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SimLife
''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. ''SimLife'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation, alongside '' SimCity Classic'' and ''SimAnt'' for PC, Mac and Amiga. Development The producers of ''SimLife'' refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. ''SimLife'' gives players the power to: * Create and modify worlds. * Create a ...
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SimLife
''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. ''SimLife'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation, alongside '' SimCity Classic'' and ''SimAnt'' for PC, Mac and Amiga. Development The producers of ''SimLife'' refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. ''SimLife'' gives players the power to: * Create and modify worlds. * Create a ...
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List Of Sim Video Games
This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were game development, developed by Maxis and video game publisher, published either by Maxis (pre-1997 in video gaming, 1997 Mergers and acquisitions, acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity (1989 video game), SimCity'' (1989) * ''SimCity 2000'' * ''SimCity 64'' * ''SimCity 3000'' * ''SimCity 4'' ** ''SimCity 4: Rush Hour'' * ''SimCity DS'' * ''SimCity Societies'' ** ''SimCity Societies: Destinations'' * ''SimCity DS 2 (SimCity Creator)'' * ''SimCity Creator'' * ''SimCity Social'' * ''SimCity (2013 video game), SimCity'' (2013) ** ''SimCity (2013 video game)#Cities of Tomorrow, SimCity: Cities of Tomorrow'' * ''SimCity: BuildIt, SimCity: Buildit'' Compilation packs * ''SimCi ...
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Life Simulation Game
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as digital pet, artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of c ...
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SimCity (1989 Video Game)
''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercia ...
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Impossible Creatures
''Impossible Creatures'' is a 2003 steampunk real-time strategy game developed by Relic Entertainment and published by Microsoft Game Studios. Its unique feature is that the armies used in gameplay are all created by the player, and involve combining two animals to make a new super creature with various abilities. The concept was inspired by H. G. Wells' novel ''The Island of Doctor'' ''Moreau''. The player-created armies are capped at 9 creatures; each one is a combination of any two animals from a list of 76 (51 with no downloads). Many animals possess inherent abilities to add more strategic depth to the game. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios. ''Impossible Creatures'' was followed up later by a free downloadable expansion entitled ''Insect Invasion'' which added new creatures and abilities to the game. The last official add-on for ''Impossible Creatures' ...
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Spore (2008 Video Game)
''Spore'' is a 2008 life simulation real-time strategy God game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. ''Spore'' allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. ''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicle ...
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