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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and mobile game, mobile devices, and span many video game genre, genres, including first-person shooters, Strategy video game, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The de ...
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Loot Box
In video games, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), loot, ranging from simple customization options for a player's Avatar (computing), avatar or character to game-changing equipment such as weapons and armor. A loot box is typically a form of Video game monetization, monetisation, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as ''gacha'' (based on – capsule toys) and integrated into gacha game, ''gacha'' games. Loot box concepts originated from loot systems in massively multiplayer online role-playing games, and from the monetisation of free-to-play mobile gaming. They first appeared in 2004 through 2007, and have appeared in many free-to-play games and in some full-priced titles since then. They are seen by d ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Standings
Standings or rankings are listings which compare sports teams or individuals, institutions, nations, companies, or other entities by ranking them in order of ability or achievement. A table or chart (such as a league table, a ladder or a leaderboard) may be employed to display such listings. A league table may list several related statistics, but they are generally sorted by the primary one that determines the rankings. Many industries and institutions may compete in league tables in order to help bring in new customers and clients. Those tables ranking sports teams are generally used to help determine who may advance to the playoffs or another tournament, who is promoted or relegated, or who gets a higher draft pick. Sport In sport, league tables group teams of similar abilities in a chart to show the current standing of the participants (teams or individuals) in a sports league or competition. These lists are generally published in newspapers and other media, as well as the o ...
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Internet Meme
An Internet meme, commonly known simply as a meme ( ), is an idea, behavior, style, or image that is spread via the Internet, often through social media platforms. What is considered a meme may vary across different communities on the Internet and is subject to change over time. Traditionally, the term mostly applied to images, concepts, or catchphrases, but it has since become broader and more multi-faceted, evolving to include more elaborate structures such as challenges, GIFs, videos, and viral sensations. The retronym derives from the earlier concept of a meme as any cultural idea, behavior or style that propagates through imitation. Internet memes are considered a part of Internet culture. They can spread from person to person via social networks, blogs, email, or news sources. Instant communication on the Internet facilitates word of mouth transmission, resulting in fads and sensations that tend to grow rapidly. For example, posting a photo of someone planking online b ...
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GG (gaming)
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Away From Keyboard
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Noob
Newbie, newb, noob, noobie, n00b or nub is a slang term for a novice or newcomer, or somebody inexperienced in a profession or activity. Contemporary use can particularly refer to a beginner or new user of computers, often concerning Internet activity, such as online gaming or Linux use. The origin of this term is uncertain. Earliest uses probably date to late twentieth century United States Armed Forces jargon, though possible precursor terms are much earlier. Variant forms of the noun include newby and newbie, while the related term noob (often stylized as "n00b") is often used in online gaming. History Etymology of the term is uncertain. It may derive from "newie", which is attested in U.S. and Australian sources of the 1850s, meaning a neophyte in a place or situation; alternatively, it may derive from the British public school slang "new boy" or "new blood", which is attributed to the same era and was applied to a schoolboy in his first term.
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Leet
Leet (or "1337"), also known as eleet or leetspeak, is a system of modified spellings used primarily on the Internet. It often uses character replacements in ways that play on the similarity of their glyphs via reflection or other resemblance. Additionally, it modifies certain words based on a system of suffixes and alternate meanings. There are many dialects or linguistic varieties in different online communities. The term "leet" is derived from the word ''elite'', used as an adjective to describe skill or accomplishment, especially in the fields of online gaming and computer hacking. The leet lexicon includes spellings of the word as ''1337'' or ''leet''. History Leet originated within bulletin board systems (BBS) in the 1980s,Mitchell.An Explanation of l33t Speak. where having "elite" status on a BBS allowed a user access to file folders, games, and special chat rooms. The Cult of the Dead Cow hacker collective has been credited with the original coining of the term, in ...
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Internet Slang
Internet slang (also called Internet shorthand, cyber-slang, netspeak, digispeak or chatspeak) is a non-standard or unofficial form of language used by people on the Internet to communicate to one another. An example of Internet slang is "LOL" meaning "laugh out loud". Since Internet slang is constantly changing, it is difficult to provide a standardized definition.Yin Yan (2006) World Wide Web and the Formation of the Chinese and English "Internet Slang Union". Computer-Assisted Foreign Language Education. Vol. 1. However, it can be understood to be any type of slang that Internet users have popularized, and in many cases, have coined. Such terms often originate with the purpose of saving keystrokes or to compensate for small character limits. Many people use the same abbreviations in texting, instant messaging, and social networking websites. Acronyms, keyboard symbols, and abbreviations are common types of Internet slang. New dialects of slang, such as leet or Lolspeak, dev ...
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Virtual Community
A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services. Howard Rheingold discussed virtual communities in his book, '' The Virtual Community'', published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication, social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice ...
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Gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when t ...
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Video Game Culture
Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks. Playing video games can both be entertainment as well as competition, as the trend known as electronic sports has become more widely accepted. Definition Video game culture is broadly considered a description of the subculture of those who play video games. This not only includes gamers, players that frequently dedicate time and effort to playing video games, but also those players that participate less frequently ...
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