Password (video gaming)
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In many
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all continues are used. Overlapping in many ways with
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s, passwords are distinguished from codes in that they are revealed to the player outright rather than hidden within the game code, and using them is generally not considered cheating. They are rarely used today, having been largely supplanted by
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s.


Rationale and history

Passwords were used when storage was either impossible or expensive. On early ROM cartridges, games could not be saved without an additional memory card being integrated into the game, significantly increasing (often doubling) the manufacturing cost. By using passwords, nothing needed to be written on the cartridge, as the password itself contained all the information needed to continue the game, and thus a memory card was not necessary, lowering costs. These costs were particularly a concern on low volume titles by smaller
third-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s. With the advent of optical based media at the tail end of the 16-bit era, data could not be stored on the game media, and a saved game required the introduction of
non-volatile memory Non-volatile memory (NVM) or non-volatile storage is a type of computer memory that can retain stored information even after power is removed. In contrast, volatile memory needs constant power in order to retain data. Non-volatile memory typi ...
to the console either in the form of internal memory or
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s which stored game data once the system was powered off; passwords avoided the need for this. In the
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
, passwords retained practical use in conserving memory blocks.
Platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
and puzzle games often required no data to be preserved other than the level achieved – which was easily encoded in a simple password – and thus using one of the limited blocks for this data was seen as wasteful. More importantly, some consoles of the time, such as the PlayStation and Jaguar CD, had no memory available for saves out of the box, and the need to purchase separately sold memory cards could be a deterrent to purchasing a game. Some modern video games still use passwords as a homage to the early days of gaming, or for some other advantage, but they are now rare. Passwords, as with saved games, have been primarily used for home systems, but have found some use in arcades, as in ''
Gauntlet Legends ''Gauntlet Legends'' is an arcade game released in 1998 by Atari Games and Midway Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular '' Gauntlet'' and 1986's '' Gauntlet II'' and marks the fin ...
,'' which uses passwords to record player statistics/abilities and progress.


Non-alphanumeric

Non-
alphanumeric Alphanumericals or alphanumeric characters are a combination of alphabetical and numerical characters. More specifically, they are the collection of Latin letters and Arabic digits. An alphanumeric code is an identifier made of alphanumeric c ...
password systems are possible. Instead of a string of letters and numbers, grid-based systems achieved some popularity in 1980s, which often took the form of a table of colored dots or other
icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most ...
s. These tables were generally much smaller than the virtual keyboard required for alphanumeric passwords, making password entry more efficient. Additionally, grid-based systems avoided the potential for the player confusing similar-looking alphanumeric symbols (e.g. lowercase "L", uppercase "I", and the numeral "1" appear identical or nearly identical on many displays).


Password length

If player progress consists only of one variable, such as the
stage Stage or stages may refer to: Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly British theatre newspaper * Sta ...
number, then a short password such as a single word suffices.
Algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s can
compress compress is a Unix shell compression program based on the LZW compression algorithm. Compared to more modern compression utilities such as gzip and bzip2, compress performs faster and with less memory usage, at the cost of a significantly lo ...
,
encrypt In cryptography, encryption is the process of encoding information. This process converts the original representation of the information, known as plaintext, into an alternative form known as ciphertext. Ideally, only authorized parties can deci ...
, and otherwise manipulate save data containing many large variables. The less the algorithm encrypts, the more easily players may notice patterns, such as an increment by one every level. They can then exploit these patterns to cheat or even beat the game. With a little luck, even a long password can be discovered by chance, as was the case for the infamous JUSTIN BAILEY code from '' Metroid''. While any save information is convertible into password form, it is practical only for game progress consisting of fewer or smaller variables. Overlong passwords needed by games such as RPGs with many large variables eventually cancels out the usability benefits from generating a password.


Combinatorial linguistics

Since a player works with a password one character unit at a time, one way to simplify a password for a player's use would be to shorten it, to minimize the password length and maximize the pool of available symbols, making it informationally denser. Languages with more graphemes can more readily exploit this.
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
's 1986 and 1987 Japanese Famicom releases of its highly successful first two '' Dragon Quest'' RPGs used passwords composed from a set of 64 hiragana. However, the 1988 third game in the series and Nintendo's international releases of the first two for the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
in 1989 and 1990 used battery-backed saves. This may be partly explained using Anglo-Japanese comparative symbology: *
English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide ...
• 62 symbols if using all of (not including
punctuation Punctuation (or sometimes interpunction) is the use of spacing, conventional signs (called punctuation marks), and certain typographical devices as aids to the understanding and correct reading of written text, whether read silently or aloud. An ...
): **
numerals A numeral is a figure, symbol, or group of figures or symbols denoting a number. It may refer to: * Numeral system used in mathematics * Numeral (linguistics), a part of speech denoting numbers (e.g. ''one'' and ''first'' in English) * Numerical d ...
• 10 digits **
alphabet An alphabet is a standardized set of basic written graphemes (called letters) that represent the phonemes of certain spoken languages. Not all writing systems represent language in this way; in a syllabary, each character represents a syllab ...
• 26 letters (or 52 with both cases) *
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
• 228 symbols if using all of (not including
punctuation Punctuation (or sometimes interpunction) is the use of spacing, conventional signs (called punctuation marks), and certain typographical devices as aids to the understanding and correct reading of written text, whether read silently or aloud. An ...
or
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
): **
numerals A numeral is a figure, symbol, or group of figures or symbols denoting a number. It may refer to: * Numeral system used in mathematics * Numeral (linguistics), a part of speech denoting numbers (e.g. ''one'' and ''first'' in English) * Numerical d ...
• 10 digits **
hiragana is a Japanese syllabary, part of the Japanese writing system, along with ''katakana'' as well as ''kanji''. It is a phonetic lettering system. The word ''hiragana'' literally means "flowing" or "simple" kana ("simple" originally as contrast ...
and
katakana is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived f ...
• 46 to 83 each (92 to 166 combined) ***46 basic
kana The term may refer to a number of syllabaries used to write Japanese phonological units, morae. Such syllabaries include (1) the original kana, or , which were Chinese characters (kanji) used phonetically to transcribe Japanese, the most p ...
(or 48 with rarely used
(: , : ) is a nearly-obsolete Japanese (Japanese phonetic characters, each of which represents one mora). The combination of a W-column kana letter with in was introduced to represent iin the 19th century and 20th century. It is presumed th ...
and
in , or in , is a nearly obsolete Japanese . The combination of a W-column kana letter with in was introduced to represent ein the 19th century and 20th century. It is presumed that represented , and that and indicated different pronun ...
) ***9 or 10 small kana, "ぁぃぅぇぉっゃゅょ" and the rarely used "ゎ" ***25 voiced kana, such as "が" and "ぱ" ** romaji • 26 letters (or 52 with both cases)


Modern use

The use of passwords for saving progress has been generally replaced by saves, while passwords have taken on the distinct role of adding in extra characters, vehicles, or weapons. For example, in ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inhab ...
'', passwords are used for giving items to friends; players could trade in an item for a password, and their friend could enter in the password to receive that same item. A handful of games, such as the PC-Engine version of '' Ys I & II'' contained a password feature in addition to the conventional game save. In '' Shin Megami Tensei: Strange Journey'', every demon that the player can own has a unique password of thirty-two characters that can be used to summon that demon from the Compendium even if the player has never encountered it. If a demon created through fusion has different skills from its normal version, a different password will be stored in the Compendium along with the original password, allowing players to store custom demons. Many arcade games, such as the Initial D arcade game, use hashes to allow people to submit their fastest lap times to online score tables (though Initial D uses a proprietary magnetic card to save user data). The hash is used to stop people forging lap times. The password can then be entered on a website to have the time added online. An alternative to this is for the arcade consoles to be networked (internet-connected), as via Konami's
e-Amusement e-Amusement, stylized as e-amusement, is an online service operated by Konami, used primarily for online functionality on its arcade video games. The system is used primarily to save progress and unlockable content between games, participate in ...
system. It is also common in Warcraft 3 mods, where saving data between games is virtually impossible, but generating and reading passwords is not.


See also

*
Saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...


References


External links


Video Game Password Generators
of '' GT Advance Championship Racing'' - a game which was seriously hurt by the removal of a game save in favor of a password system {{video game gameplay Video game design