June 2011. A remake of the original 1998 Nintendo 64 game, it features updated graphics, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from '' Ocarina of Time Master Quest''. The game was released in June 2011, with digital release via the Nintendo eShop arriving in 2012. ''Ocarina of Time 3D'' received critical acclaim, with some calling it one of the best video game remakes of all time. It was also a commercial success with over 6.4 million units sold worldwide as of December 2021, making it the thirteenth best-selling Nintendo 3DS game. Gameplay The gameplay for the remaster is very similar to the original version, but it made some modifications to the game. One new feature is the use of the touchscreen to manage inventory items. Also, the touchscreen is use ...
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Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, bec ...
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Hyrule
''The Legend of Zelda'' is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variety of lands, the most predominant being . The franchise is set within a fantasy world that is reminiscent of medieval Europe and consists of several recurring locations, races and creatures. The most prominent population in the series are the Hylians, a humanoid race with elfin features, that are identifiable by their long, pointed ears. The game world is accompanied by a detailed fictional lore that contains a creation myth, several constructed languages, the most prominent being Hylian, and a fictional universal currency called the rupee. Most games in ''The Legend of Zelda'' series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat an evil villain, which is often the series ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Strafing (gaming)
Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafing Circle strafing is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. with a machine gun. Circle strafing is especially effecti ...
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Letterboxing (filming)
Letterboxing is the practice of transferring film shot in a widescreen aspect ratio to standard-width video formats while preserving the film's original aspect ratio. The resulting videographic image has mattes (black bars) above and below it; these mattes are part of each frame of the video signal. LBX and LTBX are identifying abbreviations for films and images thus formatted. Etymology The term refers to the shape of a letter box, a slot in a wall or door through which mail is delivered, being rectangular and wider than it is high. Early home video use The first use of letterbox in consumer video appeared with the RCA Capacitance Electronic Disc (CED) videodisc format. Initially, letterboxing was limited to several key sequences of a film such as opening and closing credits, but was later used for entire films. The first fully letterboxed CED release was '' Amarcord'' in 1984, and several others followed including '' The Long Goodbye'', ''Monty Python and the Holy Grail' ...
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Context-sensitive User Interface
A context-sensitive user interface offers the user options based on the state of the active program. Context sensitivity is ubiquitous in current graphical user interfaces, often in context menus. A user-interface may also provide context sensitive feedback, such as changing the appearance of the mouse pointer or cursor, changing the menu color, or with auditory or tactile feedback. Reasoning and advantages of context sensitivity The primary reason for introducing context sensitivity is to simplify the user interface. Advantages include: * Reduced number of commands required to be known to the user for a given level of productivity. * Reduced number of clicks or keystrokes required to carry out a given operation. * Allows consistent behaviour to be pre-programmed or altered by the user. * Reduces the number of options needed on screen at one time. Disadvantages Context sensitive actions may be perceived as dumbing down of the user interface - leaving the operator at a loss as t ...
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Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita. The handheld's most prominent feature is its ability to display stereoscopic 3D effects without the use of 3D glasses or additional accessories, and it offers new features such as the StreetPass and SpotPass tag modes, powered by Nintendo Network; augmented reality using its 3D cameras; and Virtual Console, which allows owners to download and play games originally released on older video game systems. The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning in March 2011. Less than six months later on July 28, 2011, Nintendo announced a significant price reduction from US$249 to US$169 amid disappointing launch sales. The company offered ten fr ...
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Majora's Mask
''The Legend of Zelda: Majora's Mask'' is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as a main installment in ''The Legend of Zelda'' series and was the second to use 3D graphics, following 1998's '' The Legend of Zelda: Ocarina of Time'', to which it is a direct sequel. Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, ''Majora's Mask'' was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and character models, which the game's creators called a creative decision made necessary by time constraints. The story of ''Majora's Mask'' takes place two months after the events of ''Ocarina of Time''. It follows Link, who on a personal quest, ends up in Termina, a world parallel to Hyrule. Upon reaching Termina, Link learns that the world is endangered as ...
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1998 In Video Games
1998 saw many sequels and prequels in video games, such as ''F-Zero X'', ''Marvel vs. Capcom'', '' The Legend of Zelda: Ocarina of Time'', ''Metal Gear Solid'', '' Pocket Monsters: Pikachu'', ''Resident Evil 2'', ''Sonic Adventure'', ''Street Fighter Alpha 3'', ''The House of the Dead 2'', and ''Tomb Raider III'', along with new titles such as ''Banjo-Kazooie'', ''Dance Dance Revolution'', '' Gex: Enter the Gecko'', ''Half-Life'', ''MediEvil'', ''Parasite Eve'', ''Radiant Silvergun'', ''Spyro the Dragon'', ''StarCraft'' and ''Xenogears''. Earlier arcade video games such as ''Virtua Fighter 3'' and ''Tekken 3'' were also ported for home consoles in 1998. The year has been retrospectively considered one of the best in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. A number of publications have ranked 1998 as gaming's best year of all time. It was the peak year for th ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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