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The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in
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on December 17, 2011, and in
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,
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, and other international territories beginning on February 22, 2012. It is a successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS. The original model of the handheld includes a OLED multi-touch
capacitive touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
, two analog joysticks, and front and shoulder push-button input, and supports
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limi ...
,
Wi-Fi Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves ...
, and optional 3G. The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an LCD screen instead of OLED. Sony released the PlayStation TV, a short-lived, re-purposed version of the Vita that uses a
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
screen like a home video game console, discontinued at the end of 2015. As of 2022, it is Sony's last handheld console. The Vita's design was intended to meld the experience of big-budget, dedicated
video game platforms Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
with the then up-and-coming trend of mobile gaming as seen on smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support in
JRPG While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come from Japan, many have also been developed in South Korea and in China. Japanese role-playing games Japanese computer role-playing games O ...
s, visual novels, and Western-developed indie games. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, late-lifespan sales estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as Remote Play of PlayStation 4 games, similar to the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
's function of Off-TV Play. While the Vita hosted several acclaimed titles and built a small but loyal and passionate fanbase, the system is regarded as a commercial failure, with a lack of support from Sony and major third-party developers along with competition from the significantly more successful Nintendo 3DS and smart devices noted as major factors. Production of the system and physical game cards in the West ended in March 2019, with Sony having no plans for a successor.


History


Background

After the success of Nintendo's
Game Boy family The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. , in ...
of
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
s throughout the 1990s and early 2000s, with little market competition, and
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony entered the handheld market as well. In 2004, it released the PlayStation Portable (PSP) to compete with the Nintendo DS as part of the seventh generation of video game consoles. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the '' Monster Hunter'' series. With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles. This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. Rumors of a successor to the PSP came as early as July 7, 2009 when ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for the handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report later confirmed by '' Mortal Kombat'' Executive Producer Shaun Himmerick. By November, Senior Vice President of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. In the same month, VG247 released pictures of an early prototype version showing a
PSP Go The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware. Shuhei Yoshida, President of SCE Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO
Kazuo Hirai is a Japanese businessman. He is best known as the former chairman of Sony Corporation, serving from April 2018 to June 2019, as well as president and CEO from April 2012 to April 2018. He also served as a board member of Sony Computer Entertain ...
stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for
smart phone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whi ...
users. The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable", was announced to be a handheld gaming device that aimed for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at Sony Computer Entertainment America, "Well, it's not going to run at 2 GHz
ike the PS3 Ike or IKE may refer to: People * Ike (given name), a list of people with the name or nickname * Dwight D. Eisenhower (1890–1969), Supreme Commander of the Allied forces in Europe during World War II and President of the United States Surname * ...
because the battery would last five minutes and it would probably set fire to your pants". Its power was later described by Sony engineers as about halfway between the PSP and PS3. As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. Sony also revealed that the device would be using a mix of retail and digital distribution of games. Further details were announced at Game Developers Conference 2011, including that Sony would be dropping the PSP's UMD disc format in favor of small game cartridges of 2 GB or 4 GB size variants. along with two cameras, facial detection, head detection and tracking capabilities.


Launch and early years

On June 6, 2011, at
E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 ...
, Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". Despite reports of the 2011 earthquakes in Japan delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. The release date was later narrowed down to a December 17, 2011, release in Japan, and a February 22, 2012 release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/WiFi model of the device, the game ''
Little Deviants ''Little Deviants'', known in Japan as , is a Minigame, minigame compilation, developed by Bigbig Studios for the PlayStation Vita. The game was released on 17 December 2011 in Japan, 15 February 2012 in North America, 22 February 2012 in Europe, ...
'', a limited-edition carry case, and a 4 GB memory card. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall. The Vita launched in the west with 25 titles, including original titles such as '' Uncharted: Golden Abyss'' and '' Wipeout 2048'', and ports of games such as ''
FIFA 12 ''FIFA 12'' (titled ''FIFA Soccer 12'' in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011 on consoles for PlayStatio ...
'' and ''
Rayman Origins ''Rayman Origins'' is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the ''Rayman'' series and the first main installment since '' Rayman 3: Hoodlum Havoc'' (2003). The game was released for ...
''. The sales of the Vita started strong at launch but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in the following weeks. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions. The system continued to get high-profile games over the course of 2012, including ''
Gravity Rush ''Gravity Rush'', known in Japan as ''Gravity Daze'', is a 2012 action-adventure video game developed by Japan Studio's Team Gravity division and published worldwide by Sony Computer Entertainment for the PlayStation Vita. ''Gravity Rush Remaster ...
'', '' LittleBigPlanet PS Vita'', '' Sonic & All-Stars Racing Transformed'', ''
Persona 4 Golden released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
'', '' Assassin's Creed III: Liberation'', and '' Call of Duty: Black Ops: Declassified''. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market, and estimated by analysts to only be at 6 million units sold after two years of availability. After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold. With higher-profile games not pushing the system sales enough in 2012, big third party companies like
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
and Activision started reducing or eliminating support for the system, especially in the West. Additionally, while the ''Monster Hunter'' series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer, Capcom, had decided to release ''
Monster Hunter Tri (also known as ''Monster Hunter 3'') is the third console installment in the ''Monster Hunter'' franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. ''Monster Hunter Tri'' was released on April 20, 2010, in North Am ...
'' and future ''Monster Hunter'' games exclusively on the Nintendo 3DS, where it would sell millions of copies for Sony's main competitor. With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who were previously release games for mobile and PC platforms. While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the systems's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. '' Fez'', '' Spelunky'', '' Hotline Miami'', and '' OlliOlli'' all found success with releases on Vita. Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game ''
Tales of Hearts R is an action role-playing game released for the Nintendo DS in Japan and the PlayStation Vita worldwide. It is the eleventh main entry in the ''Tales'' series, developed by Namco Tales Studio and published by Bandai Namco Games. The Japan-exclu ...
'' was localized into English only because it was number one in a survey of games desired on the platform. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as '' Killzone: Mercenary'' and '' Tearaway'', along with a handful of other Western-developed ports such as '' FIFA 13'' and '' Rayman Legends''. While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. Strong support by Japanese developers also helped, with companies such as Bandai Namco,
Falcom is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and ''Trails'' series. The company was founded in March 1981, making them one of the oldest active video game companies. They are credited with pioneer ...
, Koei Tecmo, 5pb, Compile Heart, Spike Chunsoft, and Atlus releasing many games in the
JRPG While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come from Japan, many have also been developed in South Korea and in China. Japanese role-playing games Japanese computer role-playing games O ...
and
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s genre to help keep a steady flow of mid-level releases coming to the system. Additionally, big games such as ''
Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games ''Final Fantasy X'' and '' Final Fantasy X-2'', originally developed by Square (now Square Enix) on the PlayStation 2 in the early 2000s. It also features story content previously o ...
'' sold well and roughly in-line with their home console counterparts. The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the '' Atelier'', '' Ys'', '' Danganronpa'', '' Persona'', and '' Trails'' series localized into English on the Vita, or made playable through the system's
backward compatibility Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especiall ...
with digital PSP games. While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the Nintendo 3DS, and its sibling device, the PS3, the high price of its memory cards used for game and data storage,Sony Will Not Cut Price of PS Vita Outside of Japan
IGN (February 21, 2013). Retrieved on July 16, 2013.
and the increasing popularity of
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whi ...
s and tablets. In August 2013, Sony addressed the first two, dropping the price to $199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. The redesign included making the system 20% thinner and 15% lighter, while adding 1 GB of internal storage, and an extra hour of battery life. However, the redesign did remove the OLED screen in favor of a cheaper LCD screen.


Shifting focus

Towards the end of 2013, around the launch of Sony's next video game device, the home video game console the PlayStation 4, Sony began making comments in regards to the change in focus with the Vita. Yoshida stated that Sony would be releasing fewer first party games for the platform. Sony Computer Entertainment's Product Planning & Platform Software Innovation Director Don Mesa stated that the "economics simply don’t work with the traditional process". Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through Remote Play. Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 Remote Play, PS3 games with PS Now, and the dedicated games. The whole ecosystem with PS4 at the center, the Vita's a part of that." Sony later announced that the Vita will have PlayStation VR integration in the form of a second screen as well.
Open beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America. The PlayStation TV, released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. In November 2014,
SCEA ''Scea'' is a genus of moths of the family Notodontidae. Species This genus consists of the following species: *'' Scea angustimargo'' Warren, 1905 *''Scea auriflamma'' (Geyer, 827 *'' Scea bellona'' (Druce, 1906) *''Scea bryki'' Hering, 19 ...
president
Shawn Layden Shawn Layden (born June 25, 1961) is an American businessman and was the Chairman of SIE Worldwide Studios. Previously, he served as the president and CEO of Sony Interactive Entertainment America (SIEA), executive vice president and COO of So ...
suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play, though he and another Sony representative did not give specific figures. Sony continued to make games for the device, though in smaller number than in past. The last major Sony-developed title, '' Freedom Wars'', still found success, selling over 188,000 copies in its first week of release in Japan. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of ''
God Eater 2 is a video game developed by Shift and published by Bandai Namco Entertainment on November 14, 2013, in Japan for PlayStation Portable. It is a sequel to '' God Eater''. It features a new setting, as well as new protagonists, new monsters, and ne ...
'' on the platform. In September 2015, Yoshida stated that Sony had no current plans for a Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming." At E3 2015, he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device. In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like iOS and Android. Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
s and
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s and Western-style indie video games through 2017. ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before b ...
'' in particular was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device. At the 2016 Game Developers Conference, research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million unit sold through the end of 2015. Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base. The March 2017 launch of the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
, which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. In mid-2017, '' Glixel'' estimated the Vita userbase to be around 15 million. On September 20, 2018, Sony announced at Tokyo Game Show 2018 that the Vita would be discontinued in 2019, ending its hardware production. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. At the time of the announcement, '' USgamer'' estimated that the Vita userbase had grown to approximately 16 million units. Production of Vita hardware officially ended on March 1, 2019. In March 2021, Sony announced that the Vita's online storefront would be closing on August 27, 2021, making it impossible to purchase digital games for the platform, though still allowing for the download of previously purchased games; this decision was later reversed following consumer feedback.


Hardware

In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whi ...
s and tablets, the Vita contains a multitude of input methods. The device features a " super oval" shape similar to the design of the original PlayStation Portable, with a
qHD The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height ar ...
OLED
capacitive touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
in the centre of the device. The device features two analog sticks, a D-pad, a set of standard PlayStation face buttons (, , and ), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Motion control is also possible through Sony's Sixaxis motion sensing system, consisting of a three-axis
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining orientation and angular velocity. It is a spinning wheel or disc in which the axis of rot ...
and a three-axis
accelerometer An accelerometer is a tool that measures proper acceleration. Proper acceleration is the acceleration (the rate of change of velocity) of a body in its own instantaneous rest frame; this is different from coordinate acceleration, which is acce ...
. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device. Other hardware includes stereo speakers, a
microphone A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and publ ...
, built-in
Wi-Fi Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves ...
, and Bluetooth 2.1+EDR connectivity, and two
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with ...
s. The cameras are both 0.3
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and run at 640×480 (VGA) at 60 frames/s, or at 320×240 at 120 frames/s. They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with 3G mobile data support, which required a separate data plan through a data provider. The 3G service has been partnered with NTT DoCoMo in Japan,
AT&T AT&T Inc. is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the world's largest telecommunications company by revenue and the third largest provider of mobile ...
in the US,
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in Canada and Vodafone in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models. Internally, the device features a custom system on chip with a quad-core ARM Cortex-A9 MPCore processor and a quad-core GPU SGX543MP4+. Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. The amount of RAM allows cross-game chat to be used on the system.


Storage media

Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation Portable. The shape and size of the card itself is very similar to an SD card. 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s, such as SD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. A maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available.PS Vita System Software Update 3.10 Coming Soon
PlayStation Blog. Retrieved on March 25, 2014.
When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.


Remote Play interactivity with PlayStation 4

All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as PlayStation Camera, are playable on the Vita through Remote Play. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
. The end result is similar to what a
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
console does with its GamePad controller through Off-TV Play. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though very few PS3 games supported the feature due to limitations with the less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's cloud gaming service PlayStation Now, though they are streamed over the internet in the form of
cloud computing Cloud computing is the on-demand availability of computer system resources, especially data storage ( cloud storage) and computing power, without direct active management by the user. Large clouds often have functions distributed over mu ...
rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.


Revised model

A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series2013-09-09
【速報】新型PS Vitaが10月10日より19929円(税込)で発売!【SCEJAプレスカンファレンス】
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's OLED screen has been replaced with a lower-cost LCD display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. This model has a micro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and light blue in North America and Europe.


PlayStation TV

The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a handheld video game console, it connects to a television via
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controlle ...
like a traditional home video game console, and is controlled though the use of a DualShock 3 or DualShock 4 controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible.2013-09-09
SONY COMPUTER ENTERTAINMENT INTRODUCES PLAYSTATION(R) VITA TV
(Corporate Release), Sony Computer Entertainment
It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014.2014-08-12
Gamescom 2014: PlayStation TV Launches in October, Bringing PS4 Remote Play to Your TV
Gamespot
The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.


Software


Game library

Physical software for the Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on the PlayStation Network via the PlayStation Store, although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like the PS3 and PS4, the Vita contains Trophy support for games. Hackers later found out that the card format was based on the
MultiMediaCard The MultiMediaCard, officially abbreviated as MMC, is a memory card standard used for solid-state storage. Unveiled in 1997 by SanDisk and Siemens, MMC is based on a surface-contact low pin-count serial interface using a single memory stack s ...
standard, but with a different pinout and support for custom initialization commands as well as copy protection. The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased tech demos of the device by exporting existing assets from their
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
counterpart and then rendering them on the device, high budget examples including '' Metal Gear Solid 4: Guns of the Patriots'', '' Yakuza 4'', and ''
Lost Planet ''Lost Planet'' is a video game series of third-person shooters published by Capcom. The series follows a number of protagonists on E.D.N III, a planet in the process of an ice age, as they survive and fight the environment, various alien creature ...
''. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of '' PlayStation All-Stars Battle Royale'', many Japanese development teams would go on to develop mid-level games that would release for both platforms, including the first two games from Falcom's ''
Trails of Cold Steel is a 2013 role-playing video game developed by Nihon Falcom. The game is a part of the ''Trails'' series, itself a part of the larger '' The Legend of Heroes'' series. It was initially released in Japan for the PlayStation 3 and PlayStation V ...
'' series, Compile Hearts' original '' Hyperdimension Neptunia'' trilogy, and many entries from Tecmo Koei's '' Atelier'' and ''
Dynasty Warriors is a series of Japanese hack and slash action video games created by Omega Force and Koei (now is Koei Tecmo). The series is a spin-off of Koei's turn-based strategy ''Romance of the Three Kingdoms'' series, based upon the Chinese novel o ...
'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few PlayStation 2 titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking, or were based on their PS3 counterparts, such as ''
Jak and Daxter Collection ''Jak and Daxter Collection'' (known in the PAL region as ''The Jak and Daxter Trilogy'') is a 2012 collection of the remastered ports of the first three games in the ''Jak and Daxter'' series. The remasters were developed by Mass Media Games, w ...
'', '' Ratchet and Clank Collection'', and '' Sly Cooper Collection''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.


Backward compatibility

The device is backward compatible with most PSP games; however, its lack of a UMD disc drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store, but not physical PSP games or films. The Vita is also backward compatible with the majority of the PS one Classics – the group of PlayStation 1 games Sony has made available digitally for download, and PlayStation Minis – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's
PlayStation Mobile PlayStation Mobile (formerly PlayStation SuiteHinkle, David. (2012-06-04 HTC is first partner for 'PlayStation Mobile,' the new name for PlayStation Suite [Update: Press release added Joystiq. Retrieved on 2013-08-23.) was a software framework us ...
initiative had initially been compatible, but were removed when the service was shutdown in September 2015. In Japan, select downloadable PC Engine and PocketStation titles became backward compatible as well.


Applications

A number of Mobile app, applications are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include an internet browser, a "Content Manager" app for monitoring data saved to the device, an
email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" mean ...
app, a music playing app, a photo app, and a video playing app. The system's web browser supports HTML5, cookies, and
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
, but not
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash ...
. Also included was "Near", a
social media Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social me ...
/ GPS like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015. A number of other third party apps commonly found on mobile devices have also been made available on the Vita:
Crunchyroll Crunchyroll is an American subscription video on-demand over-the-top streaming service owned by Sony through a joint venture between Sony Pictures and Sony Music Entertainment Japan's Aniplex. The service primarily distributes films and t ...
,
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dust ...
(removed in 2015), Flickr (broken),
Google Maps Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panoramic views of streets (Street View), real-time traffic conditions, and rou ...
(removed in 2015),
Hulu Hulu () is an American subscription streaming service majority-owned by The Walt Disney Company, with Comcast's NBCUniversal holding a minority stake. It was launched on October 29, 2007 and it offers a library of films and television series ...
, LiveTweet (Sony's third-party client for
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
), MLB.tv (broken),
Netflix Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a ...
, Redbox Instant (discontinued),
Skype Skype () is a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for VoIP-based videotelephony, videoconferencing and voice calls. It also has instant messaging, file transfer, debi ...
(removed in 2016), TuneIn (broken), Twitch, WeatherNation and
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
(removed in 2015). Facebook, Flickr, Google Maps and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser.


System software

Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead, it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the PlayStation Network. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are downloadable updates available for the software, and seeing a newsfeed-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.


Reception and sales

According to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating. Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan, and 200,000 units in North America. However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. The device sold 1.2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012. Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety, and that current Vita owners only showed a 46% rate of approval for the device and its software library. Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product. From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a
niche Niche may refer to: Science *Developmental niche, a concept for understanding the cultural context of child development * Ecological niche, a term describing the relational position of an organism's species *Niche differentiation, in ecology, the ...
product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its PlayStation 4 platform with its remote play connectivity functions. Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number of prior complaints about the system, which included a price and size reduction. However, reviewers felt more mixed on the decision to change from OLED to LCD screen in the revised model, with some feeling it led to a minor downgrade in image quality. While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock. Similar response was found in the UK as well. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular w ...
. It also obtained million-selling software in the same year, with the Japanese Vita release of ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before b ...
''. By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high
attach rate The attach rate is a concept used broadly in business, especially in marketing, to represent the number of units of a secondary product/service sold as a direct or implied consequence of the sale of a primary product/service. It is often expressed ...
of software sold per hardware user. Limited Run Games and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them. In mid-2017, '' Glixel'' estimated that approximately 15 million units of the system had been sold, while by September 2018, USGamer estimated it had grown to about 16 million units. In a 2021 retrospective by ''
The Verge ''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media ...
'', Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime; a similar drop had been seen by Nintendo with its transition from the Nintendo DS to the Nintendo 3DS. Christian Phillips, a former senior director in Sony, said they had underestimated the impact of mobile gaming at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to the Vita, according to Phillips. While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market. John Koller, the former vice president of marketing at Sony, also believed that the Vita had been released too late into the main PlayStation console cycle and too close to the PlayStation 4's release in November 2013. As one of Sony's flagship products, many of their first-party developers had put more focus on games for that system rather than the Vita as a result. The lack of interest from Sony's first-party teams reverberated to third-party developers, who felt the Vita was not worth the effort to develop for over the upcoming PlayStation 4, leaving the Vita without a strong software library. Koller believed that if the Vita had launched earlier into the PlayStation 3's lifecycle, they would have been able to capture more interest from developers during that time and build out a more compelling library for the Vita.


Notes


References


External links


Official website – United States

Official website – United Kingdom

Official website – Japan
{{Portal bar, Video games, Electronics 2010s toys Eighth-generation video game consoles Handheld game consoles PlayStation (brand) Portable media players Products introduced in 2011 Products and services discontinued in 2019 Discontinued handheld game consoles Regionless game consoles Sony consoles