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William Ralph Wright (born January 20, 1960) is an American
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
and co-founder of the former
game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
company
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
, and then part of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA). In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment
think tank A think tank, or policy institute, is a research institute that performs research and advocacy concerning topics such as social policy, political strategy, economics, military, technology, and culture. Most think tanks are non-governmenta ...
in which Wright and EA are principal shareholders. The first computer game Wright designed was '' Raid on Bungeling Bay'' in 1984, but it was ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including ''
SimEarth ''SimEarth'' is a life simulation game, life simulation video game, the second designed by Will Wright (game designer), Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientis ...
'' and ''
SimAnt ''SimAnt: The Electronic Ant Colony'' is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Ass ...
''. Wright's greatest success to date comes from being the original designer for ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
''. The game spawned multiple sequels, including ''
The Sims 2 ''The Sims 2'' is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims.'' The game was released for Microsoft Windo ...
'', '' The Sims 3'', and ''
The Sims 4 ''The Sims 4'' is a social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in ''The Sims'' series, and is the sequel to '' The Sims 3'' (2009). The game was released in North America on Septem ...
'' and expansion packs, and Wright has earned many awards for his work. His latest work, '' Spore'', was released in September 2008 and features gameplay based upon the model of
evolution Evolution is change in the heritable characteristics of biological populations over successive generations. These characteristics are the expressions of genes, which are passed on from parent to offspring during reproduction. Variation ...
and scientific advancement. The game sold 406,000 copies within three weeks of its release.


Early life and education

As a child, his interest in game design began with the Chinese/Japanese strategy board game Go. It has a "simple set of rules" yet "the strategies in it are so complex" according to Wright, and he was "fascinated with the idea that complexity can come out of such simplicity." After graduating at 16 from Episcopal High School in
Baton Rouge, Louisiana Baton Rouge ( ; ) is a city in and the capital of the U.S. state of Louisiana. Located the eastern bank of the Mississippi River, it is the parish seat of East Baton Rouge Parish, Louisiana's most populous parish—the equivalent of counties ...
, he enrolled in
Louisiana State University Louisiana State University (officially Louisiana State University and Agricultural and Mechanical College, commonly referred to as LSU) is a public land-grant research university in Baton Rouge, Louisiana. The university was founded in 1860 nea ...
, transferring two years later to
Louisiana Tech Louisiana Tech University (Louisiana Tech, La. Tech, or simply Tech) is a public research university in Ruston, Louisiana. It is part of the University of Louisiana System and classified among "R2: Doctoral Universities – High research activi ...
. Beginning with a start at an architecture degree, followed by
mechanical engineering Mechanical engineering is the study of physical machines that may involve force and movement. It is an engineering branch that combines engineering physics and mathematics principles with materials science, to design, analyze, manufacture, an ...
, he fell into computers and robotics. He excelled in subjects he was interested in—architecture, economics, mechanical engineering, military history, and language arts. His earlier dream of space colonization remained, and was joined by a love for robotics. After another two years at Louisiana Tech, in the fall of 1980, Wright moved on to
The New School The New School is a private research university in New York City. It was founded in 1919 as The New School for Social Research with an original mission dedicated to academic freedom and intellectual inquiry and a home for progressive thinkers. ...
in
Manhattan Manhattan (), known regionally as the City, is the most densely populated and geographically smallest of the five boroughs of New York City. The borough is also coextensive with New York County, one of the original counties of the U.S. state ...
. He lived in an apartment over Balducci's, in
Greenwich Village Greenwich Village ( , , ) is a neighborhood on the west side of Lower Manhattan in New York City, bounded by 14th Street to the north, Broadway to the east, Houston Street to the south, and the Hudson River to the west. Greenwich Village ...
, and spent much of his spare time searching for spare parts in local electronics surplus stores. After one year at the New School, Wright returned to Baton Rouge without his degree, concluding five years of collegiate study.Yi, Matthew.
PROFILE: Will Wright: Unsimulated success
. ''
San Francisco Chronicle The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and Michael H. de Young. The ...
''. November 3, 2003.


Career

Wright enjoyed playing
board wargames A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military e ...
like ''
PanzerBlitz ''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front (WWII), Eastern Front of the Second World War. The game is notable for being the first tr ...
'' as a teenager. While living in New York City he purchased an Apple II+. Wanting to implement
Conway's Game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no furthe ...
on it led Wright to teach himself
Applesoft BASIC Applesoft BASIC is a dialect of Microsoft BASIC, developed by Marc McDonald and Ric Weiland, supplied with the Apple II series of computers. It supersedes Integer BASIC and is the BASIC in ROM in all Apple II series computers after the origina ...
, Pascal, and assembly language. As others like
Bill Budge Bill Budge (born August 11, 1954) is a retired American video game programmer and designer. He is best known for the Apple II games '' Raster Blaster'' (1981) and ''Pinball Construction Set'' (1983). Early games Budge says he became interested ...
and
Nasir Gebelli Nasir Gebelli ( fa, ناصر جبلی, also Nasser Gebelli, born 1957) is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. Gebelli wrote Apple II games for Sirius Software, created his own co ...
were already producing multiple Apple video games, Wright decided to develop for the newer Commodore 64. His first game was the helicopter action game '' Raid on Bungeling Bay'' (1984). In ''Raid on Bungeling Bay'', the player flies over islands while dropping bombs. Wright found that he had more fun creating the islands with his
level editor In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
for ''Raid on Bungeling Bay'' than he had actually playing the game. He created a new game that would later evolve into ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', but he had trouble finding a
publisher Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
. The structuralist dynamics of the game were in part inspired by the work of two architectural and urban theorists, Christopher Alexander and Jay Forrester. In an interview with ''
The Times ''The Times'' is a British daily national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its current name on 1 January 1788. ''The Times'' and its sister paper '' The Sunday Times'' (f ...
'', Wright expressed his belief that computers extend the imagination, and posits the emergence of the " metabrain", stating:


Game designer

In 1986, Wright met Jeff Braun, an investor interested in entering the computer game industry, at what Wright has called "the world's most important pizza party." Together they formed Maxis the next year in
Orinda, California Orinda is a city in Contra Costa County, California, United States. The city's population as of the 2020 census is estimated at 19,514 residents. History Orinda is located within four Mexican land grants: Rancho Laguna de los Palos Colorados ...
. ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' (1989) was a hit and has been credited as one of the most influential computer games ever made. Wright himself has been widely featured in several computer magazines—particularly ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'', which has listed Wright in its annual 'Game Gods' feature, alongside such notables as Roberta Williams and
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
. Following the success of ''SimCity'', Wright designed ''
SimEarth ''SimEarth'' is a life simulation game, life simulation video game, the second designed by Will Wright (game designer), Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientis ...
'' (1990) and ''
SimAnt ''SimAnt: The Electronic Ant Colony'' is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Ass ...
'' (1991). He co-designed ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'' (1993) with Fred Haslam and in the meantime Maxis produced other "Sim" games. Wright's next game was ''
SimCopter ''SimCopter'' is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like ''Streets of SimCity'', ''SimCopter'' lets the user import '' SimCity 2000'' maps into the game. It is also the first game to use th ...
'' (1996). Although none of these games were as successful as ''SimCity'', they further cemented Wright's reputation as a designer of " software toys"—games that cannot be won or lost, but played indefinitely. In 1992, Wright moved to
Walnut Creek, California Walnut Creek is a city in Contra Costa County, California, United States, located in the East Bay region of the San Francisco Bay Area, about east of the city of Oakland. With a total population of 70,127 per the 2020 census, Walnut Creek s ...
. Wright has a great interest in complex adaptive systems and most of his games have been based around them or books that describe them (''SimAnt'': E.O. Wilson's ''
The Ants ''The Ants'' is a zoology textbook by the German entomologist Bert Hölldobler and the American entomologist E. O. Wilson, first published in 1990. It won the Pulitzer Prize for General Non-Fiction in 1991. Contents This book is primarily aimed a ...
'', ''
SimEarth ''SimEarth'' is a life simulation game, life simulation video game, the second designed by Will Wright (game designer), Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientis ...
'': James Lovelock's ''
Gaia Theory The Gaia hypothesis (), also known as the Gaia theory, Gaia paradigm, or the Gaia principle, proposes that living organisms interact with their inorganic surroundings on Earth to form a synergistic and self-regulating, complex system that helps ...
'', ''SimCity'': Jay Forrester's '' Urban Dynamics'' and ''
World Dynamics Jay Wright Forrester (July 14, 1918 – November 16, 2016) was a pioneering American computer engineer and systems scientist. He is credited with being one of the inventors of magnetic core memory, the predominant form of random-access computer ...
'', '' Spore,'' '' Drake's Equation'' and '' Powers of Ten'') Wright's role in the development of the concepts from simulations to games is to empower the players by creating what he dubs "possibility spaces", or simple rules and game elements that add up to a very complex design. All Maxis, and later games that Wright had a hand in designing, adhere to these design principles. Maxis went public in 1995 with revenue of US$38 million. The stock reached $50 a share and then dropped as Maxis posted a loss. EA bought Maxis in June 1997. Wright had been thinking about making a virtual doll house ever since the early 1990s, similar to ''SimCity'' but focused on individual people; after losing his home during the
Oakland firestorm of 1991 : The Oakland firestorm of 1991 was a large suburban wildland–urban interface conflagration that occurred on the hillsides of northern Oakland, California, and southeastern Berkeley over the weekend of October 19–20, 1991, before being b ...
, he was inspired to turn his experiences of rebuilding his life into a game. ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' would be based on Wright's focus on building homes, which came from inspiration he found first-hand. Wright, was even sure to include many fires in the game, which were extra difficult for the player to extinguish. Themes like carpentry, home construction, and bare ground in need of landscaping, are common throughout the game. Originally conceived of as an architectural design game called ''Home Tactics'', Wright's idea changed when someone suggested the player should be rated on the quality of life experience by the homeowners. It was a difficult idea to sell to EA, because already 40% of Maxis's employees had been laid off. When Wright took his idea to the Maxis board of directors, Jeff Braun said, "The board looked at ''The Sims'' and said, 'What is this? He wants to do an interactive doll house? The guy is out of his mind. Maxis gave little support or financing for the game. However, EA was more enthusiastic. Steven Levy wrote: "Wright's games were so different from EA's other releases that it was hard to imagine the two being united in the same enterprise." However, the success of ''SimCity'' had already established Sim as a strong brand, and EA, which by then, fifteen years after its founding, was becoming a
Procter & Gamble The Procter & Gamble Company (P&G) is an American multinational consumer goods corporation headquartered in Cincinnati, Ohio, founded in 1837 by William Procter and James Gamble. It specializes in a wide range of personal health/consumer he ...
-style brand-management company, foresaw the possibility of building a ''Sim'' franchise. EA published ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' in February 2000 and it became Wright's biggest success at the time. It eventually surpassed ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'' as the best-selling computer game of all time and spawned numerous
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s and other games. He designed a
massively multiplayer A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
version of the game called ''
The Sims Online ''The Sims Online'', also known as ''EA-Land'', was a massively multiplayer online variation on Maxis' computer game ''The Sims''. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retai ...
'', which was not as popular as the original. By November 2006, the ''Sims'' franchise had earned EA more than a billion dollars. In a presentation at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
on March 11, 2005, Wright announced his latest game '' Spore''. He used the current work on this game to demonstrate methods that can be used to reduce the amount of content that needs to be created by the game developers. Wright hopes to inspire others to take risks in game creation. As for his theories on interactive design, Wright has said: Wright has said that he believes that simulations, as games, can be used to improve education by teaching children how to learn. In his own words:


Post-Maxis career

After building his reputation as one of the most important game designers in the world, Wright left Maxis in 2009. His first post-EA venture was the Stupid Fun Club startup company and experimental entertainment development studio, with a focus on "video games, online environments, storytelling media, and fine home care products", as well as toys. In October 2010,
Current TV Current TV was an American television channel which broadcast from August 1, 2005, to August 20, 2013. Prior INdTV founders Al Gore and Joel Hyatt, with Ronald Burkle, each held a sizable stake in Current TV. Comcast and DirecTV each held a smalle ...
announced that Will Wright and his team from Stupid Fun Club will produce a new show for the network. The program, entitled ''
Bar Karma ''Bar Karma'' is the first online community-developed network television series. Online users pitch their own ideas for scenes and twists online, using a tool designed by Will Wright called the Storymaker. Some are eventually chosen by the produc ...
'', began airing in February 2011, and featured scenes and twists pitched by an online community, using an online story creator tool designed by Wright. Stupid Fun Club ran for four years before closing down, with much of the team following Wright to found the social media app and graphic novel builder Thred. In October 2011, Will Wright became a member of the board of directors of
Linden Lab Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the creator of ''Second Life''. The company's head office is in San Francisco, with additional offices in Boston, Seattle, Virginia a ...
, the creators of ''
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
''. At the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
in March 2018, Will Wright announced a new project, the upcoming mobile game '' Proxi''. At GalaVerse on December 11, 2021, Will Wright announced a new project, in partnership with Gala Games, called ''VoxVerse''. Wright said ''VoxVerse'' will be a blockchain game, where players will be able to create areas to explore and interact with and share these with other players of the game, incentivizing creators through the ability to trade or sell their works as
non-fungible token A non-fungible token (NFT) is a unique digital identifier that cannot be copied, substituted, or subdivided, that is recorded in a blockchain, and that is used to certify authenticity and ownership. The ownership of an NFT is recorded in the b ...
s (NFTs) using cryptocurrency. Wright stated that the use of blockchain and NFTs are mechanisms needed to support the vision he has, but has no interest in selling NFTs directly to players as other blockchain games or NFT schemes have had done in the past. He likened it to early players in ''The Sims'' that found ways to modify the game to include their own creation. The game is being developed by Gallium Games, a studio he co-founded with Lauren Elliott, and being created in the
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; ...
engine.


Awards

Wright was given a "Lifetime Achievement Award" at the Game Developers Choice Awards in 2001. In 2002, he became the fifth person to be inducted into the
Academy of Interactive Arts and Sciences' Hall of Fame The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
. Until 2006, he was the only person to have been honored this way by both of these industry organizations. In 2007 the
British Academy of Film and Television Arts British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, ...
awarded him a fellowship, the first given to a game designer. He has been called one of the most important people in gaming, technology, and entertainment by publications such as ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cu ...
'', ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
'', ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'', ''
Discover Discover may refer to: Art, entertainment, and media * ''Discover'' (album), a Cactus Jack album * ''Discover'' (magazine), an American science magazine Businesses and brands * DISCover, the ''Digital Interactive Systems Corporation'' * D ...
'' and GameSpy. Wright was also awarded the '' PC Magazine'' Lifetime Achievement Award in January 2005. Later that year, Wright earned the Ivan Allen Jr. Prize for Progress and Service awarded by the Georgia Institute of Technology. He delivered a forward looking acceptance speech entitled "Stealth Communities".


Personal life

In 1980, along with co-driver and race organizer Rick Doherty, Wright participated in the U.S. Express, a cross-country race that was the successor to
The Cannonball Run ''The Cannonball Run'' is a 1981 action comedy film. It was directed by Hal Needham, produced by Hong Kong's Golden Harvest films, and distributed by 20th Century Fox. Filmed in Panavision, it features an all-star ensemble cast, including B ...
. Wright and Doherty drove a specially outfitted
Mazda RX-7 The Mazda RX-7 is a front-engine, rear-wheel-drive, rotary engine-powered sports car that was manufactured and marketed by Mazda from 1978 until 2002 across three generations, all of which made use of a compact, lightweight Wankel rotary engine. ...
from
Brooklyn Brooklyn () is a borough of New York City, coextensive with Kings County, in the U.S. state of New York. Kings County is the most populous county in the State of New York, and the second-most densely populated county in the United States, be ...
, New York to
Santa Monica, California Santa Monica (; Spanish: ''Santa Mónica'') is a city in Los Angeles County, situated along Santa Monica Bay on California's South Coast. Santa Monica's 2020 U.S. Census population was 93,076. Santa Monica is a popular resort town, owing t ...
in 33:39, winning the illegal race. Wright only competed once in the race, which continued until 1983. Wright had a daughter, Cassidy, in 1986, which motivated him greatly over the next five years to hone his craft. Since 2003, in his spare time, Wright has collected leftovers from the
Soviet space program The Soviet space program (russian: Космическая программа СССР, Kosmicheskaya programma SSSR) was the national space program of the former Union of Soviet Socialist Republics (USSR), active from 1955 until the dissoluti ...
, "including a 100-pound hatch from a space shuttle, a seat from a
Soyuz Soyuz is a transliteration of the Cyrillic text Союз ( Russian and Ukrainian, 'Union'). It can refer to any union, such as a trade union (''profsoyuz'') or the Union of Soviet Socialist Republics (Сою́з Сове́тских Социалис ...
... control panels from the
Mir ''Mir'' (russian: Мир, ; ) was a space station that operated in low Earth orbit from 1986 to 2001, operated by the Soviet Union and later by Russia. ''Mir'' was the first modular space station and was assembled in orbit from 1986 to&n ...
", and the control console of the
Soyuz 23 Soyuz 23 (russian: Союз 23, ''Union 23'') was an October, 1976, Soviet crewed space flight, the second to the Salyut 5 space station. Cosmonauts Vyacheslav Zudov and Valery Rozhdestvensky arrived at the station, but an equipment malfunction ...
, as well as dolls, dice, and fossils. He once built competitive robots for ''
BattleBots ''BattleBots'' (logo: Bꓭ)In season 10, the 2020-2021 TV season, the show introduced the "Bꓭ" logo is an American robot combat television series. The show was an adaptation of the British show '' Robot Wars'', in which competitors design and ...
'' with his daughter, but no longer does so. As of November 2006, Wright still had remnant bits of machined metal left over from his ''BattleBots ''days strewn about the garage of his home. Wright was a former ''Robot Wars'' champion in the Berkeley-based robotics workshop, the Stupid Fun Club. One of Wright's bots, designed with the help of Wright's daughter, Cassidy, "Kitty Puff Puff", fought against its opponents by sticking a roll of tape onto its armature and circling around them, encapsulating them and denying them movement. The technique, "cocooning", was eventually banned. Following his work in ''BattleBots'', he has taken steps into the field of human-robot interactions: Wright lives in
Oakland, California Oakland is the largest city and the county seat of Alameda County, California, United States. A major West Coast of the United States, West Coast port, Oakland is the largest city in the East Bay region of the San Francisco Bay Area, the third ...
, with his son. He is an atheist. Wright lost his home and most records of his early career in the
Oakland firestorm of 1991 : The Oakland firestorm of 1991 was a large suburban wildland–urban interface conflagration that occurred on the hillsides of northern Oakland, California, and southeastern Berkeley over the weekend of October 19–20, 1991, before being b ...
. He is on the board of trustees of the X Prize Foundation, a non-profit organization that designs and hosts public competitions intended to encourage technological development to benefit humanity.


Games

*'' Raid on Bungeling Bay'' (1984) *''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' (1989) *''
SimEarth ''SimEarth'' is a life simulation game, life simulation video game, the second designed by Will Wright (game designer), Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientis ...
'' (1990) *''
SimAnt ''SimAnt: The Electronic Ant Colony'' is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Ass ...
'' (1991) *''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game i ...
'' (1992) *''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'' (1993) *''
SimCopter ''SimCopter'' is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like ''Streets of SimCity'', ''SimCopter'' lets the user import '' SimCity 2000'' maps into the game. It is also the first game to use th ...
'' (1996) *''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' (2000) *''
The Sims Online ''The Sims Online'', also known as ''EA-Land'', was a massively multiplayer online variation on Maxis' computer game ''The Sims''. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retai ...
'' (2002) *'' Spore'' (2008) *''
Spore Creature Creator The ''Spore Creature Creator'' is a software that allows players to create their own creatures with a standalone version of the Creature Editor from ''Spore''; the software was one of the first aspects of the game to receive focused development, a ...
'' (2008) *'' Proxi'' (TBA)


References


Further reading

* * * * * * *


External links

*


Audio/Video


Presentation
at SDForum, ''Lessons from Game Design'', November 20, 2003



at Accelerating Change 2004, ''Sculpting Possibility Space'', November 7, 2004 (audio only)
Keynote
at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, August 31, 2005 (view video after registration)
Interview
with the
BBC #REDIRECT BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
...
, ''User-generated future for gaming'', May 19, 2006
Presentation
at the
Long Now Foundation The Long Now Foundation, established in 1996, is an American non-profit organization based in San Francisco that seeks to start and promote a long-term cultural institution. It aims to provide a counterpoint to what it views as today's "faster ...
with Brian Eno, ''Play With Time'', June 26, 2006
Interview
on the
Colbert Report ''The Colbert Report'' ( ) is an American late-night talk and news satire television program hosted by Stephen Colbert that aired four days a week on Comedy Central from October 17, 2005, to December 18, 2014, for 1,447 episodes. The show foc ...
, talking about Spore, December 5, 2006
Presentation
at
TED TED may refer to: Economics and finance * TED spread between U.S. Treasuries and Eurodollar Education * ''Türk Eğitim Derneği'', the Turkish Education Association ** TED Ankara College Foundation Schools, Turkey ** Transvaal Education Depa ...
, Spore, ''birth of a game'', March 2007
Presentation
at the Inventing the Future of Games Symposium, ''Reality, Perception, and Culture'', April 15, 2011 {{DEFAULTSORT:Wright, Will 1960 births Living people American male video game actors American video game designers American male voice actors BAFTA winners (people) BAFTA fellows Electronic Arts employees Episcopal High School (Baton Rouge, Louisiana) alumni Louisiana State University alumni Louisiana Tech University alumni Maxis Businesspeople from Atlanta Artists from Baton Rouge, Louisiana People from Oakland, California American technology company founders Academy of Interactive Arts & Sciences Hall of Fame inductees People from Orinda, California Game Developers Conference Lifetime Achievement Award recipients American atheists