A MULTIPLAYER VIDEO GAME is a video game in which more than one person can play in the same game environment at the same time. Video games are often single-player activities, putting the player against preprogrammed challenges or AI-controlled opponents (which lack the flexibility of human thought). Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games. In multiplayer games, players may compete against two (or more) human contestants, work cooperatively with a human partner to achieve a common goal, supervise other players' activity, co-op , and objective-based modes assaulting (or defending) a control point. Multiplayer games typically require players to share the resources of a single game system or use networking technology to play together over a greater distance.
* 1 History
* 1.1 Non-networked * 1.2 Networked
* 2 Single-system * 3 Online cheating * 4 Asymmetrical gameplay * 5 Asynchronous multiplayer * 6 See also * 7 References
Some of the earliest video games were two-player games, including
early sports games (such as 1958's
Tennis For Two and 1972's
Gauntlet (1985) and
The first large-scale serial sessions using a single computer were
STAR (based on
Ken Wasserman and Tim Stryker in 1980 identified three factors which make networked computer games appealing:
* multiple humans competing with each other instead of a computer * incomplete information resulting in suspense and risk-taking * real-time play requiring quick reaction
Wasserman and Stryker described how to network two Commodore PET computers with a cable in a 1980 BYTE article, which included a type-in , two-player Hangman and described the authors' more-sophisticated Flash Attack. Digital Equipment Corporation distributed another multi-user version of Star Trek, Decwar , without real-time screen updating; it was widely distributed to universities with DECsystem-10s. In 1981 Cliff Zimmerman wrote an homage to Star Trek in MACRO-10 for DECsystem-10s and -20s using VT100-series graphics. "VTtrek" pitted four Federation players against four Klingons in a three-dimensional universe.
MIDI Maze , an early first-person shooter released in 1987 for the
Atari ST , featured network multiplay through a
Networked multiplayer gaming modes are known as "netplay". The first popular video-game title with a LAN version, 1991's Spectre for the Apple Macintosh, featured AppleTalk support for up to eight players. Spectre's popularity was partially attributed to the display of a player's name above their cybertank. There followed 1993's Doom , whose first network version allowed four simultaneous players.
Networked multiplayer LAN games eliminate common
Some networked multiplayer games, including MUDs and massively
multiplayer online games such as
RuneScape , omit a single-player
mode. First-person shooters have become popular multiplayer games;
Battlefield 1942 and
Counter-Strike have little (or no) single-player
gameplay. Developer and gaming site
Gamers refer to latency using the term "ping ", after a utility which measures round-trip network communication delays (by the use of ICMP packets). A player on a DSL connection with a 50-ms ping can react faster than a modem user with a 350-ms average latency. Other problems include packet loss and choke, which can prevent a player from "registering" their actions with a server. In first-person shooters, this problem appears when bullets hit the enemy without damage. The player's connection is not the only factor; some servers are slower than others.
Beginning with the
Sega NetLink in 1996,
Game.com in 1997 and
In modern console , arcade and personal computer games , "multiplayer" implies play with several controllers plugged into one game system. Home-console games often use split screen , so each player has an individual view of the action (important in first-person shooters and racing video games ); most arcade games, and some console games (since Pong), do not. Nearly all multiplayer modes on beat \'em up games have a single-system option, but racing games are abandoning split screen in favor of a multiple-system, multiplayer mode. Turn-based games such as chess also lend themselves to single system single screen and even a single controller.
The term "couch co-op" refers to local multiplayer games played in a cooperative manner, such as by friends sitting on the same couch; these may by split-screen or other display method.
Hotseat games are typically turn-based games with only one controller or input set such as a single keyboard/mouse on the system. Players rotate using the input device to perform their turn such that each is taking a turn on the "hotseat".
Main article: Cheating in online games
Online cheating, in gaming, modifies the game experience to give one player an advantage over others.
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An asymmetric video game is a type of multiplayer video game in which players may play on in an unbalanced way. In "soft asymmetry" games the players have the same basic mechanics such as movement and death, yet all have different roles. In "strong asymmetry" games typically have one team that are practically the same or in soft asymmetric roles while the other team features players that play in a drastically different way.
Asynchronous multiplayer is a form of multiplayer gameplay where players do not have to be playing simultaneously.
* ^ "Getting Connected". Next Generation . No. 19.
* v * t * e
Multiplayer video games
* Action * Arcade * Role-playing * Simulation * Strategy
* v * t * e
Concepts of video games
* Health * Life * Experience point * Magic
Fog of war
* Single-player * Multiplayer * Cooperative
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* v * t * e
* Beat \'em up
* Pac-Man clone
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* MMOFPS * MMORPG * MMORTS
* Construction and management
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* Breakout clone * Exergame * Incremental
* Sokoban * Tile-matching